What do these numbers mean?





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enter image description here



When in the UV/Image Editor, left clicking on a pixel makes a small row of numbers appear at the bottom.



I know what some of these mean, but others are a mystery to me...










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    up vote
    1
    down vote

    favorite
    1












    enter image description here



    When in the UV/Image Editor, left clicking on a pixel makes a small row of numbers appear at the bottom.



    I know what some of these mean, but others are a mystery to me...










    share|improve this question
























      up vote
      1
      down vote

      favorite
      1









      up vote
      1
      down vote

      favorite
      1






      1





      enter image description here



      When in the UV/Image Editor, left clicking on a pixel makes a small row of numbers appear at the bottom.



      I know what some of these mean, but others are a mystery to me...










      share|improve this question













      enter image description here



      When in the UV/Image Editor, left clicking on a pixel makes a small row of numbers appear at the bottom.



      I know what some of these mean, but others are a mystery to me...







      uv-image-editor






      share|improve this question













      share|improve this question











      share|improve this question




      share|improve this question










      asked 4 hours ago









      Legoman

      260319




      260319






















          1 Answer
          1






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          2
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          accepted










          Obviously, X & Y are the coordinates you clicked on, and then R, G, and B are the "raw" RGB values for that pixel (converted from 0-255 range to 0-1 range). A is the Alpha (transparency) value of the pixel.



          The numbers after "CM" are the Color-Managed values. Based on how you have set the Color Management section of your scene, it's telling you what the effective colors will be after applying the settings.



          R, G, and B are adjusted for your color management, and the little square next to them is showing a visual representation of the adjusted color. Then H, S, and V are Hue, Saturation, and Value, which is simply a different way of representing the R, G, B values.



          HSV is closer to how humans perceive color, whereas RGB is based on colors of light, so some people prefer to work in that color space.



          The L is likely Luma, which is a gamma-corrected sum of R, G, and B. Basically if you converted a color to grayscale, how bright it would be. Since yours already is grayscale, the L value is the same as the RGB and V values.



          Here's way too much detail: https://en.wikipedia.org/wiki/HSL_and_HSV



          These are my scene settings, for example. If you change them you'll see the "CM" numbers will be different.



          enter image description here



          If you're not familiar with color management, I suggest watching this video: https://www.blenderguru.com/tutorials/secret-ingredient-photorealism






          share|improve this answer























          • I'm afraid this only answers a very small portion of my question. Could you please edit to elaborate?
            – Legoman
            1 hour ago










          • added more detail; let me know if that helps or if you need more info on any of it!
            – Dale Cieslak
            46 mins ago










          • Thanks so much!
            – Legoman
            29 mins ago













          Your Answer





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          1 Answer
          1






          active

          oldest

          votes








          1 Answer
          1






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes








          up vote
          2
          down vote



          accepted










          Obviously, X & Y are the coordinates you clicked on, and then R, G, and B are the "raw" RGB values for that pixel (converted from 0-255 range to 0-1 range). A is the Alpha (transparency) value of the pixel.



          The numbers after "CM" are the Color-Managed values. Based on how you have set the Color Management section of your scene, it's telling you what the effective colors will be after applying the settings.



          R, G, and B are adjusted for your color management, and the little square next to them is showing a visual representation of the adjusted color. Then H, S, and V are Hue, Saturation, and Value, which is simply a different way of representing the R, G, B values.



          HSV is closer to how humans perceive color, whereas RGB is based on colors of light, so some people prefer to work in that color space.



          The L is likely Luma, which is a gamma-corrected sum of R, G, and B. Basically if you converted a color to grayscale, how bright it would be. Since yours already is grayscale, the L value is the same as the RGB and V values.



          Here's way too much detail: https://en.wikipedia.org/wiki/HSL_and_HSV



          These are my scene settings, for example. If you change them you'll see the "CM" numbers will be different.



          enter image description here



          If you're not familiar with color management, I suggest watching this video: https://www.blenderguru.com/tutorials/secret-ingredient-photorealism






          share|improve this answer























          • I'm afraid this only answers a very small portion of my question. Could you please edit to elaborate?
            – Legoman
            1 hour ago










          • added more detail; let me know if that helps or if you need more info on any of it!
            – Dale Cieslak
            46 mins ago










          • Thanks so much!
            – Legoman
            29 mins ago

















          up vote
          2
          down vote



          accepted










          Obviously, X & Y are the coordinates you clicked on, and then R, G, and B are the "raw" RGB values for that pixel (converted from 0-255 range to 0-1 range). A is the Alpha (transparency) value of the pixel.



          The numbers after "CM" are the Color-Managed values. Based on how you have set the Color Management section of your scene, it's telling you what the effective colors will be after applying the settings.



          R, G, and B are adjusted for your color management, and the little square next to them is showing a visual representation of the adjusted color. Then H, S, and V are Hue, Saturation, and Value, which is simply a different way of representing the R, G, B values.



