How to create a button programmatically?
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218
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How do I programmatically create graphical elements (like a UIButton
) in Swift? I tried to create and add button into a view, but wasn't able to.
ios swift uibutton
add a comment |
up vote
218
down vote
favorite
How do I programmatically create graphical elements (like a UIButton
) in Swift? I tried to create and add button into a view, but wasn't able to.
ios swift uibutton
add a comment |
up vote
218
down vote
favorite
up vote
218
down vote
favorite
How do I programmatically create graphical elements (like a UIButton
) in Swift? I tried to create and add button into a view, but wasn't able to.
ios swift uibutton
How do I programmatically create graphical elements (like a UIButton
) in Swift? I tried to create and add button into a view, but wasn't able to.
ios swift uibutton
ios swift uibutton
edited Nov 22 at 8:56
Shruti Thombre
586419
586419
asked Jun 4 '14 at 6:18
val_lek
1,26521010
1,26521010
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21 Answers
21
active
oldest
votes
up vote
358
down vote
Here is a complete solution to add a UIButton
programmatically with the targetAction.
Swift 2.2
override func viewDidLoad() {
super.viewDidLoad()
let button = UIButton(frame: CGRect(x: 100, y: 100, width: 100, height: 50))
button.backgroundColor = .greenColor()
button.setTitle("Test Button", forState: .Normal)
button.addTarget(self, action: #selector(buttonAction), forControlEvents: .TouchUpInside)
self.view.addSubview(button)
}
func buttonAction(sender: UIButton!) {
print("Button tapped")
}
It is probably better to use NSLayoutConstraint
rather than frame
to correctly place the button for each iPhone screen.
Updated code to Swift 3.1:
override func viewDidLoad() {
super.viewDidLoad()
let button = UIButton(frame: CGRect(x: 100, y: 100, width: 100, height: 50))
button.backgroundColor = .green
button.setTitle("Test Button", for: .normal)
button.addTarget(self, action: #selector(buttonAction), for: .touchUpInside)
self.view.addSubview(button)
}
func buttonAction(sender: UIButton!) {
print("Button tapped")
}
Updated code to Swift 4.2:
override func viewDidLoad() {
super.viewDidLoad()
let button = UIButton(frame: CGRect(x: 100, y: 100, width: 100, height: 50))
button.backgroundColor = .green
button.setTitle("Test Button", for: .normal)
button.addTarget(self, action: #selector(buttonAction), for: .touchUpInside)
self.view.addSubview(button)
}
@objc func buttonAction(sender: UIButton!) {
print("Button tapped")
}
The above still works if func buttonAction
is declared private
or internal
.
3
and don't forget that your target class should be derived from NSObject
– Alexey Globchastyy
Jul 20 '14 at 7:54
6
and dont forget that the function that is your action cannot be private
– Pablo Zbigy Jablonski
Nov 20 '14 at 23:00
2
It's weird that they decided to do action with string instead of using a function (with strings it's even more unsafe than selectors!). Backwards compatibility with Obj-C probably :(
– Ixx
Dec 8 '14 at 21:26
Is there any way to change a buttons corner radius?
– DeveloperACE
Jan 27 '15 at 21:05
3
As of Swift 1.2 downcasts can no longer be done with "as", they must be “forced failable” with "as!".
– TenaciousJay
May 1 '15 at 16:38
|
show 4 more comments
up vote
95
down vote
You can add UIButton,UIlable and UITextfield programmatically in this way.
UIButton code
// var button = UIButton.buttonWithType(UIButtonType.System) as UIButton
let button = UIButton(type: .System) // let preferred over var here
button.frame = CGRectMake(100, 100, 100, 50)
button.backgroundColor = UIColor.greenColor()
button.setTitle("Button", forState: UIControlState.Normal)
button.addTarget(self, action: "Action:", forControlEvents: UIControlEvents.TouchUpInside)
self.view.addSubview(button)
UILabel Code
var label: UILabel = UILabel()
label.frame = CGRectMake(50, 50, 200, 21)
label.backgroundColor = UIColor.blackColor()
label.textColor = UIColor.whiteColor()
label.textAlignment = NSTextAlignment.Center
label.text = "test label"
self.view.addSubview(label)
UITextField code
var txtField: UITextField = UITextField()
txtField.frame = CGRectMake(50, 70, 200, 30)
txtField.backgroundColor = UIColor.grayColor()
self.view.addSubview(txtField)
Hope this is helpful for you.
so, why do you need the "as" operator in the first line of code you shared before UIButton...?
– zumzum
Jun 13 '14 at 22:32
buttonWithType returns type AnyObject, so you need to cast it as a UIButton
– Chris C
Sep 19 '14 at 13:07
1
@ElgsQianChen You can use this code according to your requirement. for example you want to add a UIButton when view appear you add the code in viewWillAppear.
– Akhtar
Sep 25 '14 at 12:06
1
As of Swift 1.2 downcasts can no longer be done with "as", they must be “forced failable” with "as!".
– TenaciousJay
May 1 '15 at 16:38
For people who run into Objective C String literals deprecated warnings Correct answer is here: stackoverflow.com/a/36308587/968848
– n.by.n
Mar 30 '16 at 12:27
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up vote
54
down vote
For Swift 3
let button = UIButton()
button.frame = CGRect(x: self.view.frame.size.width - 60, y: 60, width: 50, height: 50)
button.backgroundColor = UIColor.red
button.setTitle("Name your Button ", for: .normal)
button.addTarget(self, action: #selector(buttonAction), for: .touchUpInside)
self.view.addSubview(button)
func buttonAction(sender: UIButton!) {
print("Button tapped")
}
For Swift 4
let button = UIButton()
button.frame = CGRect(x: self.view.frame.size.width - 60, y: 60, width: 50, height: 50)
button.backgroundColor = UIColor.red
button.setTitle("Name your Button ", for: .normal)
button.addTarget(self, action: #selector(buttonAction), for: .touchUpInside)
self.view.addSubview(button)
@objc func buttonAction(sender: UIButton!) {
print("Button tapped")
}
button.frame = (frame: CGRect(x: self.view.frame.size.width - 60, y: 20, width: 50, height: 50))
should bebutton.frame = CGRect(x: self.view.frame.size.width - 60, y: 20, width: 50, height: 50)
– J.C
Mar 30 '17 at 15:40
2
In Swift 4 before "func" need to add "@objc".
– Ruslan Leshchenko
Mar 19 at 8:10
add a comment |
up vote
29
down vote
Swift 3
let btn = UIButton(type: .custom) as UIButton
btn.backgroundColor = .blue
btn.setTitle("Button", for: .normal)
btn.frame = CGRect(x: 100, y: 100, width: 200, height: 100)
btn.addTarget(self, action: #selector(clickMe), for: .touchUpInside)
self.view.addSubview(btn)
func clickMe(sender:UIButton!) {
print("Button Clicked")
}
Output
Thanks, m8! Starting up with Swift today so everything is kind of strange (:
– Felipe
Oct 27 '15 at 18:13
add a comment |
up vote
16
down vote
How to do this using Swift 3.0.
func createButton() {
let button = UIButton(type: .system)
button.frame = CGRect(x: 100.0, y: 100.0, width: 100.0, height: 100.0)
button.setTitle(NSLocalizedString("Button", comment: "Button"), for: .normal)
button.backgroundColor = .green
button.addTarget(self, action: #selector(buttonAction(sender:)), for: .touchUpInside)
view.addSubview(button)
}
@objc func buttonAction(sender: UIButton) {
print("Button pushed")
}
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up vote
13
down vote
var sampleButton:UIButton?
override func viewDidLoad() {
super.viewDidLoad()
}
override func viewDidAppear(animated: Bool) {
sampleButton = UIButton(type: .RoundedRect)
//sampleButton.frame = CGRect(x:50, y:500, width:70, height:50)
sampleButton!.setTitle("Sample n UI Button", forState: .Normal)
sampleButton!.titleLabel?.lineBreakMode = .ByWordWrapping
sampleButton!.titleLabel?.textAlignment = .Center
sampleButton!.setTitleColor(UIColor.whiteColor(), forState: .Normal)
sampleButton!.layer.cornerRadius = 6
sampleButton!.backgroundColor = UIColor.redColor().colorWithAlphaComponent(0.6)
sampleButton?.tintColor = UIColor.brownColor()
//Add padding around text
sampleButton!.titleEdgeInsets = UIEdgeInsetsMake(-10,-10,-10,-10)
sampleButton!.contentEdgeInsets = UIEdgeInsetsMake(5,5,5,5)
//Action set up
sampleButton!.addTarget(self, action: "sampleButtonClicked", forControlEvents: .TouchUpInside)
self.view.addSubview(sampleButton!)
//Button Constraints:
sampleButton!.translatesAutoresizingMaskIntoConstraints = false
//To anchor above the tab bar on the bottom of the screen:
let bottomButtonConstraint = sampleButton!.bottomAnchor.constraintEqualToAnchor(bottomLayoutGuide.topAnchor, constant: -20)
//edge of the screen in InterfaceBuilder:
let margins = view.layoutMarginsGuide
let leadingButtonConstraint = sampleButton!.leadingAnchor.constraintEqualToAnchor(margins.leadingAnchor)
bottomButtonConstraint.active = true
leadingButtonConstraint.active = true
}
func sampleButtonClicked(){
print("sample Button Clicked")
}
add a comment |
up vote
13
down vote
The API hasn't changed - only the syntax has. You can make a UIButton
and add it like this:
var button = UIButton(frame: CGRectMake(0, 0, 50, 50))
self.view.addSubview(button) // assuming you're in a view controller
add a comment |
up vote
6
down vote
Add this code in viewDidLoad
//add Button
var button=UIButton(frame: CGRectMake(150, 240, 75, 30))
button.setTitle("Next", forState: UIControlState.Normal)
button.addTarget(self, action: "buttonTapAction:", forControlEvents: UIControlEvents.TouchUpInside)
button.backgroundColor = UIColor.greenColor()
self.view.addSubview(button)
Write this function outside it,this will call when you tap on the button
func buttonTapAction(sender:UIButton!)
{
println("Button is working")
}
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up vote
6
down vote
In Swift 2 and iOS 9.2.1
var button: UIButton = UIButton(type: UIButtonType.Custom) as UIButton
self.button.frame = CGRectMake(130, 70, 60, 20)
self.button.setTitle("custom button", forState: UIControlState.Normal)
self.button.addTarget(self, action:"buttonActionFuncName", forControlEvents: UIControlEvents.TouchUpInside)
self.button.setTitleColor(UIColor.blackColor(), forState: .Normal)
self.button.layer.borderColor = UIColor.blackColor().CGColor
self.button.titleLabel?.font = UIFont(name: "Helvetica-Bold", size: 13)
self.view.addSubview(self.button)
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up vote
6
down vote
You can create like this and you can add action also like this....
import UIKit
let myButton = UIButton(frame: CGRect(x: 0, y: 0, width: 50, height: 50))
init(nibName nibNameOrNil: String!, bundle nibBundleOrNil: NSBundle!)
{ super.init(nibName: nibName, bundle: nibBundle)
myButton.targetForAction("tappedButton:", withSender: self)
}
func tappedButton(sender: UIButton!)
{
println("tapped button")
}
sorry, but the compiler sent error in line - self.view.addSubview(view: myButton). Error is next: "Extraneous argument label 'view:' in call"
– val_lek
Jun 4 '14 at 7:26
Please remove this line self.view.addSubview(view: myButton) For more info see my edited answer.
– Dharmbir Singh
Jun 4 '14 at 7:26
Thank you, but how I can add this button on self.view?
– val_lek
Jun 4 '14 at 7:31
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up vote
4
down vote
It is possible. You do everything pretty much the same way except use the swift syntax. For example you could make a UIButton in code like this:
var button: UIButton = UIButton(frame: CGRectMake(0, 0, 100, 100))
add a comment |
up vote
3
down vote
For create UIButton from storyboard:
1 - Drag UIButton object from Object Library to ViewController in storyboard file
2 - Show Assistant editor
3 - Drag with right click from UIButton create above into your class. The result is the following:
@IBAction func buttonActionFromStoryboard(sender: UIButton)
{
println("Button Action From Storyboard")
}
For create UIButton programmatically:
1- Write into "override func viewDidLoad()":
let uiButton = UIButton.buttonWithType(UIButtonType.System) as UIButton
uiButton.frame = CGRectMake(16, 116, 288, 30)
uiButton.setTitle("Second", forState: UIControlState.Normal);
uiButton.addTarget(self, action: "buttonActionFromCode:", forControlEvents: UIControlEvents.TouchUpInside)
self.view.addSubview(uiButton)
2- add the IBAction func:
@IBAction func buttonActionFromCode(sender:UIButton)
{
println("Button Action From Code")
}
As of Swift 1.2 downcasts can no longer be done with "as", they must be “forced failable” with "as!".
