What is the best data structure to represent a multigraph using STL in C++?











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I'm looking for some data structure to store a multigraph in C++ but I want to make use of the STL as much as possible. Currently I am using something similar to a seperate chaining hash table: std::map<int,std::vector<int>>. The key of the map is the vertex and the value is a std::vector<int> that contains all of the different vertices that form an edge with the key.



I'm mainly interested in O(1) lookups to see whether or not a vertex shares an edge with another vertex. Since this is an unweighted multigraph the vertex could share multiple edges with another vertex.



The graph is guaranteed to have an eulerian circuit and hamiltonian circuit, but I'm not sure if that is relevant or not.



Do you guys have any recommendations for a better data structure using the STL than std::map<int,std::vector<int>>?










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  • 3




    std::map does not provide O(1) lookup, it has O(logN) lookup. You need std::unordered_map for O(1) lookup.
    – NathanOliver
    Nov 21 at 18:51










  • You cannot beat an adjacency matrix in terms of sheer speed.
    – n.m.
    Nov 21 at 18:54










  • @NathanOliver Thanks!
    – TheSalamander
    Nov 21 at 18:57










  • @n.m. How can you use an adjacency matrix for a multigraph? I would have used one if it were not a multigraph.
    – TheSalamander
    Nov 21 at 18:58






  • 1




    My first recommendation would be to look for an existing graph library. Documented, publicly tested, probably already optimized. For home-projects, you say you mainly want fast lookup if edges are connected, so ... do you care that it's a multigraph? You can kind of ignore all the extras and use unordered_map<unordered_set>. I mention that option because multiple edges don't matter for "is there an edge".
    – Kenny Ostrom
    2 days ago

















up vote
-1
down vote

favorite












I'm looking for some data structure to store a multigraph in C++ but I want to make use of the STL as much as possible. Currently I am using something similar to a seperate chaining hash table: std::map<int,std::vector<int>>. The key of the map is the vertex and the value is a std::vector<int> that contains all of the different vertices that form an edge with the key.



I'm mainly interested in O(1) lookups to see whether or not a vertex shares an edge with another vertex. Since this is an unweighted multigraph the vertex could share multiple edges with another vertex.



The graph is guaranteed to have an eulerian circuit and hamiltonian circuit, but I'm not sure if that is relevant or not.



Do you guys have any recommendations for a better data structure using the STL than std::map<int,std::vector<int>>?










share|improve this question


















  • 3




    std::map does not provide O(1) lookup, it has O(logN) lookup. You need std::unordered_map for O(1) lookup.
    – NathanOliver
    Nov 21 at 18:51










  • You cannot beat an adjacency matrix in terms of sheer speed.
    – n.m.
    Nov 21 at 18:54










  • @NathanOliver Thanks!
    – TheSalamander
    Nov 21 at 18:57










  • @n.m. How can you use an adjacency matrix for a multigraph? I would have used one if it were not a multigraph.
    – TheSalamander
    Nov 21 at 18:58






  • 1




    My first recommendation would be to look for an existing graph library. Documented, publicly tested, probably already optimized. For home-projects, you say you mainly want fast lookup if edges are connected, so ... do you care that it's a multigraph? You can kind of ignore all the extras and use unordered_map<unordered_set>. I mention that option because multiple edges don't matter for "is there an edge".
    – Kenny Ostrom
    2 days ago















up vote
-1
down vote

favorite









up vote
-1
down vote

favorite











I'm looking for some data structure to store a multigraph in C++ but I want to make use of the STL as much as possible. Currently I am using something similar to a seperate chaining hash table: std::map<int,std::vector<int>>. The key of the map is the vertex and the value is a std::vector<int> that contains all of the different vertices that form an edge with the key.



I'm mainly interested in O(1) lookups to see whether or not a vertex shares an edge with another vertex. Since this is an unweighted multigraph the vertex could share multiple edges with another vertex.



The graph is guaranteed to have an eulerian circuit and hamiltonian circuit, but I'm not sure if that is relevant or not.



Do you guys have any recommendations for a better data structure using the STL than std::map<int,std::vector<int>>?










share|improve this question













I'm looking for some data structure to store a multigraph in C++ but I want to make use of the STL as much as possible. Currently I am using something similar to a seperate chaining hash table: std::map<int,std::vector<int>>. The key of the map is the vertex and the value is a std::vector<int> that contains all of the different vertices that form an edge with the key.



