Xamarin forms: Selected picture is not showing in UI from gallery and camera for IOS
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0
down vote
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Complete Scenario
I have an add icon on one page, it will show camera and gallery options when tap. If choose the camera, I will open another content page and open camera there. But the captured picture is not showing in the UI. Same for the gallery, selected image from the gallery is not showing in UI. This feature is working fine in android and not working in IOS.
Codes
When click add icon
string action = await DisplayActionSheet(null, "Cancel", null, "Camera", "Gallery");
if (action == "Camera")
{
await Navigation.PushModalAsync(new NewTweetPage("Camera"));
}
else if (action == "Gallery")
{
await Navigation.PushModalAsync(new NewTweetPage("Gallery"));
}
When entering next page
public NewTweetPage(String medium)
{
InitializeComponent();
if (medium == "Camera" )
{
OpenMyCamera();
}
else if(medium == "Gallery")
{
OpenMygallery();
}
}
public async void OpenMyCamera()
{
try
{
await CrossMedia.Current.Initialize();
if (!CrossMedia.Current.IsCameraAvailable || !CrossMedia.Current.IsTakePhotoSupported)
{
await DisplayAlert("Camera", "No camera available.", "OK");
return;
}
_mediaFile = await CrossMedia.Current.TakePhotoAsync(new Plugin.Media.Abstractions.StoreCameraMediaOptions
{
Directory = "Sample",
Name = "test.jpg",
AllowCropping = true
});
if (_mediaFile == null)
return;
tweetPicture.Source = ImageSource.FromStream(() =>
{
isPicture = true;
return _mediaFile.GetStream();
});
}
catch (Exception ex)
{
System.Diagnostics.Debug.WriteLine("Exception:>" + ex);
}
}
public async void OpenMygallery()
{
try
{
await CrossMedia.Current.Initialize();
if (!CrossMedia.Current.IsPickPhotoSupported)
{
await DisplayAlert("Gallery", ":( No photos available.", "OK");
return;
}
_mediaFile = await CrossMedia.Current.PickPhotoAsync();
if (_mediaFile == null)
return;
tweetPicture.Source = ImageSource.FromStream(() =>
{
isPicture = true;
return _mediaFile.GetStream();
});
}
catch (Exception ex)
{
System.Diagnostics.Debug.WriteLine("Exception:>" + ex);
}
}
The same code is working fine in profile page part, but in that case, there is no page navigation, everything is happening on the same page.
Don't know what is the problem with the current code, please help me to solve this issue.
xamarin.forms camera gallery
add a comment |
up vote
0
down vote
favorite
Complete Scenario
I have an add icon on one page, it will show camera and gallery options when tap. If choose the camera, I will open another content page and open camera there. But the captured picture is not showing in the UI. Same for the gallery, selected image from the gallery is not showing in UI. This feature is working fine in android and not working in IOS.
Codes
When click add icon
string action = await DisplayActionSheet(null, "Cancel", null, "Camera", "Gallery");
if (action == "Camera")
{
await Navigation.PushModalAsync(new NewTweetPage("Camera"));
}
else if (action == "Gallery")
{
await Navigation.PushModalAsync(new NewTweetPage("Gallery"));
}
When entering next page
public NewTweetPage(String medium)
{
InitializeComponent();
if (medium == "Camera" )
{
OpenMyCamera();
}
else if(medium == "Gallery")
{
OpenMygallery();
}
}
public async void OpenMyCamera()
{
try
{
await CrossMedia.Current.Initialize();
if (!CrossMedia.Current.IsCameraAvailable || !CrossMedia.Current.IsTakePhotoSupported)
{
await DisplayAlert("Camera", "No camera available.", "OK");
return;
}
_mediaFile = await CrossMedia.Current.TakePhotoAsync(new Plugin.Media.Abstractions.StoreCameraMediaOptions
{
Directory = "Sample",
Name = "test.jpg",
AllowCropping = true
});
if (_mediaFile == null)
return;
tweetPicture.Source = ImageSource.FromStream(() =>
{
isPicture = true;
return _mediaFile.GetStream();
});
}
catch (Exception ex)
{
System.Diagnostics.Debug.WriteLine("Exception:>" + ex);
}
}
public async void OpenMygallery()
{
try
{
await CrossMedia.Current.Initialize();
if (!CrossMedia.Current.IsPickPhotoSupported)
{
await DisplayAlert("Gallery", ":( No photos available.", "OK");
return;
}
_mediaFile = await CrossMedia.Current.PickPhotoAsync();
if (_mediaFile == null)
return;
tweetPicture.Source = ImageSource.FromStream(() =>
{
isPicture = true;
return _mediaFile.GetStream();
});
}
catch (Exception ex)
{
System.Diagnostics.Debug.WriteLine("Exception:>" + ex);
}
}
The same code is working fine in profile page part, but in that case, there is no page navigation, everything is happening on the same page.