– TenaciousJay
May 1 '15 at 16:38
add a comment |
up vote
3
down vote
let myFirstButton = UIButton()
myFirstButton.setTitle("Software Button", forState: .Normal)
myFirstButton.setTitleColor(UIColor.redColor(), forState: .Normal)
myFirstButton.frame = CGRectMake(100, 300, 150, 50)
myFirstButton.backgroundColor = UIColor.purpleColor()
myFirstButton.layer.cornerRadius = 14
myFirstButton.addTarget(self, action: "pressed:", forControlEvents: .TouchUpInside)
self.view.addSubview(myFirstButton)
myFirstButton.hidden=true
nameText.delegate = self
func pressed(sender: UIButton!) {
var alertView = UIAlertView()
alertView.addButtonWithTitle("Ok")
alertView.title = "title"
alertView.message = "message"
alertView.show();
}
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up vote
3
down vote
Yeah in simulator. Some times it wont recognise the selector there is a bug it seems. Even i faced not for your code , then i just changed the action name (selector). It works
let buttonPuzzle:UIButton = UIButton(frame: CGRectMake(100, 400, 100, 50))
buttonPuzzle.backgroundColor = UIColor.greenColor()
buttonPuzzle.setTitle("Puzzle", forState: UIControlState.Normal)
buttonPuzzle.addTarget(self, action: "buttonAction:", forControlEvents: UIControlEvents.TouchUpInside)
buttonPuzzle.tag = 22;
self.view.addSubview(buttonPuzzle)
Selector Function is Here:
func buttonAction(sender:UIButton!)
{
var btnsendtag:UIButton = sender
if btnsendtag.tag == 22 {
//println("Button tapped tag 22")
}
}
Seems like I'm running into the same issue. I initially created the button a IBAction in the storyboard, but I get "unrecognized selector sent to instance", then I delete the IBAction created that way and tried using .addTarget, they both lead to the same error.
– RayInNoIL
Aug 30 '15 at 14:34
What worked for me was to delete all the IBOutlet and IBAction code in the .swift file and all the connections in InterfaceBuilder. Then re-creating everything.
– RayInNoIL
Aug 30 '15 at 16:42
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up vote
1
down vote
This works for me very well, #DynamicButtonEvent #IOS #Swift #Xcode
func setupButtonMap(){
let mapButton = UIButton(type: .system)
mapButton.setImage(#imageLiteral(resourceName: "CreateTrip").withRenderingMode(.alwaysOriginal), for: .normal)
mapButton.frame = CGRect(x: 0, y: 0, width: 34, height: 34)
mapButton.contentMode = .scaleAspectFit
mapButton.backgroundColor = UIColor.clear
mapButton.addTarget(self, action: #selector(ViewController.btnOpenMap(_:)), for: .touchUpInside)
navigationItem.leftBarButtonItem = UIBarButtonItem(customView: mapButton)
}
@IBAction func btnOpenMap(_ sender: Any?) {
print("Successful")
}
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up vote
0
down vote
Swift: Ui Button create programmatically
let myButton = UIButton()
myButton.titleLabel!.frame = CGRectMake(15, 54, 300, 500)
myButton.titleLabel!.text = "Button Label"
myButton.titleLabel!.textColor = UIColor.redColor()
myButton.titleLabel!.textAlignment = .Center
self.view.addSubview(myButton)
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up vote
0
down vote
Uilabel code
var label: UILabel = UILabel()
label.frame = CGRectMake(50, 50, 200, 21)
label.backgroundColor = UIColor.blackColor()
label.textColor = UIColor.whiteColor()
label.textAlignment = NSTextAlignment.Center
label.text = "test label"
self.view.addSubview(label)
2
It is always advised to add some explanation to your code
– Bowdzone
May 26 '15 at 10:30
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up vote
0
down vote
// UILabel:
let label = UILabel()
label.frame = CGRectMake(35, 100, 250, 30)
label.textColor = UIColor.blackColor()
label.textAlignment = NSTextAlignment.Center
label.text = "Hello World"
self.view.addSubview(label)
// UIButton:
let btn: UIButton = UIButton(type: UIButtonType.Custom) as UIButton
btn.frame = CGRectMake(130, 70, 60, 20)
btn.setTitle("Click", forState: UIControlState.Normal)
btn.setTitleColor(UIColor.blackColor(), forState: .Normal)
btn.addTarget(self, action:Selector("clickAction"), forControlEvents: UIControlEvents.TouchUpInside)
view.addSubview(btn)
// Button Action:
@IBAction func clickAction(sender:AnyObject)
{
print("Click Action")
}
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up vote
0
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Step 1: Make a new project
Step 2: in ViewController.swift
import UIKit
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
// CODE
let btn = UIButton(type: UIButtonType.System) as UIButton
btn.backgroundColor = UIColor.blueColor()
btn.setTitle("CALL TPT AGENT", forState: UIControlState.Normal)
btn.frame = CGRectMake(100, 100, 200, 100)
btn.addTarget(self, action: "clickMe:", forControlEvents: UIControlEvents.TouchUpInside)
self.view.addSubview(btn)
}
func clickMe(sender:UIButton!) {
print("CALL")
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
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0
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func viewDidLoad(){
saveActionButton = UIButton(frame: CGRect(x: self.view.frame.size.width - 60, y: 0, width: 50, height: 50))
self.saveActionButton.backgroundColor = UIColor(red: 76/255, green: 217/255, blue: 100/255, alpha: 0.7)
saveActionButton.addTarget(self, action: #selector(doneAction), for: .touchUpInside)
self.saveActionButton.setTitle("Done", for: .normal)
self.saveActionButton.layer.cornerRadius = self.saveActionButton.frame.size.width / 2
self.saveActionButton.layer.borderColor = UIColor.darkGray.cgColor
self.saveActionButton.layer.borderWidth = 1
self.saveActionButton.center.y = self.view.frame.size.height - 80
self.view.addSubview(saveActionButton)
}
func doneAction(){
print("Write your own logic")
}
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up vote
-1
down vote
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
var imageView = UIImageView(frame: CGRectMake(100, 150, 150, 150));
var image = UIImage(named: "BattleMapSplashScreen.png");
imageView.image = image;
self.view.addSubview(imageView);
}
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21 Answers
21
active
oldest
votes
21 Answers
21
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
358
down vote
Here is a complete solution to add a UIButton
programmatically with the targetAction.
Swift 2.2
override func viewDidLoad() {
super.viewDidLoad()
let button = UIButton(frame: CGRect(x: 100, y: 100, width: 100, height: 50))
button.backgroundColor = .greenColor()
button.setTitle("Test Button", forState: .Normal)
button.addTarget(self, action: #selector(buttonAction), forControlEvents: .TouchUpInside)
self.view.addSubview(button)
}
func buttonAction(sender: UIButton!) {
print("Button tapped")
}
It is probably better to use NSLayoutConstraint
rather than frame
to correctly place the button for each iPhone screen.
Updated code to Swift 3.1:
override func viewDidLoad() {
super.viewDidLoad()
let button = UIButton(frame: CGRect(x: 100, y: 100, width: 100, height: 50))
button.backgroundColor = .green
button.setTitle("Test Button", for: .normal)
button.addTarget(self, action: #selector(buttonAction), for: .touchUpInside)
self.view.addSubview(button)
}
func buttonAction(sender: UIButton!) {
print("Button tapped")
}
Updated code to Swift 4.2:
override func viewDidLoad() {
super.viewDidLoad()
let button = UIButton(frame: CGRect(x: 100, y: 100, width: 100, height: 50))
button.backgroundColor = .green
button.setTitle("Test Button", for: .normal)
button.addTarget(self, action: #selector(buttonAction), for: .touchUpInside)
self.view.addSubview(button)
}
@objc func buttonAction(sender: UIButton!) {
print("Button tapped")
}
The above still works if func buttonAction
is declared private
or internal
.
3
and don't forget that your target class should be derived from NSObject
– Alexey Globchastyy
Jul 20 '14 at 7:54
6
and dont forget that the function that is your action cannot be private
– Pablo Zbigy Jablonski
Nov 20 '14 at 23:00
2
It's weird that they decided to do action with string instead of using a function (with strings it's even more unsafe than selectors!). Backwards compatibility with Obj-C probably :(
– Ixx
Dec 8 '14 at 21:26
Is there any way to change a buttons corner radius?
– DeveloperACE
Jan 27 '15 at 21:05
3
As of Swift 1.2 downcasts can no longer be done with "as", they must be “forced failable” with "as!".
– TenaciousJay
May 1 '15 at 16:38
|
show 4 more comments
up vote
358
down vote
Here is a complete solution to add a UIButton
programmatically with the targetAction.
Swift 2.2
override func viewDidLoad() {
super.viewDidLoad()
let button = UIButton(frame: CGRect(x: 100, y: 100, width: 100, height: 50))
button.backgroundColor = .greenColor()
button.setTitle("Test Button", forState: .Normal)
button.addTarget(self, action: #selector(buttonAction), forControlEvents: .TouchUpInside)
self.view.addSubview(button)
}
func buttonAction(sender: UIButton!) {
print("Button tapped")
}
It is probably better to use NSLayoutConstraint
rather than frame
to correctly place the button for each iPhone screen.
Updated code to Swift 3.1:
override func viewDidLoad() {
super.viewDidLoad()
let button = UIButton(frame: CGRect(x: 100, y: 100, width: 100, height: 50))
button.backgroundColor = .green
button.setTitle("Test Button", for: .normal)
button.addTarget(self, action: #selector(buttonAction), for: .touchUpInside)
self.view.addSubview(button)
}
func buttonAction(sender: UIButton!) {
print("Button tapped")
}
Updated code to Swift 4.2:
override func viewDidLoad() {
super.viewDidLoad()
let button = UIButton(frame: CGRect(x: 100, y: 100, width: 100, height: 50))
button.backgroundColor = .green
button.setTitle("Test Button", for: .normal)
button.addTarget(self, action: #selector(buttonAction), for: .touchUpInside)
self.view.addSubview(button)
}
@objc func buttonAction(sender: UIButton!) {
print("Button tapped")
}
The above still works if func buttonAction
is declared private
or internal
.
3
and don't forget that your target class should be derived from NSObject
– Alexey Globchastyy
Jul 20 '14 at 7:54
6
and dont forget that the function that is your action cannot be private
– Pablo Zbigy Jablonski
Nov 20 '14 at 23:00
2
It's weird that they decided to do action with string instead of using a function (with strings it's even more unsafe than selectors!). Backwards compatibility with Obj-C probably :(
– Ixx
Dec 8 '14 at 21:26
Is there any way to change a buttons corner radius?
– DeveloperACE
Jan 27 '15 at 21:05
3
As of Swift 1.2 downcasts can no longer be done with "as", they must be “forced failable” with "as!".
– TenaciousJay
May 1 '15 at 16:38
|
show 4 more comments
up vote
358
down vote
up vote
358
down vote
Here is a complete solution to add a UIButton
programmatically with the targetAction.
Swift 2.2
override func viewDidLoad() {
super.viewDidLoad()
let button = UIButton(frame: CGRect(x: 100, y: 100, width: 100, height: 50))
button.backgroundColor = .greenColor()
button.setTitle("Test Button", forState: .Normal)
button.addTarget(self, action: #selector(buttonAction), forControlEvents: .TouchUpInside)
self.view.addSubview(button)
}
func buttonAction(sender: UIButton!) {
print("Button tapped")
}
It is probably better to use NSLayoutConstraint
rather than frame
to correctly place the button for each iPhone screen.
Updated code to Swift 3.1:
override func viewDidLoad() {
super.viewDidLoad()
let button = UIButton(frame: CGRect(x: 100, y: 100, width: 100, height: 50))
button.backgroundColor = .green
button.setTitle("Test Button", for: .normal)
button.addTarget(self, action: #selector(buttonAction), for: .touchUpInside)
self.view.addSubview(button)
}
func buttonAction(sender: UIButton!) {
print("Button tapped")
}
Updated code to Swift 4.2:
override func viewDidLoad() {
super.viewDidLoad()
let button = UIButton(frame: CGRect(x: 100, y: 100, width: 100, height: 50))
button.backgroundColor = .green
button.setTitle("Test Button", for: .normal)
button.addTarget(self, action: #selector(buttonAction), for: .touchUpInside)
self.view.addSubview(button)
}
@objc func buttonAction(sender: UIButton!) {
print("Button tapped")
}
The above still works if func buttonAction
is declared private
or internal
.