          HSV is closer to how humans perceive color, whereas RGB is based on colors of light, so some people prefer to work in that color space.



          The L is likely Luma, which is a gamma-corrected sum of R, G, and B. Basically if you converted a color to grayscale, how bright it would be. Since yours already is grayscale, the L value is the same as the RGB and V values.



          Here's way too much detail: https://en.wikipedia.org/wiki/HSL_and_HSV



          These are my scene settings, for example. If you change them you'll see the "CM" numbers will be different.



          enter image description here



          If you're not familiar with color management, I suggest watching this video: https://www.blenderguru.com/tutorials/secret-ingredient-photorealism






          share|improve this answer























          • I'm afraid this only answers a very small portion of my question. Could you please edit to elaborate?
            – Legoman
            1 hour ago










          • added more detail; let me know if that helps or if you need more info on any of it!
            – Dale Cieslak
            46 mins ago










          • Thanks so much!
            – Legoman
            29 mins ago















          up vote
          2
          down vote



          accepted







          up vote
          2
          down vote



          accepted






          Obviously, X & Y are the coordinates you clicked on, and then R, G, and B are the "raw" RGB values for that pixel (converted from 0-255 range to 0-1 range). A is the Alpha (transparency) value of the pixel.



          The numbers after "CM" are the Color-Managed values. Based on how you have set the Color Management section of your scene, it's telling you what the effective colors will be after applying the settings.



          R, G, and B are adjusted for your color management, and the little square next to them is showing a visual representation of the adjusted color. Then H, S, and V are Hue, Saturation, and Value, which is simply a different way of representing the R, G, B values.



          HSV is closer to how humans perceive color, whereas RGB is based on colors of light, so some people prefer to work in that color space.



          The L is likely Luma, which is a gamma-corrected sum of R, G, and B. Basically if you converted a color to grayscale, how bright it would be. Since yours already is grayscale, the L value is the same as the RGB and V values.



          Here's way too much detail: https://en.wikipedia.org/wiki/HSL_and_HSV



          These are my scene settings, for example. If you change them you'll see the "CM" numbers will be different.



          enter image description here



          If you're not familiar with color management, I suggest watching this video: https://www.blenderguru.com/tutorials/secret-ingredient-photorealism






          share|improve this answer














          Obviously, X & Y are the coordinates you clicked on, and then R, G, and B are the "raw" RGB values for that pixel (converted from 0-255 range to 0-1 range). A is the Alpha (transparency) value of the pixel.



          The numbers after "CM" are the Color-Managed values. Based on how you have set the Color Management section of your scene, it's telling you what the effective colors will be after applying the settings.



          R, G, and B are adjusted for your color management, and the little square next to them is showing a visual representation of the adjusted color. Then H, S, and V are Hue, Saturation, and Value, which is simply a different way of representing the R, G, B values.



          HSV is closer to how humans perceive color, whereas RGB is based on colors of light, so some people prefer to work in that color space.



          The L is likely Luma, which is a gamma-corrected sum of R, G, and B. Basically if you converted a color to grayscale, how bright it would be. Since yours already is grayscale, the L value is the same as the RGB and V values.



          Here's way too much detail: https://en.wikipedia.org/wiki/HSL_and_HSV



          These are my scene settings, for example. If you change them you'll see the "CM" numbers will be different.



          enter image description here



          If you're not familiar with color management, I suggest watching this video: https://www.blenderguru.com/tutorials/secret-ingredient-photorealism







          share|improve this answer














          share|improve this answer



          share|improve this answer








          edited 47 mins ago

























          answered 1 hour ago









          Dale Cieslak

          1,194612




          1,194612












          • I'm afraid this only answers a very small portion of my question. Could you please edit to elaborate?
            – Legoman
            1 hour ago










          • added more detail; let me know if that helps or if you need more info on any of it!
            – Dale Cieslak
            46 mins ago










          • Thanks so much!
            – Legoman
            29 mins ago




















          • I'm afraid this only answers a very small portion of my question. Could you please edit to elaborate?
            – Legoman
            1 hour ago










          • added more detail; let me know if that helps or if you need more info on any of it!
            – Dale Cieslak
            46 mins ago










          • Thanks so much!
            – Legoman
            29 mins ago


















          I'm afraid this only answers a very small portion of my question. Could you please edit to elaborate?
          – Legoman
          1 hour ago




          I'm afraid this only answers a very small portion of my question. Could you please edit to elaborate?
          – Legoman
          1 hour ago












          added more detail; let me know if that helps or if you need more info on any of it!
          – Dale Cieslak
          46 mins ago




          added more detail; let me know if that helps or if you need more info on any of it!
          – Dale Cieslak
          46 mins ago












          Thanks so much!
          – Legoman
          29 mins ago






          Thanks so much!
          – Legoman
          29 mins ago




















           

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