Don't know what is the problem with the current code, please help me to solve this issue.
xamarin.forms camera gallery
1
Putting navigation commands in the constructor can cause issues. I would recommend putting them in theOnAppearingoverride. Also, instead of having atry...catcharound a large section of code, you should handle null-checks or similar in code.
– Tom
Nov 22 at 17:26
@Tom Your comment fix my issue, please post it as your answer.
– Sreejith Sree
Nov 23 at 4:01
add a comment |
up vote
0
down vote
favorite
up vote
0
down vote
favorite
Complete Scenario
I have an add icon on one page, it will show camera and gallery options when tap. If choose the camera, I will open another content page and open camera there. But the captured picture is not showing in the UI. Same for the gallery, selected image from the gallery is not showing in UI. This feature is working fine in android and not working in IOS.
Codes
When click add icon
string action = await DisplayActionSheet(null, "Cancel", null, "Camera", "Gallery");
if (action == "Camera")
{
await Navigation.PushModalAsync(new NewTweetPage("Camera"));
}
else if (action == "Gallery")
{
await Navigation.PushModalAsync(new NewTweetPage("Gallery"));
}
When entering next page
public NewTweetPage(String medium)
{
InitializeComponent();
if (medium == "Camera" )
{
OpenMyCamera();
}
else if(medium == "Gallery")
{
OpenMygallery();
}
}
public async void OpenMyCamera()
{
try
{
await CrossMedia.Current.Initialize();
if (!CrossMedia.Current.IsCameraAvailable || !CrossMedia.Current.IsTakePhotoSupported)
{
await DisplayAlert("Camera", "No camera available.", "OK");
return;
}
_mediaFile = await CrossMedia.Current.TakePhotoAsync(new Plugin.Media.Abstractions.StoreCameraMediaOptions
{
Directory = "Sample",
Name = "test.jpg",
AllowCropping = true
});
if (_mediaFile == null)
return;
tweetPicture.Source = ImageSource.FromStream(() =>
{
isPicture = true;
return _mediaFile.GetStream();
});
}
catch (Exception ex)
{
System.Diagnostics.Debug.WriteLine("Exception:>" + ex);
}
}
public async void OpenMygallery()
{
try
{
await CrossMedia.Current.Initialize();
if (!CrossMedia.Current.IsPickPhotoSupported)
{
await DisplayAlert("Gallery", ":( No photos available.", "OK");
return;
}
_mediaFile = await CrossMedia.Current.PickPhotoAsync();
if (_mediaFile == null)
return;
tweetPicture.Source = ImageSource.FromStream(() =>
{
isPicture = true;
return _mediaFile.GetStream();
});
}
catch (Exception ex)
{
System.Diagnostics.Debug.WriteLine("Exception:>" + ex);
}
}
The same code is working fine in profile page part, but in that case, there is no page navigation, everything is happening on the same page.
Don't know what is the problem with the current code, please help me to solve this issue.
xamarin.forms camera gallery
Complete Scenario
I have an add icon on one page, it will show camera and gallery options when tap. If choose the camera, I will open another content page and open camera there. But the captured picture is not showing in the UI. Same for the gallery, selected image from the gallery is not showing in UI. This feature is working fine in android and not working in IOS.