Here is a complete solution to add a UIButton
programmatically with the targetAction.
Swift 2.2
override func viewDidLoad() {
super.viewDidLoad()
let button = UIButton(frame: CGRect(x: 100, y: 100, width: 100, height: 50))
button.backgroundColor = .greenColor()
button.setTitle("Test Button", forState: .Normal)
button.addTarget(self, action: #selector(buttonAction), forControlEvents: .TouchUpInside)
self.view.addSubview(button)
}
func buttonAction(sender: UIButton!) {
print("Button tapped")
}
It is probably better to use NSLayoutConstraint
rather than frame
to correctly place the button for each iPhone screen.
Updated code to Swift 3.1:
override func viewDidLoad() {
super.viewDidLoad()
let button = UIButton(frame: CGRect(x: 100, y: 100, width: 100, height: 50))
button.backgroundColor = .green
button.setTitle("Test Button", for: .normal)
button.addTarget(self, action: #selector(buttonAction), for: .touchUpInside)
self.view.addSubview(button)
}
func buttonAction(sender: UIButton!) {
print("Button tapped")
}
Updated code to Swift 4.2:
override func viewDidLoad() {
super.viewDidLoad()
let button = UIButton(frame: CGRect(x: 100, y: 100, width: 100, height: 50))
button.backgroundColor = .green
button.setTitle("Test Button", for: .normal)
button.addTarget(self, action: #selector(buttonAction), for: .touchUpInside)
self.view.addSubview(button)
}
@objc func buttonAction(sender: UIButton!) {
print("Button tapped")
}
The above still works if func buttonAction
is declared private
or internal
.
edited Oct 16 at 6:03
Anro Swart
509
509
answered Jun 4 '14 at 8:39
Anil Varghese
36.9k885106
36.9k885106
3
and don't forget that your target class should be derived from NSObject
– Alexey Globchastyy
Jul 20 '14 at 7:54
6
and dont forget that the function that is your action cannot be private
– Pablo Zbigy Jablonski
Nov 20 '14 at 23:00
2
It's weird that they decided to do action with string instead of using a function (with strings it's even more unsafe than selectors!). Backwards compatibility with Obj-C probably :(
– Ixx
Dec 8 '14 at 21:26
Is there any way to change a buttons corner radius?
– DeveloperACE
Jan 27 '15 at 21:05
3
As of Swift 1.2 downcasts can no longer be done with "as", they must be “forced failable” with "as!".
– TenaciousJay
May 1 '15 at 16:38
|
show 4 more comments
3
and don't forget that your target class should be derived from NSObject
– Alexey Globchastyy
Jul 20 '14 at 7:54
6
and dont forget that the function that is your action cannot be private
– Pablo Zbigy Jablonski
Nov 20 '14 at 23:00
2
It's weird that they decided to do action with string instead of using a function (with strings it's even more unsafe than selectors!). Backwards compatibility with Obj-C probably :(
– Ixx
Dec 8 '14 at 21:26
Is there any way to change a buttons corner radius?
– DeveloperACE
Jan 27 '15 at 21:05
3
As of Swift 1.2 downcasts can no longer be done with "as", they must be “forced failable” with "as!".
– TenaciousJay
May 1 '15 at 16:38
3
3
and don't forget that your target class should be derived from NSObject
– Alexey Globchastyy
Jul 20 '14 at 7:54
and don't forget that your target class should be derived from NSObject
– Alexey Globchastyy
Jul 20 '14 at 7:54
6
6
and dont forget that the function that is your action cannot be private
– Pablo Zbigy Jablonski
Nov 20 '14 at 23:00
and dont forget that the function that is your action cannot be private
– Pablo Zbigy Jablonski
Nov 20 '14 at 23:00
2
2
It's weird that they decided to do action with string instead of using a function (with strings it's even more unsafe than selectors!). Backwards compatibility with Obj-C probably :(
– Ixx
Dec 8 '14 at 21:26
It's weird that they decided to do action with string instead of using a function (with strings it's even more unsafe than selectors!). Backwards compatibility with Obj-C probably :(
– Ixx
Dec 8 '14 at 21:26
Is there any way to change a buttons corner radius?
– DeveloperACE
Jan 27 '15 at 21:05
Is there any way to change a buttons corner radius?
– DeveloperACE
Jan 27 '15 at 21:05
3
3
As of Swift 1.2 downcasts can no longer be done with "as", they must be “forced failable” with "as!".
– TenaciousJay
May 1 '15 at 16:38
As of Swift 1.2 downcasts can no longer be done with "as", they must be “forced failable” with "as!".
– TenaciousJay
May 1 '15 at 16:38
|
show 4 more comments
up vote
95
down vote
You can add UIButton,UIlable and UITextfield programmatically in this way.
UIButton code
// var button = UIButton.buttonWithType(UIButtonType.System) as UIButton
let button = UIButton(type: .System) // let preferred over var here
button.frame = CGRectMake(100, 100, 100, 50)
button.backgroundColor = UIColor.greenColor()
button.setTitle("Button", forState: UIControlState.Normal)
button.addTarget(self, action: "Action:", forControlEvents: UIControlEvents.TouchUpInside)
self.view.addSubview(button)
UILabel Code
var label: UILabel = UILabel()
label.frame = CGRectMake(50, 50, 200, 21)
label.backgroundColor = UIColor.blackColor()
label.textColor = UIColor.whiteColor()
label.textAlignment = NSTextAlignment.Center
label.text = "test label"
self.view.addSubview(label)
UITextField code
var txtField: UITextField = UITextField()
txtField.frame = CGRectMake(50, 70, 200, 30)
txtField.backgroundColor = UIColor.grayColor()
self.view.addSubview(txtField)
Hope this is helpful for you.
so, why do you need the "as" operator in the first line of code you shared before UIButton...?
– zumzum
Jun 13 '14 at 22:32
buttonWithType returns type AnyObject, so you need to cast it as a UIButton
– Chris C
Sep 19 '14 at 13:07
1
@ElgsQianChen You can use this code according to your requirement. for example you want to add a UIButton when view appear you add the code in viewWillAppear.
– Akhtar
Sep 25 '14 at 12:06
1
As of Swift 1.2 downcasts can no longer be done with "as", they must be “forced failable” with "as!".
– TenaciousJay
May 1 '15 at 16:38
For people who run into Objective C String literals deprecated warnings Correct answer is here: stackoverflow.com/a/36308587/968848
– n.by.n
Mar 30 '16 at 12:27
add a comment |
up vote
95
down vote
You can add UIButton,UIlable and UITextfield programmatically in this way.
UIButton code
// var button = UIButton.buttonWithType(UIButtonType.System) as UIButton
let button = UIButton(type: .System) // let preferred over var here
button.frame = CGRectMake(100, 100, 100, 50)
button.backgroundColor = UIColor.greenColor()
button.setTitle("Button", forState: UIControlState.Normal)
button.addTarget(self, action: "Action:", forControlEvents: UIControlEvents.TouchUpInside)
self.view.addSubview(button)
UILabel Code
var label: UILabel = UILabel()
label.frame = CGRectMake(50, 50, 200, 21)
label.backgroundColor = UIColor.blackColor()
label.textColor = UIColor.whiteColor()
label.textAlignment = NSTextAlignment.Center
label.text = "test label"
self.view.addSubview(label)
UITextField code
var txtField: UITextField = UITextField()
txtField.frame = CGRectMake(50, 70, 200, 30)
txtField.backgroundColor = UIColor.grayColor()
self.view.addSubview(txtField)
Hope this is helpful for you.
so, why do you need the "as" operator in the first line of code you shared before UIButton...?
– zumzum
Jun 13 '14 at 22:32
buttonWithType returns type AnyObject, so you need to cast it as a UIButton
– Chris C
Sep 19 '14 at 13:07
1
@ElgsQianChen You can use this code according to your requirement. for example you want to add a UIButton when view appear you add the code in viewWillAppear.
– Akhtar
Sep 25 '14 at 12:06
1
As of Swift 1.2 downcasts can no longer be done with "as", they must be “forced failable” with "as!".
– TenaciousJay
May 1 '15 at 16:38
For people who run into Objective C String literals deprecated warnings Correct answer is here: stackoverflow.com/a/36308587/968848
– n.by.n
Mar 30 '16 at 12:27
add a comment |
up vote
95
down vote
up vote
95
down vote
You can add UIButton,UIlable and UITextfield programmatically in this way.
UIButton code
// var button = UIButton.buttonWithType(UIButtonType.System) as UIButton
let button = UIButton(type: .System) // let preferred over var here
button.frame = CGRectMake(100, 100, 100, 50)
button.backgroundColor = UIColor.greenColor()
button.setTitle("Button", forState: UIControlState.Normal)
button.addTarget(self, action: "Action:", forControlEvents: UIControlEvents.TouchUpInside)
self.view.addSubview(button)
UILabel Code
var label: UILabel = UILabel()
label.frame = CGRectMake(50, 50, 200, 21)
label.backgroundColor = UIColor.blackColor()
label.textColor = UIColor.whiteColor()
label.textAlignment = NSTextAlignment.Center
label.text = "test label"
self.view.addSubview(label)
UITextField code
var txtField: UITextField = UITextField()
txtField.frame = CGRectMake(50, 70, 200, 30)
txtField.backgroundColor = UIColor.grayColor()
self.view.addSubview(txtField)
Hope this is helpful for you.
You can add UIButton,UIlable and UITextfield programmatically in this way.
UIButton code
// var button = UIButton.buttonWithType(UIButtonType.System) as UIButton
let button = UIButton(type: .System) // let preferred over var here
button.frame = CGRectMake(100, 100, 100, 50)
button.backgroundColor = UIColor.greenColor()
button.setTitle("Button", forState: UIControlState.Normal)
button.addTarget(self, action: "Action:", forControlEvents: UIControlEvents.TouchUpInside)
self.view.addSubview(button)
UILabel Code
var label: UILabel = UILabel()
label.frame = CGRectMake(50, 50, 200, 21)
label.backgroundColor = UIColor.blackColor()
label.textColor = UIColor.whiteColor()
label.textAlignment = NSTextAlignment.Center
label.text = "test label"
self.view.addSubview(label)
UITextField code
var txtField: UITextField = UITextField()
txtField.frame = CGRectMake(50, 70, 200, 30)
txtField.backgroundColor = UIColor.grayColor()
self.view.addSubview(txtField)
Hope this is helpful for you.
edited Sep 29 '17 at 14:55
Chandresh Kachariya
61111024
61111024
answered Jun 6 '14 at 13:21
Akhtar
1,81531418
1,81531418
so, why do you need the "as" operator in the first line of code you shared before UIButton...?
– zumzum
Jun 13 '14 at 22:32
buttonWithType returns type AnyObject, so you need to cast it as a UIButton
– Chris C
Sep 19 '14 at 13:07
1
@ElgsQianChen You can use this code according to your requirement. for example you want to add a UIButton when view appear you add the code in viewWillAppear.
– Akhtar
Sep 25 '14 at 12:06
1
As of Swift 1.2 downcasts can no longer be done with "as", they must be “forced failable” with "as!".
– TenaciousJay
May 1 '15 at 16:38
For people who run into Objective C String literals deprecated warnings Correct answer is here: stackoverflow.com/a/36308587/968848
– n.by.n
Mar 30 '16 at 12:27
add a comment |
so, why do you need the "as" operator in the first line of code you shared before UIButton...?
– zumzum
Jun 13 '14 at 22:32
buttonWithType returns type AnyObject, so you need to cast it as a UIButton
– Chris C
Sep 19 '14 at 13:07
1
@ElgsQianChen You can use this code according to your requirement. for example you want to add a UIButton when view appear you add the code in viewWillAppear.
– Akhtar
Sep 25 '14 at 12:06
1
As of Swift 1.2 downcasts can no longer be done with "as", they must be “forced failable” with "as!".
– TenaciousJay
May 1 '15 at 16:38
For people who run into Objective C String literals deprecated warnings Correct answer is here: stackoverflow.com/a/36308587/968848
– n.by.n
Mar 30 '16 at 12:27
so, why do you need the "as" operator in the first line of code you shared before UIButton...?
– zumzum
Jun 13 '14 at 22:32
so, why do you need the "as" operator in the first line of code you shared before UIButton...?
