Making a cube with images as sides in Three.js











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I have tried quite a bit of stuff but have not found anything online. When I run my program I get this error: XMLHttpRequest cannot load file:///C:/Users/winst/Documents/Programming%20Projects/Miner/textures/Dirt.jpg. Cross origin requests are only supported for protocol schemes: http, data, chrome, chrome-extension, https.



The file is a simple picture I made that looks kinda like dirt.



Here is the part of my code that is doing it:



// load texture
var textureLoader = new THREE.TextureLoader();

var texture0 = textureLoader.load( 'textures/Dirt.jpg' );
var texture1 = textureLoader.load( 'textures/Dirt.jpg' );
var texture2 = textureLoader.load( 'textures/Dirt.jpg' );
var texture3 = textureLoader.load( 'textures/Dirt.jpg' );
var texture4 = textureLoader.load( 'textures/Dirt.jpg' );
var texture5 = textureLoader.load( 'textures/Dirt.jpg' );

var materials = [
new THREE.MeshBasicMaterial( { map: texture0 } ),
new THREE.MeshBasicMaterial( { map: texture1 } ),
new THREE.MeshBasicMaterial( { map: texture2 } ),
new THREE.MeshBasicMaterial( { map: texture3 } ),
new THREE.MeshBasicMaterial( { map: texture4 } ),
new THREE.MeshBasicMaterial( { map: texture5 } )
];
var material = new THREE.MeshFaceMaterial( materials );

// Combine everything together
var mesh = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( { material } ));


The rest of the code ran perfectly well with simply doing colored cubes instead of images on the sides. I found most the code above from another Stack Overflow question but mine still dosen't work.



Please help me. :)










share|improve this question
























  • Like this one? threejs.org/examples/?q=cube#webgl_geometry_cube
    – Randy Casburn
    Nov 22 at 1:32










  • Yes! like that one. (except maybe different images on each side) I have tried to do that but when I replace their img with mine it dosen't work.
    – Wrogrsin
    Nov 22 at 1:37










  • Great! Can you compare and identify the differences between the two? That will help to isolate the issue.
    – Randy Casburn
    Nov 22 at 1:41










  • the only difference is the images.
    – Wrogrsin
    Nov 22 at 1:41






  • 1




    Well, I should welcome you to stack overflow. But I have to tell you that you must take care to help yourself first. Otherwise you will get a bunch of blow back. For instance, I don't see a call to this method new THREE.MeshFaceMaterial( materials ); in the example code at all. Additionally, the call to this method new THREE.MeshBasicMaterial() is done differently. So, there really are some differences, but you didn't even take the time to discover them. Hum... Next you should read about a Minimal, Complete, and Verifiable Example
    – Randy Casburn
    Nov 22 at 1:51

















up vote
0
down vote

favorite












I have tried quite a bit of stuff but have not found anything online. When I run my program I get this error: XMLHttpRequest cannot load file:///C:/Users/winst/Documents/Programming%20Projects/Miner/textures/Dirt.jpg. Cross origin requests are only supported for protocol schemes: http, data, chrome, chrome-extension, https.



The file is a simple picture I made that looks kinda like dirt.



Here is the part of my code that is doing it:



// load texture
var textureLoader = new THREE.TextureLoader();

var texture0 = textureLoader.load( 'textures/Dirt.jpg' );
var texture1 = textureLoader.load( 'textures/Dirt.jpg' );
var texture2 = textureLoader.load( 'textures/Dirt.jpg' );
var texture3 = textureLoader.load( 'textures/Dirt.jpg' );
var texture4 = textureLoader.load( 'textures/Dirt.jpg' );
var texture5 = textureLoader.load( 'textures/Dirt.jpg' );

var materials = [
new THREE.MeshBasicMaterial( { map: texture0 } ),
new THREE.MeshBasicMaterial( { map: texture1 } ),
new THREE.MeshBasicMaterial( { map: texture2 } ),
new THREE.MeshBasicMaterial( { map: texture3 } ),
new THREE.MeshBasicMaterial( { map: texture4 } ),
new THREE.MeshBasicMaterial( { map: texture5 } )
];
var material = new THREE.MeshFaceMaterial( materials );

// Combine everything together
var mesh = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( { material } ));


The rest of the code ran perfectly well with simply doing colored cubes instead of images on the sides. I found most the code above from another Stack Overflow question but mine still dosen't work.