Codes
When click add icon
string action = await DisplayActionSheet(null, "Cancel", null, "Camera", "Gallery");
if (action == "Camera")
{
await Navigation.PushModalAsync(new NewTweetPage("Camera"));
}
else if (action == "Gallery")
{
await Navigation.PushModalAsync(new NewTweetPage("Gallery"));
}
When entering next page
public NewTweetPage(String medium)
{
InitializeComponent();
if (medium == "Camera" )
{
OpenMyCamera();
}
else if(medium == "Gallery")
{
OpenMygallery();
}
}
public async void OpenMyCamera()
{
try
{
await CrossMedia.Current.Initialize();
if (!CrossMedia.Current.IsCameraAvailable || !CrossMedia.Current.IsTakePhotoSupported)
{
await DisplayAlert("Camera", "No camera available.", "OK");
return;
}
_mediaFile = await CrossMedia.Current.TakePhotoAsync(new Plugin.Media.Abstractions.StoreCameraMediaOptions
{
Directory = "Sample",
Name = "test.jpg",
AllowCropping = true
});
if (_mediaFile == null)
return;
tweetPicture.Source = ImageSource.FromStream(() =>
{
isPicture = true;
return _mediaFile.GetStream();
});
}
catch (Exception ex)
{
System.Diagnostics.Debug.WriteLine("Exception:>" + ex);
}
}
public async void OpenMygallery()
{
try
{
await CrossMedia.Current.Initialize();
if (!CrossMedia.Current.IsPickPhotoSupported)
{
await DisplayAlert("Gallery", ":( No photos available.", "OK");
return;
}
_mediaFile = await CrossMedia.Current.PickPhotoAsync();
if (_mediaFile == null)
return;
tweetPicture.Source = ImageSource.FromStream(() =>
{
isPicture = true;
return _mediaFile.GetStream();
});
}
catch (Exception ex)
{
System.Diagnostics.Debug.WriteLine("Exception:>" + ex);
}
}
The same code is working fine in profile page part, but in that case, there is no page navigation, everything is happening on the same page.
Don't know what is the problem with the current code, please help me to solve this issue.
xamarin.forms camera gallery
xamarin.forms camera gallery
asked Nov 22 at 12:55
Sreejith Sree
346112
346112
1
Putting navigation commands in the constructor can cause issues. I would recommend putting them in theOnAppearingoverride. Also, instead of having atry...catcharound a large section of code, you should handle null-checks or similar in code.
– Tom
Nov 22 at 17:26
@Tom Your comment fix my issue, please post it as your answer.
– Sreejith Sree
Nov 23 at 4:01
add a comment |
1
Putting navigation commands in the constructor can cause issues. I would recommend putting them in theOnAppearingoverride. Also, instead of having atry...catcharound a large section of code, you should handle null-checks or similar in code.
– Tom
Nov 22 at 17:26
@Tom Your comment fix my issue, please post it as your answer.
– Sreejith Sree
Nov 23 at 4:01
1
1
Putting navigation commands in the constructor can cause issues. I would recommend putting them in the
OnAppearing override. Also, instead of having a try...catch around a large section of code, you should handle null-checks or similar in code.– Tom
Nov 22 at 17:26
Putting navigation commands in the constructor can cause issues. I would recommend putting them in the
OnAppearing override. Also, instead of having a try...catch around a large section of code, you should handle null-checks or similar in code.– Tom
Nov 22 at 17:26
@Tom Your comment fix my issue, please post it as your answer.
– Sreejith Sree
Nov 23 at 4:01
@Tom Your comment fix my issue, please post it as your answer.
– Sreejith Sree
Nov 23 at 4:01
add a comment |
1 Answer
1
active
oldest
votes
up vote
1
down vote
accepted
Putting navigation commands in the constructor can cause issues. I would recommend putting them in the OnAppearing override. Also, instead of having a try...catch around a large section of code, you should handle null-checks or similar in code.
add a comment |
1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
1
down vote
accepted
Putting navigation commands in the constructor can cause issues. I would recommend putting them in the OnAppearing override. Also, instead of having a try...catch around a large section of code, you should handle null-checks or similar in code.
add a comment |
up vote
1
down vote
accepted
Putting navigation commands in the constructor can cause issues. I would recommend putting them in the OnAppearing override. Also, instead of having a try...catch around a large section of code, you should handle null-checks or similar in code.
add a comment |
up vote
1
down vote
accepted
up vote
1
down vote
accepted
Putting navigation commands in the constructor can cause issues. I would recommend putting them in the OnAppearing override. Also, instead of having a try...catch around a large section of code, you should handle null-checks or similar in code.
Putting navigation commands in the constructor can cause issues. I would recommend putting them in the OnAppearing override. Also, instead of having a try...catch around a large section of code, you should handle null-checks or similar in code.
answered Nov 23 at 9:18
Tom
853512
853512
add a comment |
add a comment |
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1
Putting navigation commands in the constructor can cause issues. I would recommend putting them in the
OnAppearingoverride. Also, instead of having atry...catcharound a large section of code, you should handle null-checks or similar in code.– Tom
Nov 22 at 17:26
@Tom Your comment fix my issue, please post it as your answer.
– Sreejith Sree
Nov 23 at 4:01