– zumzum
Jun 13 '14 at 22:32
buttonWithType returns type AnyObject, so you need to cast it as a UIButton
– Chris C
Sep 19 '14 at 13:07
buttonWithType returns type AnyObject, so you need to cast it as a UIButton
– Chris C
Sep 19 '14 at 13:07
1
1
@ElgsQianChen You can use this code according to your requirement. for example you want to add a UIButton when view appear you add the code in viewWillAppear.
– Akhtar
Sep 25 '14 at 12:06
@ElgsQianChen You can use this code according to your requirement. for example you want to add a UIButton when view appear you add the code in viewWillAppear.
– Akhtar
Sep 25 '14 at 12:06
1
1
As of Swift 1.2 downcasts can no longer be done with "as", they must be “forced failable” with "as!".
– TenaciousJay
May 1 '15 at 16:38
As of Swift 1.2 downcasts can no longer be done with "as", they must be “forced failable” with "as!".
– TenaciousJay
May 1 '15 at 16:38
For people who run into Objective C String literals deprecated warnings Correct answer is here: stackoverflow.com/a/36308587/968848
– n.by.n
Mar 30 '16 at 12:27
For people who run into Objective C String literals deprecated warnings Correct answer is here: stackoverflow.com/a/36308587/968848
– n.by.n
Mar 30 '16 at 12:27
add a comment |
up vote
54
down vote
For Swift 3
let button = UIButton()
button.frame = CGRect(x: self.view.frame.size.width - 60, y: 60, width: 50, height: 50)
button.backgroundColor = UIColor.red
button.setTitle("Name your Button ", for: .normal)
button.addTarget(self, action: #selector(buttonAction), for: .touchUpInside)
self.view.addSubview(button)
func buttonAction(sender: UIButton!) {
print("Button tapped")
}
For Swift 4
let button = UIButton()
button.frame = CGRect(x: self.view.frame.size.width - 60, y: 60, width: 50, height: 50)
button.backgroundColor = UIColor.red
button.setTitle("Name your Button ", for: .normal)
button.addTarget(self, action: #selector(buttonAction), for: .touchUpInside)
self.view.addSubview(button)
@objc func buttonAction(sender: UIButton!) {
print("Button tapped")
}
button.frame = (frame: CGRect(x: self.view.frame.size.width - 60, y: 20, width: 50, height: 50))
should bebutton.frame = CGRect(x: self.view.frame.size.width - 60, y: 20, width: 50, height: 50)
– J.C
Mar 30 '17 at 15:40
2
In Swift 4 before "func" need to add "@objc".
– Ruslan Leshchenko
Mar 19 at 8:10
add a comment |
up vote
54
down vote
For Swift 3
let button = UIButton()
button.frame = CGRect(x: self.view.frame.size.width - 60, y: 60, width: 50, height: 50)
button.backgroundColor = UIColor.red
button.setTitle("Name your Button ", for: .normal)
button.addTarget(self, action: #selector(buttonAction), for: .touchUpInside)
self.view.addSubview(button)
func buttonAction(sender: UIButton!) {
print("Button tapped")
}
For Swift 4
let button = UIButton()
button.frame = CGRect(x: self.view.frame.size.width - 60, y: 60, width: 50, height: 50)
button.backgroundColor = UIColor.red
button.setTitle("Name your Button ", for: .normal)
button.addTarget(self, action: #selector(buttonAction), for: .touchUpInside)
self.view.addSubview(button)
@objc func buttonAction(sender: UIButton!) {
print("Button tapped")
}
button.frame = (frame: CGRect(x: self.view.frame.size.width - 60, y: 20, width: 50, height: 50))
should bebutton.frame = CGRect(x: self.view.frame.size.width - 60, y: 20, width: 50, height: 50)
– J.C
Mar 30 '17 at 15:40
2
In Swift 4 before "func" need to add "@objc".
– Ruslan Leshchenko
Mar 19 at 8:10
add a comment |
up vote
54
down vote
up vote
54
down vote
For Swift 3
let button = UIButton()
button.frame = CGRect(x: self.view.frame.size.width - 60, y: 60, width: 50, height: 50)
button.backgroundColor = UIColor.red
button.setTitle("Name your Button ", for: .normal)
button.addTarget(self, action: #selector(buttonAction), for: .touchUpInside)
self.view.addSubview(button)
func buttonAction(sender: UIButton!) {
print("Button tapped")
}
For Swift 4
let button = UIButton()
button.frame = CGRect(x: self.view.frame.size.width - 60, y: 60, width: 50, height: 50)
button.backgroundColor = UIColor.red
button.setTitle("Name your Button ", for: .normal)
button.addTarget(self, action: #selector(buttonAction), for: .touchUpInside)
self.view.addSubview(button)
@objc func buttonAction(sender: UIButton!) {
print("Button tapped")
}
For Swift 3
let button = UIButton()
button.frame = CGRect(x: self.view.frame.size.width - 60, y: 60, width: 50, height: 50)
button.backgroundColor = UIColor.red
button.setTitle("Name your Button ", for: .normal)
button.addTarget(self, action: #selector(buttonAction), for: .touchUpInside)
self.view.addSubview(button)
func buttonAction(sender: UIButton!) {
print("Button tapped")
}
For Swift 4
let button = UIButton()
button.frame = CGRect(x: self.view.frame.size.width - 60, y: 60, width: 50, height: 50)
button.backgroundColor = UIColor.red
button.setTitle("Name your Button ", for: .normal)
button.addTarget(self, action: #selector(buttonAction), for: .touchUpInside)
self.view.addSubview(button)
@objc func buttonAction(sender: UIButton!) {
print("Button tapped")
}
edited Mar 22 at 16:04
answered Nov 2 '16 at 12:38
Museer Ahamad Ansari
2,9672534
2,9672534
button.frame = (frame: CGRect(x: self.view.frame.size.width - 60, y: 20, width: 50, height: 50))
should bebutton.frame = CGRect(x: self.view.frame.size.width - 60, y: 20, width: 50, height: 50)
– J.C
Mar 30 '17 at 15:40
2
In Swift 4 before "func" need to add "@objc".
– Ruslan Leshchenko
Mar 19 at 8:10
add a comment |
button.frame = (frame: CGRect(x: self.view.frame.size.width - 60, y: 20, width: 50, height: 50))
should bebutton.frame = CGRect(x: self.view.frame.size.width - 60, y: 20, width: 50, height: 50)
– J.C
Mar 30 '17 at 15:40
2
In Swift 4 before "func" need to add "@objc".
– Ruslan Leshchenko
Mar 19 at 8:10
button.frame = (frame: CGRect(x: self.view.frame.size.width - 60, y: 20, width: 50, height: 50))
should be button.frame = CGRect(x: self.view.frame.size.width - 60, y: 20, width: 50, height: 50)
– J.C
Mar 30 '17 at 15:40
button.frame = (frame: CGRect(x: self.view.frame.size.width - 60, y: 20, width: 50, height: 50))
should be button.frame = CGRect(x: self.view.frame.size.width - 60, y: 20, width: 50, height: 50)
– J.C
Mar 30 '17 at 15:40
2
2
In Swift 4 before "func" need to add "@objc".
– Ruslan Leshchenko
Mar 19 at 8:10
In Swift 4 before "func" need to add "@objc".
– Ruslan Leshchenko
Mar 19 at 8:10
add a comment |
up vote
29
down vote
Swift 3
let btn = UIButton(type: .custom) as UIButton
btn.backgroundColor = .blue
btn.setTitle("Button", for: .normal)
btn.frame = CGRect(x: 100, y: 100, width: 200, height: 100)
btn.addTarget(self, action: #selector(clickMe), for: .touchUpInside)
self.view.addSubview(btn)
func clickMe(sender:UIButton!) {
print("Button Clicked")
}
Output
Thanks, m8! Starting up with Swift today so everything is kind of strange (:
– Felipe
Oct 27 '15 at 18:13
add a comment |
up vote
29
down vote
Swift 3
let btn = UIButton(type: .custom) as UIButton
btn.backgroundColor = .blue
btn.setTitle("Button", for: .normal)
btn.frame = CGRect(x: 100, y: 100, width: 200, height: 100)
btn.addTarget(self, action: #selector(clickMe), for: .touchUpInside)
self.view.addSubview(btn)
func clickMe(sender:UIButton!) {
print("Button Clicked")
}
Output
Thanks, m8! Starting up with Swift today so everything is kind of strange (:
– Felipe
Oct 27 '15 at 18:13
add a comment |
up vote
29
down vote
up vote
29
down vote
Swift 3
let btn = UIButton(type: .custom) as UIButton
btn.backgroundColor = .blue
btn.setTitle("Button", for: .normal)
btn.frame = CGRect(x: 100, y: 100, width: 200, height: 100)
btn.addTarget(self, action: #selector(clickMe), for: .touchUpInside)
self.view.addSubview(btn)
func clickMe(sender:UIButton!) {
print("Button Clicked")
}
Output
Swift 3
let btn = UIButton(type: .custom) as UIButton
btn.backgroundColor = .blue
btn.setTitle("Button", for: .normal)
btn.frame = CGRect(x: 100, y: 100, width: 200, height: 100)
btn.addTarget(self, action: #selector(clickMe), for: .touchUpInside)
self.view.addSubview(btn)
func clickMe(sender:UIButton!) {
print("Button Clicked")
}
Output
edited May 22 '17 at 13:41
John R Perry
1,6551537
1,6551537
answered Oct 8 '15 at 12:33
user3182143
7,73332030
7,73332030
Thanks, m8! Starting up with Swift today so everything is kind of strange (:
– Felipe
Oct 27 '15 at 18:13
add a comment |
Thanks, m8! Starting up with Swift today so everything is kind of strange (:
– Felipe
Oct 27 '15 at 18:13
Thanks, m8! Starting up with Swift today so everything is kind of strange (:
– Felipe
Oct 27 '15 at 18:13
Thanks, m8! Starting up with Swift today so everything is kind of strange (:
– Felipe
Oct 27 '15 at 18:13
add a comment |
up vote
16
down vote
How to do this using Swift 3.0.
func createButton() {
let button = UIButton(type: .system)
button.frame = CGRect(x: 100.0, y: 100.0, width: 100.0, height: 100.0)
button.setTitle(NSLocalizedString("Button", comment: "Button"), for: .normal)
button.backgroundColor = .green
button.addTarget(self, action: #selector(buttonAction(sender:)), for: .touchUpInside)
view.addSubview(button)
}
@objc func buttonAction(sender: UIButton) {
print("Button pushed")
}
add a comment |
up vote
16
down vote
How to do this using Swift 3.0.
func createButton() {
let button = UIButton(type: .system)
button.frame = CGRect(x: 100.0, y: 100.0, width: 100.0, height: 100.0)
button.setTitle(NSLocalizedString("Button", comment: "Button"), for: .normal)
button.backgroundColor = .green
button.addTarget(self, action: #selector(buttonAction(sender:)), for: .touchUpInside)
view.addSubview(button)
}
@objc func buttonAction(sender: UIButton) {
print("Button pushed")
}
add a comment |
up vote
16
down vote
up vote
16
down vote
How to do this using Swift 3.0.
func createButton() {
let button = UIButton(type: .system)
button.frame = CGRect(x: 100.0, y: 100.0, width: 100.0, height: 100.0)
button.setTitle(NSLocalizedString("Button", comment: "Button"), for: .normal)
button.backgroundColor = .green
button.addTarget(self, action: #selector(buttonAction(sender:)), for: .touchUpInside)
view.addSubview(button)
}
@objc func buttonAction(sender: UIButton) {
print("Button pushed")
}
How to do this using Swift 3.0.
func createButton() {
let button = UIButton(type: .system)
button.frame = CGRect(x: 100.0, y: 100.0, width: 100.0, height: 100.0)
button.setTitle(NSLocalizedString("Button", comment: "Button"), for: .normal)
button.backgroundColor = .green
button.addTarget(self, action: #selector(buttonAction(sender:)), for: .touchUpInside)
view.addSubview(button)
}
@objc func buttonAction(sender: UIButton) {
print("Button pushed")
}
answered Oct 19 '16 at 19:04
CodeBender
10.2k55052
10.2k55052
add a comment |
add a comment |
up vote
13
down vote
var sampleButton:UIButton?
override func viewDidLoad() {
super.viewDidLoad()
}
override func viewDidAppear(animated: Bool) {
sampleButton = UIButton(type: .RoundedRect)
//sampleButton.frame = CGRect(x:50, y:500, width:70, height:50)
sampleButton!.setTitle("Sample n UI Button", forState: .Normal)
sampleButton!.titleLabel?.lineBreakMode = .ByWordWrapping
sampleButton!.titleLabel?.textAlignment = .Center
sampleButton!.setTitleColor(UIColor.whiteColor(), forState: .Normal)
sampleButton!.layer.cornerRadius = 6
sampleButton!.backgroundColor = UIColor.redColor().colorWithAlphaComponent(0.6)
sampleButton?.tintColor = UIColor.brownColor()
//Add padding around text
sampleButton!.titleEdgeInsets = UIEdgeInsetsMake(-10,-10,-10,-10)
sampleButton!.contentEdgeInsets = UIEdgeInsetsMake(5,5,5,5)
//Action set up
sampleButton!.addTarget(self, action: "sampleButtonClicked", forControlEvents: .TouchUpInside)
self.view.addSubview(sampleButton!)
