Virtual reality based on a picture











up vote
0
down vote

favorite












I'm trying to recreate a few existing rooms in a museum, based on 180° jpeg files made by photo technicians of them (with paintings on the wall etc...).
I have used sphereGeometry and loadTexture. But rooms are squares or rectangles, so view is kind of deformed in the corners (for the square and rectangle rooms) and depths doesn't match reality (for the rectangle rooms). I'm guessing the problem is that sphereGeometry has a fixed radius, no matter the room width and length.
Assuming the wall on the back of the capture device can be ignored, what's the best way to recreate in three.js a square or rectangle room using a single jpeg 180° wiew of it ? Is it possible to bend a plane on coordinates matching the length of the room walls and then apply the picture as texture to it ?
I insist : I'm not asking for you to write the code for me, I'm asking what object(s) and method(s) of three.js you would use to accomplish this.
Any advice is welcome. Thanks










share|improve this question






















  • Recreating geometry from a single image is a hard problem, for which you won't find out-of-the-box solutions in a 3D library. If the user will remain in one position, a sphere is as good as anything. If the user can move around in the 3D space, you need better source data than a 180º image.
    – Don McCurdy
    Nov 22 at 18:31















up vote
0
down vote

favorite












I'm trying to recreate a few existing rooms in a museum, based on 180° jpeg files made by photo technicians of them (with paintings on the wall etc...).
I have used sphereGeometry and loadTexture. But rooms are squares or rectangles, so view is kind of deformed in the corners (for the square and rectangle rooms) and depths doesn't match reality (for the rectangle rooms). I'm guessing the problem is that sphereGeometry has a fixed radius, no matter the room width and length.
Assuming the wall on the back of the capture device can be ignored, what's the best way to recreate in three.js a square or rectangle room using a single jpeg 180° wiew of it ? Is it possible to bend a plane on coordinates matching the length of the room walls and then apply the picture as texture to it ?
I insist : I'm not asking for you to write the code for me, I'm asking what object(s) and method(s) of three.js you would use to accomplish this.
Any advice is welcome. Thanks










share|improve this question






















  • Recreating geometry from a single image is a hard problem, for which you won't find out-of-the-box solutions in a 3D library. If the user will remain in one position, a sphere is as good as anything. If the user can move around in the 3D space, you need better source data than a 180º image.
    – Don McCurdy
    Nov 22 at 18:31













up vote
0
down vote

favorite









up vote
0
down vote

favorite











I'm trying to recreate a few existing rooms in a museum, based on 180° jpeg files made by photo technicians of them (with paintings on the wall etc...).
I have used sphereGeometry and loadTexture. But rooms are squares or rectangles, so view is kind of deformed in the corners (for the square and rectangle rooms) and depths doesn't match reality (for the rectangle rooms). I'm guessing the problem is that sphereGeometry has a fixed radius, no matter the room width and length.
Assuming the wall on the back of the capture device can be ignored, what's the best way to recreate in three.js a square or rectangle room using a single jpeg 180° wiew of it ? Is it possible to bend a plane on coordinates matching the length of the room walls and then apply the picture as texture to it ?
I insist : I'm not asking for you to write the code for me, I'm asking what object(s) and method(s) of three.js you would use to accomplish this.
Any advice is welcome. Thanks










share|improve this question













I'm trying to recreate a few existing rooms in a museum, based on 180° jpeg files made by photo technicians of them (with paintings on the wall etc...).
I have used sphereGeometry and loadTexture. But rooms are squares or rectangles, so view is kind of deformed in the corners (for the square and rectangle rooms) and depths doesn't match reality (for the rectangle rooms). I'm guessing the problem is that sphereGeometry has a fixed radius, no matter the room width and length.
Assuming the wall on the back of the capture device can be ignored, what's the best way to recreate in three.js a square or rectangle room using a single jpeg 180° wiew of it ? Is it possible to bend a plane on coordinates matching the length of the room walls and then apply the picture as texture to it ?
I insist : I'm not asking for you to write the code for me, I'm asking what object(s) and method(s) of three.js you would use to accomplish this.
Any advice is welcome. Thanks







three.js






share|improve this question













share|improve this question











share|improve this question




share|improve this question










asked Nov 22 at 17:32









Luc Wanlin

93




93












  • Recreating geometry from a single image is a hard problem, for which you won't find out-of-the-box solutions in a 3D library. If the user will remain in one position, a sphere is as good as anything. If the user can move around in the 3D space, you need better source data than a 180º image.
    – Don McCurdy
    Nov 22 at 18:31


















  • Recreating geometry from a single image is a hard problem, for which you won't find out-of-the-box solutions in a 3D library. If the user will remain in one position, a sphere is as good as anything. If the user can move around in the 3D space, you need better source data than a 180º image.
    – Don McCurdy
    Nov 22 at 18:31
















Recreating geometry from a single image is a hard problem, for which you won't find out-of-the-box solutions in a 3D library. If the user will remain in one position, a sphere is as good as anything. If the user can move around in the 3D space, you need better source data than a 180º image.
– Don McCurdy
Nov 22 at 18:31




Recreating geometry from a single image is a hard problem, for which you won't find out-of-the-box solutions in a 3D library. If the user will remain in one position, a sphere is as good as anything. If the user can move around in the 3D space, you need better source data than a 180º image.
– Don McCurdy
Nov 22 at 18:31

















active

oldest

votes











Your Answer






StackExchange.ifUsing("editor", function () {
StackExchange.using("externalEditor", function () {
StackExchange.using("snippets", function () {
StackExchange.snippets.init();
});
});
}, "code-snippets");

StackExchange.ready(function() {
var channelOptions = {
tags: "".split(" "),
id: "1"
};
initTagRenderer("".split(" "), "".split(" "), channelOptions);

StackExchange.using("externalEditor", function() {
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled) {
StackExchange.using("snippets", function() {
createEditor();
});
}
else {
createEditor();
}
});

function createEditor() {
StackExchange.prepareEditor({
heartbeatType: 'answer',
convertImagesToLinks: true,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: 10,
bindNavPrevention: true,
postfix: "",
imageUploader: {
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
},
onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
});


}
});














draft saved

draft discarded


















StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53435903%2fvirtual-reality-based-on-a-picture%23new-answer', 'question_page');
}
);

Post as a guest















Required, but never shown






























active

oldest

votes













active

oldest

votes









active

oldest

votes






active

oldest

votes
















draft saved

draft discarded




















































Thanks for contributing an answer to Stack Overflow!


  • Please be sure to answer the question. Provide details and share your research!

But avoid



  • Asking for help, clarification, or responding to other answers.

  • Making statements based on opinion; back them up with references or personal experience.


To learn more, see our tips on writing great answers.





Some of your past answers have not been well-received, and you're in danger of being blocked from answering.


Please pay close attention to the following guidance:


  • Please be sure to answer the question. Provide details and share your research!

But avoid



  • Asking for help, clarification, or responding to other answers.

  • Making statements based on opinion; back them up with references or personal experience.


To learn more, see our tips on writing great answers.




draft saved


draft discarded














StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53435903%2fvirtual-reality-based-on-a-picture%23new-answer', 'question_page');
}
);

Post as a guest















Required, but never shown





















































Required, but never shown














Required, but never shown












Required, but never shown







Required, but never shown

































Required, but never shown














Required, but never shown












Required, but never shown







Required, but never shown







Popular posts from this blog

What visual should I use to simply compare current year value vs last year in Power BI desktop

Alexandru Averescu

Trompette piccolo