Please help me. :)










share|improve this question
























  • Like this one? threejs.org/examples/?q=cube#webgl_geometry_cube
    – Randy Casburn
    Nov 22 at 1:32










  • Yes! like that one. (except maybe different images on each side) I have tried to do that but when I replace their img with mine it dosen't work.
    – Wrogrsin
    Nov 22 at 1:37










  • Great! Can you compare and identify the differences between the two? That will help to isolate the issue.
    – Randy Casburn
    Nov 22 at 1:41










  • the only difference is the images.
    – Wrogrsin
    Nov 22 at 1:41






  • 1




    Well, I should welcome you to stack overflow. But I have to tell you that you must take care to help yourself first. Otherwise you will get a bunch of blow back. For instance, I don't see a call to this method new THREE.MeshFaceMaterial( materials ); in the example code at all. Additionally, the call to this method new THREE.MeshBasicMaterial() is done differently. So, there really are some differences, but you didn't even take the time to discover them. Hum... Next you should read about a Minimal, Complete, and Verifiable Example
    – Randy Casburn
    Nov 22 at 1:51















up vote
0
down vote

favorite









up vote
0
down vote

favorite











I have tried quite a bit of stuff but have not found anything online. When I run my program I get this error: XMLHttpRequest cannot load file:///C:/Users/winst/Documents/Programming%20Projects/Miner/textures/Dirt.jpg. Cross origin requests are only supported for protocol schemes: http, data, chrome, chrome-extension, https.



The file is a simple picture I made that looks kinda like dirt.



Here is the part of my code that is doing it:



// load texture
var textureLoader = new THREE.TextureLoader();

var texture0 = textureLoader.load( 'textures/Dirt.jpg' );
var texture1 = textureLoader.load( 'textures/Dirt.jpg' );
var texture2 = textureLoader.load( 'textures/Dirt.jpg' );
var texture3 = textureLoader.load( 'textures/Dirt.jpg' );
var texture4 = textureLoader.load( 'textures/Dirt.jpg' );
var texture5 = textureLoader.load( 'textures/Dirt.jpg' );

var materials = [
new THREE.MeshBasicMaterial( { map: texture0 } ),
new THREE.MeshBasicMaterial( { map: texture1 } ),
new THREE.MeshBasicMaterial( { map: texture2 } ),
new THREE.MeshBasicMaterial( { map: texture3 } ),
new THREE.MeshBasicMaterial( { map: texture4 } ),
new THREE.MeshBasicMaterial( { map: texture5 } )
];
var material = new THREE.MeshFaceMaterial( materials );

// Combine everything together
var mesh = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( { material } ));


The rest of the code ran perfectly well with simply doing colored cubes instead of images on the sides. I found most the code above from another Stack Overflow question but mine still dosen't work.



Please help me. :)










share|improve this question















I have tried quite a bit of stuff but have not found anything online. When I run my program I get this error: XMLHttpRequest cannot load file:///C:/Users/winst/Documents/Programming%20Projects/Miner/textures/Dirt.jpg. Cross origin requests are only supported for protocol schemes: http, data, chrome, chrome-extension, https.



The file is a simple picture I made that looks kinda like dirt.



Here is the part of my code that is doing it:



// load texture
var textureLoader = new THREE.TextureLoader();

var texture0 = textureLoader.load( 'textures/Dirt.jpg' );
var texture1 = textureLoader.load( 'textures/Dirt.jpg' );
var texture2 = textureLoader.load( 'textures/Dirt.jpg' );
var texture3 = textureLoader.load( 'textures/Dirt.jpg' );
var texture4 = textureLoader.load( 'textures/Dirt.jpg' );
var texture5 = textureLoader.load( 'textures/Dirt.jpg' );

var materials = [
new THREE.MeshBasicMaterial( { map: texture0 } ),
new THREE.MeshBasicMaterial( { map: texture1 } ),
new THREE.MeshBasicMaterial( { map: texture2 } ),
new THREE.MeshBasicMaterial( { map: texture3 } ),
new THREE.MeshBasicMaterial( { map: texture4 } ),
new THREE.MeshBasicMaterial( { map: texture5 } )
];
var material = new THREE.MeshFaceMaterial( materials );

// Combine everything together
var mesh = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( { material } ));


The rest of the code ran perfectly well with simply doing colored cubes instead of images on the sides. I found most the code above from another Stack Overflow question but mine still dosen't work.