//Button Constraints:
sampleButton!.translatesAutoresizingMaskIntoConstraints = false
//To anchor above the tab bar on the bottom of the screen:
let bottomButtonConstraint = sampleButton!.bottomAnchor.constraintEqualToAnchor(bottomLayoutGuide.topAnchor, constant: -20)
//edge of the screen in InterfaceBuilder:
let margins = view.layoutMarginsGuide
let leadingButtonConstraint = sampleButton!.leadingAnchor.constraintEqualToAnchor(margins.leadingAnchor)
bottomButtonConstraint.active = true
leadingButtonConstraint.active = true
}
func sampleButtonClicked(){
print("sample Button Clicked")
}
add a comment |
up vote
13
down vote
var sampleButton:UIButton?
override func viewDidLoad() {
super.viewDidLoad()
}
override func viewDidAppear(animated: Bool) {
sampleButton = UIButton(type: .RoundedRect)
//sampleButton.frame = CGRect(x:50, y:500, width:70, height:50)
sampleButton!.setTitle("Sample n UI Button", forState: .Normal)
sampleButton!.titleLabel?.lineBreakMode = .ByWordWrapping
sampleButton!.titleLabel?.textAlignment = .Center
sampleButton!.setTitleColor(UIColor.whiteColor(), forState: .Normal)
sampleButton!.layer.cornerRadius = 6
sampleButton!.backgroundColor = UIColor.redColor().colorWithAlphaComponent(0.6)
sampleButton?.tintColor = UIColor.brownColor()
//Add padding around text
sampleButton!.titleEdgeInsets = UIEdgeInsetsMake(-10,-10,-10,-10)
sampleButton!.contentEdgeInsets = UIEdgeInsetsMake(5,5,5,5)
//Action set up
sampleButton!.addTarget(self, action: "sampleButtonClicked", forControlEvents: .TouchUpInside)
self.view.addSubview(sampleButton!)
//Button Constraints:
sampleButton!.translatesAutoresizingMaskIntoConstraints = false
//To anchor above the tab bar on the bottom of the screen:
let bottomButtonConstraint = sampleButton!.bottomAnchor.constraintEqualToAnchor(bottomLayoutGuide.topAnchor, constant: -20)
//edge of the screen in InterfaceBuilder:
let margins = view.layoutMarginsGuide
let leadingButtonConstraint = sampleButton!.leadingAnchor.constraintEqualToAnchor(margins.leadingAnchor)
bottomButtonConstraint.active = true
leadingButtonConstraint.active = true
}
func sampleButtonClicked(){
print("sample Button Clicked")
}
add a comment |
up vote
13
down vote
up vote
13
down vote
var sampleButton:UIButton?
override func viewDidLoad() {
super.viewDidLoad()
}
override func viewDidAppear(animated: Bool) {
sampleButton = UIButton(type: .RoundedRect)
//sampleButton.frame = CGRect(x:50, y:500, width:70, height:50)
sampleButton!.setTitle("Sample n UI Button", forState: .Normal)
sampleButton!.titleLabel?.lineBreakMode = .ByWordWrapping
sampleButton!.titleLabel?.textAlignment = .Center
sampleButton!.setTitleColor(UIColor.whiteColor(), forState: .Normal)
sampleButton!.layer.cornerRadius = 6
sampleButton!.backgroundColor = UIColor.redColor().colorWithAlphaComponent(0.6)
sampleButton?.tintColor = UIColor.brownColor()
//Add padding around text
sampleButton!.titleEdgeInsets = UIEdgeInsetsMake(-10,-10,-10,-10)
sampleButton!.contentEdgeInsets = UIEdgeInsetsMake(5,5,5,5)
//Action set up
sampleButton!.addTarget(self, action: "sampleButtonClicked", forControlEvents: .TouchUpInside)
self.view.addSubview(sampleButton!)
//Button Constraints:
sampleButton!.translatesAutoresizingMaskIntoConstraints = false
//To anchor above the tab bar on the bottom of the screen:
let bottomButtonConstraint = sampleButton!.bottomAnchor.constraintEqualToAnchor(bottomLayoutGuide.topAnchor, constant: -20)
//edge of the screen in InterfaceBuilder:
let margins = view.layoutMarginsGuide
let leadingButtonConstraint = sampleButton!.leadingAnchor.constraintEqualToAnchor(margins.leadingAnchor)
bottomButtonConstraint.active = true
leadingButtonConstraint.active = true
}
func sampleButtonClicked(){
print("sample Button Clicked")
}
var sampleButton:UIButton?
override func viewDidLoad() {
super.viewDidLoad()
}
override func viewDidAppear(animated: Bool) {
sampleButton = UIButton(type: .RoundedRect)
//sampleButton.frame = CGRect(x:50, y:500, width:70, height:50)
sampleButton!.setTitle("Sample n UI Button", forState: .Normal)
sampleButton!.titleLabel?.lineBreakMode = .ByWordWrapping
sampleButton!.titleLabel?.textAlignment = .Center
sampleButton!.setTitleColor(UIColor.whiteColor(), forState: .Normal)
sampleButton!.layer.cornerRadius = 6
sampleButton!.backgroundColor = UIColor.redColor().colorWithAlphaComponent(0.6)
sampleButton?.tintColor = UIColor.brownColor()
//Add padding around text
sampleButton!.titleEdgeInsets = UIEdgeInsetsMake(-10,-10,-10,-10)
sampleButton!.contentEdgeInsets = UIEdgeInsetsMake(5,5,5,5)
//Action set up
sampleButton!.addTarget(self, action: "sampleButtonClicked", forControlEvents: .TouchUpInside)
self.view.addSubview(sampleButton!)
//Button Constraints:
sampleButton!.translatesAutoresizingMaskIntoConstraints = false
//To anchor above the tab bar on the bottom of the screen:
let bottomButtonConstraint = sampleButton!.bottomAnchor.constraintEqualToAnchor(bottomLayoutGuide.topAnchor, constant: -20)
//edge of the screen in InterfaceBuilder:
let margins = view.layoutMarginsGuide
let leadingButtonConstraint = sampleButton!.leadingAnchor.constraintEqualToAnchor(margins.leadingAnchor)
bottomButtonConstraint.active = true
leadingButtonConstraint.active = true
}
func sampleButtonClicked(){
print("sample Button Clicked")
}
answered Mar 22 '16 at 6:41
A.G
10.2k7148
10.2k7148
add a comment |
add a comment |
up vote
13
down vote
The API hasn't changed - only the syntax has. You can make a UIButton
and add it like this:
var button = UIButton(frame: CGRectMake(0, 0, 50, 50))
self.view.addSubview(button) // assuming you're in a view controller
add a comment |
up vote
13
down vote
The API hasn't changed - only the syntax has. You can make a UIButton
and add it like this:
var button = UIButton(frame: CGRectMake(0, 0, 50, 50))
self.view.addSubview(button) // assuming you're in a view controller
add a comment |
up vote
13
down vote
up vote
13
down vote
The API hasn't changed - only the syntax has. You can make a UIButton
and add it like this:
var button = UIButton(frame: CGRectMake(0, 0, 50, 50))
self.view.addSubview(button) // assuming you're in a view controller
The API hasn't changed - only the syntax has. You can make a UIButton
and add it like this:
var button = UIButton(frame: CGRectMake(0, 0, 50, 50))
self.view.addSubview(button) // assuming you're in a view controller
edited Aug 19 '16 at 1:00
answered Jun 4 '14 at 6:25
Cezary Wojcik
18.5k63135
18.5k63135
add a comment |
add a comment |
up vote
6
down vote
Add this code in viewDidLoad
//add Button
var button=UIButton(frame: CGRectMake(150, 240, 75, 30))
button.setTitle("Next", forState: UIControlState.Normal)
button.addTarget(self, action: "buttonTapAction:", forControlEvents: UIControlEvents.TouchUpInside)
button.backgroundColor = UIColor.greenColor()
self.view.addSubview(button)
Write this function outside it,this will call when you tap on the button
func buttonTapAction(sender:UIButton!)
{
println("Button is working")
}
add a comment |
up vote
6
down vote
Add this code in viewDidLoad
//add Button
var button=UIButton(frame: CGRectMake(150, 240, 75, 30))
button.setTitle("Next", forState: UIControlState.Normal)
button.addTarget(self, action: "buttonTapAction:", forControlEvents: UIControlEvents.TouchUpInside)
button.backgroundColor = UIColor.greenColor()
self.view.addSubview(button)
Write this function outside it,this will call when you tap on the button
func buttonTapAction(sender:UIButton!)
{
println("Button is working")
}
add a comment |
up vote
6
down vote
up vote
6
down vote
Add this code in viewDidLoad
//add Button
var button=UIButton(frame: CGRectMake(150, 240, 75, 30))
button.setTitle("Next", forState: UIControlState.Normal)
button.addTarget(self, action: "buttonTapAction:", forControlEvents: UIControlEvents.TouchUpInside)
button.backgroundColor = UIColor.greenColor()
self.view.addSubview(button)
Write this function outside it,this will call when you tap on the button
func buttonTapAction(sender:UIButton!)
{
println("Button is working")
}
Add this code in viewDidLoad
//add Button
var button=UIButton(frame: CGRectMake(150, 240, 75, 30))
button.setTitle("Next", forState: UIControlState.Normal)
button.addTarget(self, action: "buttonTapAction:", forControlEvents: UIControlEvents.TouchUpInside)
button.backgroundColor = UIColor.greenColor()
self.view.addSubview(button)
Write this function outside it,this will call when you tap on the button
func buttonTapAction(sender:UIButton!)
{
println("Button is working")
}
answered May 13 '15 at 10:05
Nimmy Alphonsa Jose
6616
6616
add a comment |
add a comment |
up vote
6
down vote
In Swift 2 and iOS 9.2.1
var button: UIButton = UIButton(type: UIButtonType.Custom) as UIButton
self.button.frame = CGRectMake(130, 70, 60, 20)
self.button.setTitle("custom button", forState: UIControlState.Normal)
self.button.addTarget(self, action:"buttonActionFuncName", forControlEvents: UIControlEvents.TouchUpInside)
self.button.setTitleColor(UIColor.blackColor(), forState: .Normal)
self.button.layer.borderColor = UIColor.blackColor().CGColor
self.button.titleLabel?.font = UIFont(name: "Helvetica-Bold", size: 13)
self.view.addSubview(self.button)
add a comment |
up vote
6
down vote
In Swift 2 and iOS 9.2.1
var button: UIButton = UIButton(type: UIButtonType.Custom) as UIButton
self.button.frame = CGRectMake(130, 70, 60, 20)
self.button.setTitle("custom button", forState: UIControlState.Normal)
self.button.addTarget(self, action:"buttonActionFuncName", forControlEvents: UIControlEvents.TouchUpInside)
self.button.setTitleColor(UIColor.blackColor(), forState: .Normal)
self.button.layer.borderColor = UIColor.blackColor().CGColor
self.button.titleLabel?.font = UIFont(name: "Helvetica-Bold", size: 13)
self.view.addSubview(self.button)
add a comment |
up vote
6
down vote
up vote
6
down vote
In Swift 2 and iOS 9.2.1
var button: UIButton = UIButton(type: UIButtonType.Custom) as UIButton
self.button.frame = CGRectMake(130, 70, 60, 20)
self.button.setTitle("custom button", forState: UIControlState.Normal)
self.button.addTarget(self, action:"buttonActionFuncName", forControlEvents: UIControlEvents.TouchUpInside)
self.button.setTitleColor(UIColor.blackColor(), forState: .Normal)
self.button.layer.borderColor = UIColor.blackColor().CGColor
self.button.titleLabel?.font = UIFont(name: "Helvetica-Bold", size: 13)
self.view.addSubview(self.button)
In Swift 2 and iOS 9.2.1
var button: UIButton = UIButton(type: UIButtonType.Custom) as UIButton
self.button.frame = CGRectMake(130, 70, 60, 20)
self.button.setTitle("custom button", forState: UIControlState.Normal)
self.button.addTarget(self, action:"buttonActionFuncName", forControlEvents: UIControlEvents.TouchUpInside)
self.button.setTitleColor(UIColor.blackColor(), forState: .Normal)
self.button.layer.borderColor = UIColor.blackColor().CGColor
self.button.titleLabel?.font = UIFont(name: "Helvetica-Bold", size: 13)
self.view.addSubview(self.button)
edited Feb 24 '16 at 6:30
answered Jan 29 '16 at 6:28
Muhammad Qasim
13426
13426
add a comment |
add a comment |
up vote
6
down vote
You can create like this and you can add action also like this....
import UIKit
let myButton = UIButton(frame: CGRect(x: 0, y: 0, width: 50, height: 50))
init(nibName nibNameOrNil: String!, bundle nibBundleOrNil: NSBundle!)