I'm mainly interested in O(1) lookups to see whether or not a vertex shares an edge with another vertex. Since this is an unweighted multigraph the vertex could share multiple edges with another vertex.



The graph is guaranteed to have an eulerian circuit and hamiltonian circuit, but I'm not sure if that is relevant or not.



Do you guys have any recommendations for a better data structure using the STL than std::map<int,std::vector<int>>?







c++ data-structures graph






share|improve this question













share|improve this question











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share|improve this question










asked Nov 21 at 18:48









TheSalamander

328




328








  • 3




    std::map does not provide O(1) lookup, it has O(logN) lookup. You need std::unordered_map for O(1) lookup.
    – NathanOliver
    Nov 21 at 18:51










  • You cannot beat an adjacency matrix in terms of sheer speed.
    – n.m.
    Nov 21 at 18:54










  • @NathanOliver Thanks!
    – TheSalamander
    Nov 21 at 18:57










  • @n.m. How can you use an adjacency matrix for a multigraph? I would have used one if it were not a multigraph.
    – TheSalamander
    Nov 21 at 18:58






  • 1




    My first recommendation would be to look for an existing graph library. Documented, publicly tested, probably already optimized. For home-projects, you say you mainly want fast lookup if edges are connected, so ... do you care that it's a multigraph? You can kind of ignore all the extras and use unordered_map<unordered_set>. I mention that option because multiple edges don't matter for "is there an edge".
    – Kenny Ostrom
    2 days ago
















  • 3




    std::map does not provide O(1) lookup, it has O(logN) lookup. You need std::unordered_map for O(1) lookup.
    – NathanOliver
    Nov 21 at 18:51










  • You cannot beat an adjacency matrix in terms of sheer speed.
    – n.m.
    Nov 21 at 18:54










  • @NathanOliver Thanks!
    – TheSalamander
    Nov 21 at 18:57










  • @n.m. How can you use an adjacency matrix for a multigraph? I would have used one if it were not a multigraph.
    – TheSalamander
    Nov 21 at 18:58






  • 1




    My first recommendation would be to look for an existing graph library. Documented, publicly tested, probably already optimized. For home-projects, you say you mainly want fast lookup if edges are connected, so ... do you care that it's a multigraph? You can kind of ignore all the extras and use unordered_map<unordered_set>. I mention that option because multiple edges don't matter for "is there an edge".
    – Kenny Ostrom
    2 days ago










3




3




std::map does not provide O(1) lookup, it has O(logN) lookup. You need std::unordered_map for O(1) lookup.
– NathanOliver
Nov 21 at 18:51




std::map does not provide O(1) lookup, it has O(logN) lookup. You need std::unordered_map for O(1) lookup.
– NathanOliver
Nov 21 at 18:51












You cannot beat an adjacency matrix in terms of sheer speed.
– n.m.
Nov 21 at 18:54




You cannot beat an adjacency matrix in terms of sheer speed.
– n.m.
Nov 21 at 18:54












@NathanOliver Thanks!
– TheSalamander
Nov 21 at 18:57




@NathanOliver Thanks!
– TheSalamander
Nov 21 at 18:57












@n.m. How can you use an adjacency matrix for a multigraph? I would have used one if it were not a multigraph.
– TheSalamander
Nov 21 at 18:58




@n.m. How can you use an adjacency matrix for a multigraph? I would have used one if it were not a multigraph.
– TheSalamander
Nov 21 at 18:58




1




1




My first recommendation would be to look for an existing graph library. Documented, publicly tested, probably already optimized. For home-projects, you say you mainly want fast lookup if edges are connected, so ... do you care that it's a multigraph? You can kind of ignore all the extras and use unordered_map<unordered_set>. I mention that option because multiple edges don't matter for "is there an edge".
– Kenny Ostrom
2 days ago






My first recommendation would be to look for an existing graph library. Documented, publicly tested, probably already optimized. For home-projects, you say you mainly want fast lookup if edges are connected, so ... do you care that it's a multigraph? You can kind of ignore all the extras and use unordered_map<unordered_set>. I mention that option because multiple edges don't matter for "is there an edge".
– Kenny Ostrom
2 days ago














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If the number of vertices N is small, it's probably easiest to use an adjacency matrix unordered_map<int, unordered_map<int, int>> graph, where graph[u][v] is the number of edges from u to v.



If your vertex numbers all range from 0 to N–1, or 1 to N, or similar, you can simplify this to vector<vector<int>> graph, or even int graph if N is known at compile time.