Please help me. :)







javascript three.js 3d






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share|improve this question













share|improve this question




share|improve this question








edited Nov 22 at 18:45









Rabbid76

30.8k112842




30.8k112842










asked Nov 22 at 1:28









Wrogrsin

14




14












  • Like this one? threejs.org/examples/?q=cube#webgl_geometry_cube
    – Randy Casburn
    Nov 22 at 1:32










  • Yes! like that one. (except maybe different images on each side) I have tried to do that but when I replace their img with mine it dosen't work.
    – Wrogrsin
    Nov 22 at 1:37










  • Great! Can you compare and identify the differences between the two? That will help to isolate the issue.
    – Randy Casburn
    Nov 22 at 1:41










  • the only difference is the images.
    – Wrogrsin
    Nov 22 at 1:41






  • 1




    Well, I should welcome you to stack overflow. But I have to tell you that you must take care to help yourself first. Otherwise you will get a bunch of blow back. For instance, I don't see a call to this method new THREE.MeshFaceMaterial( materials ); in the example code at all. Additionally, the call to this method new THREE.MeshBasicMaterial() is done differently. So, there really are some differences, but you didn't even take the time to discover them. Hum... Next you should read about a Minimal, Complete, and Verifiable Example
    – Randy Casburn
    Nov 22 at 1:51




















  • Like this one? threejs.org/examples/?q=cube#webgl_geometry_cube
    – Randy Casburn
    Nov 22 at 1:32










  • Yes! like that one. (except maybe different images on each side) I have tried to do that but when I replace their img with mine it dosen't work.
    – Wrogrsin
    Nov 22 at 1:37










  • Great! Can you compare and identify the differences between the two? That will help to isolate the issue.
    – Randy Casburn
    Nov 22 at 1:41










  • the only difference is the images.
    – Wrogrsin
    Nov 22 at 1:41






  • 1




    Well, I should welcome you to stack overflow. But I have to tell you that you must take care to help yourself first. Otherwise you will get a bunch of blow back. For instance, I don't see a call to this method new THREE.MeshFaceMaterial( materials ); in the example code at all. Additionally, the call to this method new THREE.MeshBasicMaterial() is done differently. So, there really are some differences, but you didn't even take the time to discover them. Hum... Next you should read about a Minimal, Complete, and Verifiable Example
    – Randy Casburn
    Nov 22 at 1:51


















Like this one? threejs.org/examples/?q=cube#webgl_geometry_cube
– Randy Casburn
Nov 22 at 1:32




Like this one? threejs.org/examples/?q=cube#webgl_geometry_cube
– Randy Casburn
Nov 22 at 1:32












Yes! like that one. (except maybe different images on each side) I have tried to do that but when I replace their img with mine it dosen't work.
– Wrogrsin
Nov 22 at 1:37




Yes! like that one. (except maybe different images on each side) I have tried to do that but when I replace their img with mine it dosen't work.
– Wrogrsin
Nov 22 at 1:37












Great! Can you compare and identify the differences between the two? That will help to isolate the issue.
– Randy Casburn
Nov 22 at 1:41




Great! Can you compare and identify the differences between the two? That will help to isolate the issue.
– Randy Casburn
Nov 22 at 1:41












the only difference is the images.
– Wrogrsin
Nov 22 at 1:41




the only difference is the images.
– Wrogrsin
Nov 22 at 1:41




1




1




Well, I should welcome you to stack overflow. But I have to tell you that you must take care to help yourself first. Otherwise you will get a bunch of blow back. For instance, I don't see a call to this method new THREE.MeshFaceMaterial( materials ); in the example code at all. Additionally, the call to this method new THREE.MeshBasicMaterial() is done differently. So, there really are some differences, but you didn't even take the time to discover them. Hum... Next you should read about a Minimal, Complete, and Verifiable Example
– Randy Casburn
Nov 22 at 1:51






Well, I should welcome you to stack overflow. But I have to tell you that you must take care to help yourself first. Otherwise you will get a bunch of blow back. For instance, I don't see a call to this method new THREE.MeshFaceMaterial( materials ); in the example code at all. Additionally, the call to this method new THREE.MeshBasicMaterial() is done differently. So, there really are some differences, but you didn't even take the time to discover them. Hum... Next you should read about a Minimal, Complete, and Verifiable Example
– Randy Casburn
Nov 22 at 1:51



















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