{ super.init(nibName: nibName, bundle: nibBundle)
myButton.targetForAction("tappedButton:", withSender: self)
}
func tappedButton(sender: UIButton!)
{
println("tapped button")
}
sorry, but the compiler sent error in line - self.view.addSubview(view: myButton). Error is next: "Extraneous argument label 'view:' in call"
– val_lek
Jun 4 '14 at 7:26
Please remove this line self.view.addSubview(view: myButton) For more info see my edited answer.
– Dharmbir Singh
Jun 4 '14 at 7:26
Thank you, but how I can add this button on self.view?
– val_lek
Jun 4 '14 at 7:31
add a comment |
up vote
6
down vote
You can create like this and you can add action also like this....
import UIKit
let myButton = UIButton(frame: CGRect(x: 0, y: 0, width: 50, height: 50))
init(nibName nibNameOrNil: String!, bundle nibBundleOrNil: NSBundle!)
{ super.init(nibName: nibName, bundle: nibBundle)
myButton.targetForAction("tappedButton:", withSender: self)
}
func tappedButton(sender: UIButton!)
{
println("tapped button")
}
sorry, but the compiler sent error in line - self.view.addSubview(view: myButton). Error is next: "Extraneous argument label 'view:' in call"
– val_lek
Jun 4 '14 at 7:26
Please remove this line self.view.addSubview(view: myButton) For more info see my edited answer.
– Dharmbir Singh
Jun 4 '14 at 7:26
Thank you, but how I can add this button on self.view?
– val_lek
Jun 4 '14 at 7:31
add a comment |
up vote
6
down vote
up vote
6
down vote
You can create like this and you can add action also like this....
import UIKit
let myButton = UIButton(frame: CGRect(x: 0, y: 0, width: 50, height: 50))
init(nibName nibNameOrNil: String!, bundle nibBundleOrNil: NSBundle!)
{ super.init(nibName: nibName, bundle: nibBundle)
myButton.targetForAction("tappedButton:", withSender: self)
}
func tappedButton(sender: UIButton!)
{
println("tapped button")
}
You can create like this and you can add action also like this....
import UIKit
let myButton = UIButton(frame: CGRect(x: 0, y: 0, width: 50, height: 50))
init(nibName nibNameOrNil: String!, bundle nibBundleOrNil: NSBundle!)
{ super.init(nibName: nibName, bundle: nibBundle)
myButton.targetForAction("tappedButton:", withSender: self)
}
func tappedButton(sender: UIButton!)
{
println("tapped button")
}
edited Sep 29 '17 at 13:05
Chandresh Kachariya
61111024
61111024
answered Jun 4 '14 at 7:08
Dharmbir Singh
14.4k33656
14.4k33656
sorry, but the compiler sent error in line - self.view.addSubview(view: myButton). Error is next: "Extraneous argument label 'view:' in call"
– val_lek
Jun 4 '14 at 7:26
Please remove this line self.view.addSubview(view: myButton) For more info see my edited answer.
– Dharmbir Singh
Jun 4 '14 at 7:26
Thank you, but how I can add this button on self.view?
– val_lek
Jun 4 '14 at 7:31
add a comment |
sorry, but the compiler sent error in line - self.view.addSubview(view: myButton). Error is next: "Extraneous argument label 'view:' in call"
– val_lek
Jun 4 '14 at 7:26
Please remove this line self.view.addSubview(view: myButton) For more info see my edited answer.
– Dharmbir Singh
Jun 4 '14 at 7:26
Thank you, but how I can add this button on self.view?
– val_lek
Jun 4 '14 at 7:31
sorry, but the compiler sent error in line - self.view.addSubview(view: myButton). Error is next: "Extraneous argument label 'view:' in call"
– val_lek
Jun 4 '14 at 7:26
sorry, but the compiler sent error in line - self.view.addSubview(view: myButton). Error is next: "Extraneous argument label 'view:' in call"
– val_lek
Jun 4 '14 at 7:26
Please remove this line self.view.addSubview(view: myButton) For more info see my edited answer.
– Dharmbir Singh
Jun 4 '14 at 7:26
Please remove this line self.view.addSubview(view: myButton) For more info see my edited answer.
– Dharmbir Singh
Jun 4 '14 at 7:26
Thank you, but how I can add this button on self.view?
– val_lek
Jun 4 '14 at 7:31
Thank you, but how I can add this button on self.view?
– val_lek
Jun 4 '14 at 7:31
add a comment |
up vote
4
down vote
It is possible. You do everything pretty much the same way except use the swift syntax. For example you could make a UIButton in code like this:
var button: UIButton = UIButton(frame: CGRectMake(0, 0, 100, 100))
add a comment |
up vote
4
down vote
It is possible. You do everything pretty much the same way except use the swift syntax. For example you could make a UIButton in code like this:
var button: UIButton = UIButton(frame: CGRectMake(0, 0, 100, 100))
add a comment |
up vote
4
down vote
up vote
4
down vote
It is possible. You do everything pretty much the same way except use the swift syntax. For example you could make a UIButton in code like this:
var button: UIButton = UIButton(frame: CGRectMake(0, 0, 100, 100))
It is possible. You do everything pretty much the same way except use the swift syntax. For example you could make a UIButton in code like this:
var button: UIButton = UIButton(frame: CGRectMake(0, 0, 100, 100))
answered Jun 4 '14 at 6:22
Connor
50.5k22113128
50.5k22113128
add a comment |
add a comment |
up vote
3
down vote
For create UIButton from storyboard:
1 - Drag UIButton object from Object Library to ViewController in storyboard file
2 - Show Assistant editor
3 - Drag with right click from UIButton create above into your class. The result is the following:
@IBAction func buttonActionFromStoryboard(sender: UIButton)
{
println("Button Action From Storyboard")
}
For create UIButton programmatically:
1- Write into "override func viewDidLoad()":
let uiButton = UIButton.buttonWithType(UIButtonType.System) as UIButton
uiButton.frame = CGRectMake(16, 116, 288, 30)
uiButton.setTitle("Second", forState: UIControlState.Normal);
uiButton.addTarget(self, action: "buttonActionFromCode:", forControlEvents: UIControlEvents.TouchUpInside)
self.view.addSubview(uiButton)
2- add the IBAction func:
@IBAction func buttonActionFromCode(sender:UIButton)
{
println("Button Action From Code")
}
As of Swift 1.2 downcasts can no longer be done with "as", they must be “forced failable” with "as!".
– TenaciousJay
May 1 '15 at 16:38
add a comment |
up vote
3
down vote
For create UIButton from storyboard:
1 - Drag UIButton object from Object Library to ViewController in storyboard file
2 - Show Assistant editor
3 - Drag with right click from UIButton create above into your class. The result is the following:
@IBAction func buttonActionFromStoryboard(sender: UIButton)
{
println("Button Action From Storyboard")
}
For create UIButton programmatically:
1- Write into "override func viewDidLoad()":
let uiButton = UIButton.buttonWithType(UIButtonType.System) as UIButton
uiButton.frame = CGRectMake(16, 116, 288, 30)
uiButton.setTitle("Second", forState: UIControlState.Normal);
uiButton.addTarget(self, action: "buttonActionFromCode:", forControlEvents: UIControlEvents.TouchUpInside)
self.view.addSubview(uiButton)
2- add the IBAction func:
@IBAction func buttonActionFromCode(sender:UIButton)
{
println("Button Action From Code")
}
As of Swift 1.2 downcasts can no longer be done with "as", they must be “forced failable” with "as!".
– TenaciousJay
May 1 '15 at 16:38
add a comment |
up vote
3
down vote
up vote
3
down vote
For create UIButton from storyboard:
1 - Drag UIButton object from Object Library to ViewController in storyboard file
2 - Show Assistant editor
3 - Drag with right click from UIButton create above into your class. The result is the following:
@IBAction func buttonActionFromStoryboard(sender: UIButton)
{
println("Button Action From Storyboard")
}
For create UIButton programmatically:
1- Write into "override func viewDidLoad()":
let uiButton = UIButton.buttonWithType(UIButtonType.System) as UIButton
uiButton.frame = CGRectMake(16, 116, 288, 30)
uiButton.setTitle("Second", forState: UIControlState.Normal);
uiButton.addTarget(self, action: "buttonActionFromCode:", forControlEvents: UIControlEvents.TouchUpInside)
self.view.addSubview(uiButton)
2- add the IBAction func:
@IBAction func buttonActionFromCode(sender:UIButton)
{
println("Button Action From Code")
}
For create UIButton from storyboard:
1 - Drag UIButton object from Object Library to ViewController in storyboard file
2 - Show Assistant editor
3 - Drag with right click from UIButton create above into your class. The result is the following:
@IBAction func buttonActionFromStoryboard(sender: UIButton)
{
println("Button Action From Storyboard")
}
For create UIButton programmatically:
1- Write into "override func viewDidLoad()":
let uiButton = UIButton.buttonWithType(UIButtonType.System) as UIButton
uiButton.frame = CGRectMake(16, 116, 288, 30)
uiButton.setTitle("Second", forState: UIControlState.Normal);
uiButton.addTarget(self, action: "buttonActionFromCode:", forControlEvents: UIControlEvents.TouchUpInside)
self.view.addSubview(uiButton)
2- add the IBAction func:
@IBAction func buttonActionFromCode(sender:UIButton)
{
println("Button Action From Code")
}
answered Sep 4 '14 at 10:08
Alessandro Pirovano
1,9661821
1,9661821
As of Swift 1.2 downcasts can no longer be done with "as", they must be “forced failable” with "as!".
– TenaciousJay
May 1 '15 at 16:38
add a comment |
As of Swift 1.2 downcasts can no longer be done with "as", they must be “forced failable” with "as!".
– TenaciousJay
May 1 '15 at 16:38
As of Swift 1.2 downcasts can no longer be done with "as", they must be “forced failable” with "as!".
– TenaciousJay
May 1 '15 at 16:38
As of Swift 1.2 downcasts can no longer be done with "as", they must be “forced failable” with "as!".