If N is large, and if the graph is sparse, as you indicated (since M &approx; N), it's probably best to use a set for each vertex: unordered_map<int, unordered_set<int>> graph or vector<unordered_set<int>> graph, where graph[u] is the set of all vertices v with an edge from u to v.



Notice that I'm using the unordered_map and unordered_set collections, which provide O(1) access on average. In the worst case, their performance is linear in the size of the map or set, as with any hash-based container.



And if you don't want to deal with all this and want a ready-made solution, consider the Boost Graph Library, NGraph, LEMON, or Google OR-Tools.






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    If the number of vertices N is small, it's probably easiest to use an adjacency matrix unordered_map<int, unordered_map<int, int>> graph, where graph[u][v] is the number of edges from u to v.



    If your vertex numbers all range from 0 to N–1, or 1 to N, or similar, you can simplify this to vector<vector<int>> graph, or even int graph if N is known at compile time.



    If N is large, and if the graph is sparse, as you indicated (since M &approx; N), it's probably best to use a set for each vertex: unordered_map<int, unordered_set<int>> graph or vector<unordered_set<int>> graph, where graph[u] is the set of all vertices v with an edge from u to v.



    Notice that I'm using the unordered_map and unordered_set collections, which provide O(1) access on average. In the worst case, their performance is linear in the size of the map or set, as with any hash-based container.



    And if you don't want to deal with all this and want a ready-made solution, consider the Boost Graph Library, NGraph, LEMON, or Google OR-Tools.






    share|improve this answer

























      up vote
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      down vote













      If the number of vertices N is small, it's probably easiest to use an adjacency matrix unordered_map<int, unordered_map<int, int>> graph, where graph[u][v] is the number of edges from u to v.



      If your vertex numbers all range from 0 to N–1, or 1 to N, or similar, you can simplify this to vector<vector<int>> graph, or even int graph if N is known at compile time.



      If N is large, and if the graph is sparse, as you indicated (since M &approx; N), it's probably best to use a set for each vertex: unordered_map<int, unordered_set<int>> graph or vector<unordered_set<int>> graph, where graph[u] is the set of all vertices v with an edge from u to v.



      Notice that I'm using the unordered_map and unordered_set collections, which provide O(1) access on average. In the worst case, their performance is linear in the size of the map or set, as with any hash-based container.



      And if you don't want to deal with all this and want a ready-made solution, consider the Boost Graph Library, NGraph, LEMON, or Google OR-Tools.






      share|improve this answer























        up vote
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        up vote
        0
        down vote









        If the number of vertices N is small, it's probably easiest to use an adjacency matrix unordered_map<int, unordered_map<int, int>> graph, where graph[u][v] is the number of edges from u to v.



        If your vertex numbers all range from 0 to N–1, or 1 to N, or similar, you can simplify this to vector<vector<int>> graph, or even int graph if N is known at compile time.



        If N is large, and if the graph is sparse, as you indicated (since M &approx; N), it's probably best to use a set for each vertex: unordered_map<int, unordered_set<int>> graph or vector<unordered_set<int>> graph, where graph[u] is the set of all vertices v with an edge from u to v.



        Notice that I'm using the unordered_map and unordered_set collections, which provide O(1) access on average. In the worst case, their performance is linear in the size of the map or set, as with any hash-based container.



        And if you don't want to deal with all this and want a ready-made solution, consider the Boost Graph Library, NGraph, LEMON, or Google OR-Tools.






        share|improve this answer












        If the number of vertices N is small, it's probably easiest to use an adjacency matrix unordered_map<int, unordered_map<int, int>> graph, where graph[u][v] is the number of edges from u to v.



        If your vertex numbers all range from 0 to N–1, or 1 to N, or similar, you can simplify this to vector<vector<int>> graph, or even int graph if N is known at compile time.



        If N is large, and if the graph is sparse, as you indicated (since M &approx; N), it's probably best to use a set for each vertex: unordered_map<int, unordered_set<int>> graph or vector<unordered_set<int>> graph, where graph[u] is the set of all vertices v with an edge from u to v.



        Notice that I'm using the unordered_map and unordered_set collections, which provide O(1) access on average. In the worst case, their performance is linear in the size of the map or set, as with any hash-based container.



        And if you don't want to deal with all this and want a ready-made solution, consider the Boost Graph Library, NGraph, LEMON, or Google OR-Tools.







        share|improve this answer












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