– TenaciousJay
May 1 '15 at 16:38
add a comment |
up vote
3
down vote
let myFirstButton = UIButton()
myFirstButton.setTitle("Software Button", forState: .Normal)
myFirstButton.setTitleColor(UIColor.redColor(), forState: .Normal)
myFirstButton.frame = CGRectMake(100, 300, 150, 50)
myFirstButton.backgroundColor = UIColor.purpleColor()
myFirstButton.layer.cornerRadius = 14
myFirstButton.addTarget(self, action: "pressed:", forControlEvents: .TouchUpInside)
self.view.addSubview(myFirstButton)
myFirstButton.hidden=true
nameText.delegate = self
func pressed(sender: UIButton!) {
var alertView = UIAlertView()
alertView.addButtonWithTitle("Ok")
alertView.title = "title"
alertView.message = "message"
alertView.show();
}
add a comment |
up vote
3
down vote
let myFirstButton = UIButton()
myFirstButton.setTitle("Software Button", forState: .Normal)
myFirstButton.setTitleColor(UIColor.redColor(), forState: .Normal)
myFirstButton.frame = CGRectMake(100, 300, 150, 50)
myFirstButton.backgroundColor = UIColor.purpleColor()
myFirstButton.layer.cornerRadius = 14
myFirstButton.addTarget(self, action: "pressed:", forControlEvents: .TouchUpInside)
self.view.addSubview(myFirstButton)
myFirstButton.hidden=true
nameText.delegate = self
func pressed(sender: UIButton!) {
var alertView = UIAlertView()
alertView.addButtonWithTitle("Ok")
alertView.title = "title"
alertView.message = "message"
alertView.show();
}
add a comment |
up vote
3
down vote
up vote
3
down vote
let myFirstButton = UIButton()
myFirstButton.setTitle("Software Button", forState: .Normal)
myFirstButton.setTitleColor(UIColor.redColor(), forState: .Normal)
myFirstButton.frame = CGRectMake(100, 300, 150, 50)
myFirstButton.backgroundColor = UIColor.purpleColor()
myFirstButton.layer.cornerRadius = 14
myFirstButton.addTarget(self, action: "pressed:", forControlEvents: .TouchUpInside)
self.view.addSubview(myFirstButton)
myFirstButton.hidden=true
nameText.delegate = self
func pressed(sender: UIButton!) {
var alertView = UIAlertView()
alertView.addButtonWithTitle("Ok")
alertView.title = "title"
alertView.message = "message"
alertView.show();
}
let myFirstButton = UIButton()
myFirstButton.setTitle("Software Button", forState: .Normal)
myFirstButton.setTitleColor(UIColor.redColor(), forState: .Normal)
myFirstButton.frame = CGRectMake(100, 300, 150, 50)
myFirstButton.backgroundColor = UIColor.purpleColor()
myFirstButton.layer.cornerRadius = 14
myFirstButton.addTarget(self, action: "pressed:", forControlEvents: .TouchUpInside)
self.view.addSubview(myFirstButton)
myFirstButton.hidden=true
nameText.delegate = self
func pressed(sender: UIButton!) {
var alertView = UIAlertView()
alertView.addButtonWithTitle("Ok")
alertView.title = "title"
alertView.message = "message"
alertView.show();
}
answered Oct 29 '14 at 10:31
abdul sathar
1,54411429
1,54411429
add a comment |
add a comment |
up vote
3
down vote
Yeah in simulator. Some times it wont recognise the selector there is a bug it seems. Even i faced not for your code , then i just changed the action name (selector). It works
let buttonPuzzle:UIButton = UIButton(frame: CGRectMake(100, 400, 100, 50))
buttonPuzzle.backgroundColor = UIColor.greenColor()
buttonPuzzle.setTitle("Puzzle", forState: UIControlState.Normal)
buttonPuzzle.addTarget(self, action: "buttonAction:", forControlEvents: UIControlEvents.TouchUpInside)
buttonPuzzle.tag = 22;
self.view.addSubview(buttonPuzzle)
Selector Function is Here:
func buttonAction(sender:UIButton!)
{
var btnsendtag:UIButton = sender
if btnsendtag.tag == 22 {
//println("Button tapped tag 22")
}
}
Seems like I'm running into the same issue. I initially created the button a IBAction in the storyboard, but I get "unrecognized selector sent to instance", then I delete the IBAction created that way and tried using .addTarget, they both lead to the same error.
– RayInNoIL
Aug 30 '15 at 14:34
What worked for me was to delete all the IBOutlet and IBAction code in the .swift file and all the connections in InterfaceBuilder. Then re-creating everything.
– RayInNoIL
Aug 30 '15 at 16:42
add a comment |
up vote
3
down vote
Yeah in simulator. Some times it wont recognise the selector there is a bug it seems. Even i faced not for your code , then i just changed the action name (selector). It works
let buttonPuzzle:UIButton = UIButton(frame: CGRectMake(100, 400, 100, 50))
buttonPuzzle.backgroundColor = UIColor.greenColor()
buttonPuzzle.setTitle("Puzzle", forState: UIControlState.Normal)
buttonPuzzle.addTarget(self, action: "buttonAction:", forControlEvents: UIControlEvents.TouchUpInside)
buttonPuzzle.tag = 22;
self.view.addSubview(buttonPuzzle)
Selector Function is Here:
func buttonAction(sender:UIButton!)
{
var btnsendtag:UIButton = sender
if btnsendtag.tag == 22 {
//println("Button tapped tag 22")
}
}
Seems like I'm running into the same issue. I initially created the button a IBAction in the storyboard, but I get "unrecognized selector sent to instance", then I delete the IBAction created that way and tried using .addTarget, they both lead to the same error.
– RayInNoIL
Aug 30 '15 at 14:34
What worked for me was to delete all the IBOutlet and IBAction code in the .swift file and all the connections in InterfaceBuilder. Then re-creating everything.
– RayInNoIL
Aug 30 '15 at 16:42
add a comment |
up vote
3
down vote
up vote
3
down vote
Yeah in simulator. Some times it wont recognise the selector there is a bug it seems. Even i faced not for your code , then i just changed the action name (selector). It works
let buttonPuzzle:UIButton = UIButton(frame: CGRectMake(100, 400, 100, 50))
buttonPuzzle.backgroundColor = UIColor.greenColor()
buttonPuzzle.setTitle("Puzzle", forState: UIControlState.Normal)
buttonPuzzle.addTarget(self, action: "buttonAction:", forControlEvents: UIControlEvents.TouchUpInside)
buttonPuzzle.tag = 22;
self.view.addSubview(buttonPuzzle)
Selector Function is Here:
func buttonAction(sender:UIButton!)
{
var btnsendtag:UIButton = sender
if btnsendtag.tag == 22 {
//println("Button tapped tag 22")
}
}
Yeah in simulator. Some times it wont recognise the selector there is a bug it seems. Even i faced not for your code , then i just changed the action name (selector). It works
let buttonPuzzle:UIButton = UIButton(frame: CGRectMake(100, 400, 100, 50))
buttonPuzzle.backgroundColor = UIColor.greenColor()
buttonPuzzle.setTitle("Puzzle", forState: UIControlState.Normal)
buttonPuzzle.addTarget(self, action: "buttonAction:", forControlEvents: UIControlEvents.TouchUpInside)
buttonPuzzle.tag = 22;
self.view.addSubview(buttonPuzzle)
Selector Function is Here:
func buttonAction(sender:UIButton!)
{
var btnsendtag:UIButton = sender
if btnsendtag.tag == 22 {
//println("Button tapped tag 22")
}
}
edited Apr 1 '15 at 4:44
Dharmesh Kheni
47.9k23120146
47.9k23120146
answered Jun 23 '14 at 10:48
user1671097
Seems like I'm running into the same issue. I initially created the button a IBAction in the storyboard, but I get "unrecognized selector sent to instance", then I delete the IBAction created that way and tried using .addTarget, they both lead to the same error.
– RayInNoIL
Aug 30 '15 at 14:34
What worked for me was to delete all the IBOutlet and IBAction code in the .swift file and all the connections in InterfaceBuilder. Then re-creating everything.
– RayInNoIL
Aug 30 '15 at 16:42
add a comment |
Seems like I'm running into the same issue. I initially created the button a IBAction in the storyboard, but I get "unrecognized selector sent to instance", then I delete the IBAction created that way and tried using .addTarget, they both lead to the same error.
– RayInNoIL
Aug 30 '15 at 14:34
What worked for me was to delete all the IBOutlet and IBAction code in the .swift file and all the connections in InterfaceBuilder. Then re-creating everything.
– RayInNoIL
Aug 30 '15 at 16:42
Seems like I'm running into the same issue. I initially created the button a IBAction in the storyboard, but I get "unrecognized selector sent to instance", then I delete the IBAction created that way and tried using .addTarget, they both lead to the same error.
– RayInNoIL
Aug 30 '15 at 14:34
Seems like I'm running into the same issue. I initially created the button a IBAction in the storyboard, but I get "unrecognized selector sent to instance", then I delete the IBAction created that way and tried using .addTarget, they both lead to the same error.
– RayInNoIL
Aug 30 '15 at 14:34
What worked for me was to delete all the IBOutlet and IBAction code in the .swift file and all the connections in InterfaceBuilder. Then re-creating everything.
– RayInNoIL
Aug 30 '15 at 16:42
What worked for me was to delete all the IBOutlet and IBAction code in the .swift file and all the connections in InterfaceBuilder. Then re-creating everything.
– RayInNoIL
Aug 30 '15 at 16:42
add a comment |
up vote
1
down vote
This works for me very well, #DynamicButtonEvent #IOS #Swift #Xcode
func setupButtonMap(){
let mapButton = UIButton(type: .system)
mapButton.setImage(#imageLiteral(resourceName: "CreateTrip").withRenderingMode(.alwaysOriginal), for: .normal)
mapButton.frame = CGRect(x: 0, y: 0, width: 34, height: 34)
mapButton.contentMode = .scaleAspectFit
mapButton.backgroundColor = UIColor.clear
mapButton.addTarget(self, action: #selector(ViewController.btnOpenMap(_:)), for: .touchUpInside)
navigationItem.leftBarButtonItem = UIBarButtonItem(customView: mapButton)
}
@IBAction func btnOpenMap(_ sender: Any?) {
print("Successful")
}
add a comment |
up vote
1
down vote
This works for me very well, #DynamicButtonEvent #IOS #Swift #Xcode
func setupButtonMap(){
let mapButton = UIButton(type: .system)
mapButton.setImage(#imageLiteral(resourceName: "CreateTrip").withRenderingMode(.alwaysOriginal), for: .normal)
mapButton.frame = CGRect(x: 0, y: 0, width: 34, height: 34)
mapButton.contentMode = .scaleAspectFit
mapButton.backgroundColor = UIColor.clear
mapButton.addTarget(self, action: #selector(ViewController.btnOpenMap(_:)), for: .touchUpInside)
navigationItem.leftBarButtonItem = UIBarButtonItem(customView: mapButton)
}
@IBAction func btnOpenMap(_ sender: Any?) {
print("Successful")
}
add a comment |
up vote
1
down vote
up vote
1
down vote
This works for me very well, #DynamicButtonEvent #IOS #Swift #Xcode
func setupButtonMap(){
let mapButton = UIButton(type: .system)
mapButton.setImage(#imageLiteral(resourceName: "CreateTrip").withRenderingMode(.alwaysOriginal), for: .normal)
mapButton.frame = CGRect(x: 0, y: 0, width: 34, height: 34)
mapButton.contentMode = .scaleAspectFit
mapButton.backgroundColor = UIColor.clear
mapButton.addTarget(self, action: #selector(ViewController.btnOpenMap(_:)), for: .touchUpInside)
navigationItem.leftBarButtonItem = UIBarButtonItem(customView: mapButton)
}
@IBAction func btnOpenMap(_ sender: Any?) {
print("Successful")
}
This works for me very well, #DynamicButtonEvent #IOS #Swift #Xcode
func setupButtonMap(){
let mapButton = UIButton(type: .system)
mapButton.setImage(#imageLiteral(resourceName: "CreateTrip").withRenderingMode(.alwaysOriginal), for: .normal)
mapButton.frame = CGRect(x: 0, y: 0, width: 34, height: 34)
mapButton.contentMode = .scaleAspectFit
mapButton.backgroundColor = UIColor.clear
mapButton.addTarget(self, action: #selector(ViewController.btnOpenMap(_:)), for: .touchUpInside)
navigationItem.leftBarButtonItem = UIBarButtonItem(customView: mapButton)
}
@IBAction func btnOpenMap(_ sender: Any?) {
print("Successful")
}
answered May 29 at 16:07
Lex
214
214
add a comment |
add a comment |
up vote
0
down vote
Swift: Ui Button create programmatically
let myButton = UIButton()
myButton.titleLabel!.frame = CGRectMake(15, 54, 300, 500)
myButton.titleLabel!.text = "Button Label"
myButton.titleLabel!.textColor = UIColor.redColor()
myButton.titleLabel!.textAlignment = .Center
self.view.addSubview(myButton)
add a comment |
up vote
0
down vote
Swift: Ui Button create programmatically
let myButton = UIButton()
myButton.titleLabel!.frame = CGRectMake(15, 54, 300, 500)
myButton.titleLabel!.text = "Button Label"
myButton.titleLabel!.textColor = UIColor.redColor()
myButton.titleLabel!.textAlignment = .Center
self.view.addSubview(myButton)
add a comment |
up vote
0
down vote
up vote
0
down vote
Swift: Ui Button create programmatically
let myButton = UIButton()
myButton.titleLabel!.frame = CGRectMake(15, 54, 300, 500)
myButton.titleLabel!.text = "Button Label"
myButton.titleLabel!.textColor = UIColor.redColor()
myButton.titleLabel!.textAlignment = .Center
self.view.addSubview(myButton)
Swift: Ui Button create programmatically
let myButton = UIButton()
myButton.titleLabel!.frame = CGRectMake(15, 54, 300, 500)
myButton.titleLabel!.text = "Button Label"
myButton.titleLabel!.textColor = UIColor.redColor()
myButton.titleLabel!.textAlignment = .Center
self.view.addSubview(myButton)
edited Apr 23 '15 at 7:38
answered Apr 23 '15 at 7:31
Shanmugasundharam selvadurai
1,5771627
1,5771627
add a comment |
add a comment |
up vote
0
down vote
Uilabel code
var label: UILabel = UILabel()
label.frame = CGRectMake(50, 50, 200, 21)
label.backgroundColor = UIColor.blackColor()
label.textColor = UIColor.whiteColor()
label.textAlignment = NSTextAlignment.Center
label.text = "test label"
self.view.addSubview(label)
2
It is always advised to add some explanation to your code
– Bowdzone
May 26 '15 at 10:30
add a comment |
up vote
0
down vote
Uilabel code
var label: UILabel = UILabel()
label.frame = CGRectMake(50, 50, 200, 21)
label.backgroundColor = UIColor.blackColor()
label.textColor = UIColor.whiteColor()
label.textAlignment = NSTextAlignment.Center
label.text = "test label"
self.view.addSubview(label)
2
It is always advised to add some explanation to your code
– Bowdzone
May 26 '15 at 10:30
add a comment |
up vote
0
down vote
up vote
0
down vote
Uilabel code
var label: UILabel = UILabel()
label.frame = CGRectMake(50, 50, 200, 21)
label.backgroundColor = UIColor.blackColor()
label.textColor = UIColor.whiteColor()
label.textAlignment = NSTextAlignment.Center
label.text = "test label"
self.view.addSubview(label)
Uilabel code
var label: UILabel = UILabel()
label.frame = CGRectMake(50, 50, 200, 21)
label.backgroundColor = UIColor.blackColor()
label.textColor = UIColor.whiteColor()
label.textAlignment = NSTextAlignment.Center
label.text = "test label"
self.view.addSubview(label)
answered May 26 '15 at 10:00
varun
1
1
2
It is always advised to add some explanation to your code
– Bowdzone
May 26 '15 at 10:30
add a comment |
2
It is always advised to add some explanation to your code
– Bowdzone
May 26 '15 at 10:30
2
2
It is always advised to add some explanation to your code
– Bowdzone
May 26 '15 at 10:30
It is always advised to add some explanation to your code
– Bowdzone
May 26 '15 at 10:30
add a comment |
up vote
0
down vote
// UILabel:
let label = UILabel()
label.frame = CGRectMake(35, 100, 250, 30)
label.textColor = UIColor.blackColor()
label.textAlignment = NSTextAlignment.Center
label.text = "Hello World"
self.view.addSubview(label)
// UIButton:
let btn: UIButton = UIButton(type: UIButtonType.Custom) as UIButton
btn.frame = CGRectMake(130, 70, 60, 20)
btn.setTitle("Click", forState: UIControlState.Normal)
btn.setTitleColor(UIColor.blackColor(), forState: .Normal)
btn.addTarget(self, action:Selector("clickAction"), forControlEvents: UIControlEvents.TouchUpInside)
view.addSubview(btn)
// Button Action:
@IBAction func clickAction(sender:AnyObject)
{
print("Click Action")
}
add a comment |
up vote
0
down vote
// UILabel:
let label = UILabel()
label.frame = CGRectMake(35, 100, 250, 30)
label.textColor = UIColor.blackColor()
label.textAlignment = NSTextAlignment.Center
label.text = "Hello World"
self.view.addSubview(label)
// UIButton:
let btn: UIButton = UIButton(type: UIButtonType.Custom) as UIButton
btn.frame = CGRectMake(130, 70, 60, 20)
btn.setTitle("Click", forState: UIControlState.Normal)
btn.setTitleColor(UIColor.blackColor(), forState: .Normal)
btn.addTarget(self, action:Selector("clickAction"), forControlEvents: UIControlEvents.TouchUpInside)
view.addSubview(btn)
// Button Action:
@IBAction func clickAction(sender:AnyObject)
{
print("Click Action")
}
add a comment |
up vote
0
down vote
up vote
0
down vote
// UILabel:
let label = UILabel()
label.frame = CGRectMake(35, 100, 250, 30)
label.textColor = UIColor.blackColor()
label.textAlignment = NSTextAlignment.Center
label.text = "Hello World"
self.view.addSubview(label)
// UIButton:
let btn: UIButton = UIButton(type: UIButtonType.Custom) as UIButton
btn.frame = CGRectMake(130, 70, 60, 20)
btn.setTitle("Click", forState: UIControlState.Normal)
btn.setTitleColor(UIColor.blackColor(), forState: .Normal)
btn.addTarget(self, action:Selector("clickAction"), forControlEvents: UIControlEvents.TouchUpInside)
view.addSubview(btn)
// Button Action:
@IBAction func clickAction(sender:AnyObject)
{
print("Click Action")
}
// UILabel:
let label = UILabel()
label.frame = CGRectMake(35, 100, 250, 30)
label.textColor = UIColor.blackColor()
label.textAlignment = NSTextAlignment.Center
label.text = "Hello World"
self.view.addSubview(label)
// UIButton:
let btn: UIButton = UIButton(type: UIButtonType.Custom) as UIButton
btn.frame = CGRectMake(130, 70, 60, 20)
btn.setTitle("Click", forState: UIControlState.Normal)
btn.setTitleColor(UIColor.blackColor(), forState: .Normal)
btn.addTarget(self, action:Selector("clickAction"), forControlEvents: UIControlEvents.TouchUpInside)
view.addSubview(btn)
// Button Action:
@IBAction func clickAction(sender:AnyObject)
{
print("Click Action")
}
answered Oct 3 '16 at 10:38
The King
92
92
add a comment |
add a comment |
up vote
0
down vote
Step 1: Make a new project
Step 2: in ViewController.swift
import UIKit
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
// CODE
let btn = UIButton(type: UIButtonType.System) as UIButton
btn.backgroundColor = UIColor.blueColor()
btn.setTitle("CALL TPT AGENT", forState: UIControlState.Normal)
btn.frame = CGRectMake(100, 100, 200, 100)
btn.addTarget(self, action: "clickMe:", forControlEvents: UIControlEvents.TouchUpInside)
self.view.addSubview(btn)
}
func clickMe(sender:UIButton!) {
print("CALL")
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
add a comment |
up vote
0
down vote
Step 1: Make a new project
Step 2: in ViewController.swift
import UIKit
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
// CODE
let btn = UIButton(type: UIButtonType.System) as UIButton
btn.backgroundColor = UIColor.blueColor()
btn.setTitle("CALL TPT AGENT", forState: UIControlState.Normal)
btn.frame = CGRectMake(100, 100, 200, 100)
btn.addTarget(self, action: "clickMe:", forControlEvents: UIControlEvents.TouchUpInside)
self.view.addSubview(btn)
}
func clickMe(sender:UIButton!) {
print("CALL")
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
add a comment |
up vote
0
down vote
up vote
0
down vote
Step 1: Make a new project
Step 2: in ViewController.swift
import UIKit
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
// CODE
let btn = UIButton(type: UIButtonType.System) as UIButton
btn.backgroundColor = UIColor.blueColor()
btn.setTitle("CALL TPT AGENT", forState: UIControlState.Normal)
btn.frame = CGRectMake(100, 100, 200, 100)
btn.addTarget(self, action: "clickMe:", forControlEvents: UIControlEvents.TouchUpInside)
self.view.addSubview(btn)
}
func clickMe(sender:UIButton!) {
print("CALL")
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
Step 1: Make a new project
Step 2: in ViewController.swift
import UIKit
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
// CODE
let btn = UIButton(type: UIButtonType.System) as UIButton
btn.backgroundColor = UIColor.blueColor()
btn.setTitle("CALL TPT AGENT", forState: UIControlState.Normal)
btn.frame = CGRectMake(100, 100, 200, 100)
btn.addTarget(self, action: "clickMe:", forControlEvents: UIControlEvents.TouchUpInside)
self.view.addSubview(btn)
}
func clickMe(sender:UIButton!) {
print("CALL")
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
answered Oct 14 '16 at 11:18
YumYumYum
9,27637159296
9,27637159296
add a comment |
add a comment |
up vote
0
down vote
func viewDidLoad(){
saveActionButton = UIButton(frame: CGRect(x: self.view.frame.size.width - 60, y: 0, width: 50, height: 50))
self.saveActionButton.backgroundColor = UIColor(red: 76/255, green: 217/255, blue: 100/255, alpha: 0.7)
saveActionButton.addTarget(self, action: #selector(doneAction), for: .touchUpInside)
self.saveActionButton.setTitle("Done", for: .normal)
self.saveActionButton.layer.cornerRadius = self.saveActionButton.frame.size.width / 2
self.saveActionButton.layer.borderColor = UIColor.darkGray.cgColor
self.saveActionButton.layer.borderWidth = 1
self.saveActionButton.center.y = self.view.frame.size.height - 80
self.view.addSubview(saveActionButton)
}
func doneAction(){
print("Write your own logic")
}
add a comment |
up vote
0
down vote
func viewDidLoad(){
saveActionButton = UIButton(frame: CGRect(x: self.view.frame.size.width - 60, y: 0, width: 50, height: 50))
self.saveActionButton.backgroundColor = UIColor(red: 76/255, green: 217/255, blue: 100/255, alpha: 0.7)
saveActionButton.addTarget(self, action: #selector(doneAction), for: .touchUpInside)
self.saveActionButton.setTitle("Done", for: .normal)
self.saveActionButton.layer.cornerRadius = self.saveActionButton.frame.size.width / 2
self.saveActionButton.layer.borderColor = UIColor.darkGray.cgColor
self.saveActionButton.layer.borderWidth = 1
self.saveActionButton.center.y = self.view.frame.size.height - 80
self.view.addSubview(saveActionButton)
}
func doneAction(){
print("Write your own logic")
}
add a comment |
up vote
0
down vote
up vote
0
down vote
func viewDidLoad(){
saveActionButton = UIButton(frame: CGRect(x: self.view.frame.size.width - 60, y: 0, width: 50, height: 50))
self.saveActionButton.backgroundColor = UIColor(red: 76/255, green: 217/255, blue: 100/255, alpha: 0.7)
saveActionButton.addTarget(self, action: #selector(doneAction), for: .touchUpInside)
self.saveActionButton.setTitle("Done", for: .normal)
self.saveActionButton.layer.cornerRadius = self.saveActionButton.frame.size.width / 2
self.saveActionButton.layer.borderColor = UIColor.darkGray.cgColor
self.saveActionButton.layer.borderWidth = 1
self.saveActionButton.center.y = self.view.frame.size.height - 80
self.view.addSubview(saveActionButton)
}
func doneAction(){
print("Write your own logic")
}
func viewDidLoad(){
saveActionButton = UIButton(frame: CGRect(x: self.view.frame.size.width - 60, y: 0, width: 50, height: 50))
self.saveActionButton.backgroundColor = UIColor(red: 76/255, green: 217/255, blue: 100/255, alpha: 0.7)
saveActionButton.addTarget(self, action: #selector(doneAction), for: .touchUpInside)
self.saveActionButton.setTitle("Done", for: .normal)
self.saveActionButton.layer.cornerRadius = self.saveActionButton.frame.size.width / 2
self.saveActionButton.layer.borderColor = UIColor.darkGray.cgColor
self.saveActionButton.layer.borderWidth = 1
self.saveActionButton.center.y = self.view.frame.size.height - 80
self.view.addSubview(saveActionButton)
}
func doneAction(){
print("Write your own logic")
}
edited Aug 17 '17 at 6:03
answered Aug 17 '17 at 5:55
Sai kumar Reddy
56739
56739
add a comment |
add a comment |
up vote
-1
down vote
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
var imageView = UIImageView(frame: CGRectMake(100, 150, 150, 150));
var image = UIImage(named: "BattleMapSplashScreen.png");
imageView.image = image;
self.view.addSubview(imageView);
}
add a comment |
up vote
-1
down vote
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
var imageView = UIImageView(frame: CGRectMake(100, 150, 150, 150));
var image = UIImage(named: "BattleMapSplashScreen.png");
imageView.image = image;
self.view.addSubview(imageView);
}
add a comment |
up vote
-1
down vote
up vote
-1
down vote
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
var imageView = UIImageView(frame: CGRectMake(100, 150, 150, 150));
var image = UIImage(named: "BattleMapSplashScreen.png");
imageView.image = image;
self.view.addSubview(imageView);
}
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
var imageView = UIImageView(frame: CGRectMake(100, 150, 150, 150));
var image = UIImage(named: "BattleMapSplashScreen.png");
imageView.image = image;
self.view.addSubview(imageView);
}
edited Apr 1 '15 at 4:44
Dharmesh Kheni
47.9k23120146
47.9k23120146
answered Aug 19 '14 at 16:24
Durgesh
11
11
add a comment |
add a comment |
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