More efficient choice comparison for Rock Paper Scissors
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9
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This is an ongoing school project that I would like to improve. The point is to make the code as efficient (or short) as possible. I would like to reduce it by finding an alternative to all the else ifs when comparing the computer's choice with the user's choice.
Here is the code:
let weapons = ["Rock", "Paper", "Scissors"];
let random = Math.floor(Math.random()*3);
let chosenOne = weapons[random];
let rps = prompt("Welcome to Rock, Paper, Scissors. Would you like to play?"
+ 'n' + "If you do, enter number 1." + 'n' + "If you don't, enter number
2.");
if (rps === "1") {
alert("Remember:" + 'n' + " - Rock beats the scissors" + 'n' + " -
Paper beats the rock" + 'n' + " - The scissors cut the paper");
let weapon = prompt("Make your choice:" + 'n' + "Rock, Paper, Scissors");
weapon = weapon.charAt(0).toUpperCase() + weapon.slice(1).toLowerCase();
alert("You chose: " + weapon + 'n' + "The computer chose: " +
chosenOne);
if (weapon === chosenOne) {
alert("It's a tie! Try again to win!");
} else if (weapon === "Rock" && chosenOne === "Paper") {
alert("You lost! Paper beats the rock.");
} else if (weapon === "Paper" && chosenOne === "Scissors") {
alert("You lost! The scissors cut the paper.");
} else if (weapon === "Scissors" && chosenOne === "Rock") {
alert("You lost! The rock beats the scissors.");
} else if (weapon === "Scissors" && chosenOne === "Paper") {
alert("You won! Scissors cut the paper.");
} else if (weapon === "Paper" && chosenOne === "Rock") {
alert("You won! Paper beats the rock.");
} else if (weapon === "Rock" && chosenOne === "Scissors") {
alert("You won! The rock beats the scissors.");
}
} else if (rps === "2") {
alert("Thanks for visiting! See you later.");
} else if (rps !== "1" || rps !== "2") {
alert("Invalid option. Closing game.");
}
I have thought about using switch statements, but since we are still beginners, I haven't grasped the subject fully. Any help is appreciated.
javascript
add a comment |
up vote
9
down vote
favorite
This is an ongoing school project that I would like to improve. The point is to make the code as efficient (or short) as possible. I would like to reduce it by finding an alternative to all the else ifs when comparing the computer's choice with the user's choice.
Here is the code:
let weapons = ["Rock", "Paper", "Scissors"];
let random = Math.floor(Math.random()*3);
let chosenOne = weapons[random];
let rps = prompt("Welcome to Rock, Paper, Scissors. Would you like to play?"
+ 'n' + "If you do, enter number 1." + 'n' + "If you don't, enter number
2.");
if (rps === "1") {
alert("Remember:" + 'n' + " - Rock beats the scissors" + 'n' + " -
Paper beats the rock" + 'n' + " - The scissors cut the paper");
let weapon = prompt("Make your choice:" + 'n' + "Rock, Paper, Scissors");
weapon = weapon.charAt(0).toUpperCase() + weapon.slice(1).toLowerCase();
alert("You chose: " + weapon + 'n' + "The computer chose: " +
chosenOne);
if (weapon === chosenOne) {
alert("It's a tie! Try again to win!");
} else if (weapon === "Rock" && chosenOne === "Paper") {
alert("You lost! Paper beats the rock.");
} else if (weapon === "Paper" && chosenOne === "Scissors") {
alert("You lost! The scissors cut the paper.");
} else if (weapon === "Scissors" && chosenOne === "Rock") {
alert("You lost! The rock beats the scissors.");
} else if (weapon === "Scissors" && chosenOne === "Paper") {
alert("You won! Scissors cut the paper.");
} else if (weapon === "Paper" && chosenOne === "Rock") {
alert("You won! Paper beats the rock.");
} else if (weapon === "Rock" && chosenOne === "Scissors") {
alert("You won! The rock beats the scissors.");
}
} else if (rps === "2") {
alert("Thanks for visiting! See you later.");
} else if (rps !== "1" || rps !== "2") {
alert("Invalid option. Closing game.");
}
I have thought about using switch statements, but since we are still beginners, I haven't grasped the subject fully. Any help is appreciated.
javascript
add a comment |
up vote
9
down vote
favorite
up vote
9
down vote
favorite
This is an ongoing school project that I would like to improve. The point is to make the code as efficient (or short) as possible. I would like to reduce it by finding an alternative to all the else ifs when comparing the computer's choice with the user's choice.
Here is the code:
let weapons = ["Rock", "Paper", "Scissors"];
let random = Math.floor(Math.random()*3);
let chosenOne = weapons[random];
let rps = prompt("Welcome to Rock, Paper, Scissors. Would you like to play?"
+ 'n' + "If you do, enter number 1." + 'n' + "If you don't, enter number
2.");
if (rps === "1") {
alert("Remember:" + 'n' + " - Rock beats the scissors" + 'n' + " -
Paper beats the rock" + 'n' + " - The scissors cut the paper");
let weapon = prompt("Make your choice:" + 'n' + "Rock, Paper, Scissors");
weapon = weapon.charAt(0).toUpperCase() + weapon.slice(1).toLowerCase();
alert("You chose: " + weapon + 'n' + "The computer chose: " +
chosenOne);
if (weapon === chosenOne) {
alert("It's a tie! Try again to win!");
} else if (weapon === "Rock" && chosenOne === "Paper") {
alert("You lost! Paper beats the rock.");
} else if (weapon === "Paper" && chosenOne === "Scissors") {
alert("You lost! The scissors cut the paper.");
} else if (weapon === "Scissors" && chosenOne === "Rock") {
alert("You lost! The rock beats the scissors.");
} else if (weapon === "Scissors" && chosenOne === "Paper") {
alert("You won! Scissors cut the paper.");
} else if (weapon === "Paper" && chosenOne === "Rock") {
alert("You won! Paper beats the rock.");
} else if (weapon === "Rock" && chosenOne === "Scissors") {
alert("You won! The rock beats the scissors.");
}
} else if (rps === "2") {
alert("Thanks for visiting! See you later.");
} else if (rps !== "1" || rps !== "2") {
alert("Invalid option. Closing game.");
}
I have thought about using switch statements, but since we are still beginners, I haven't grasped the subject fully. Any help is appreciated.
javascript
This is an ongoing school project that I would like to improve. The point is to make the code as efficient (or short) as possible. I would like to reduce it by finding an alternative to all the else ifs when comparing the computer's choice with the user's choice.
Here is the code:
let weapons = ["Rock", "Paper", "Scissors"];
let random = Math.floor(Math.random()*3);
let chosenOne = weapons[random];
let rps = prompt("Welcome to Rock, Paper, Scissors. Would you like to play?"
+ 'n' + "If you do, enter number 1." + 'n' + "If you don't, enter number
2.");
if (rps === "1") {
alert("Remember:" + 'n' + " - Rock beats the scissors" + 'n' + " -
Paper beats the rock" + 'n' + " - The scissors cut the paper");
let weapon = prompt("Make your choice:" + 'n' + "Rock, Paper, Scissors");
weapon = weapon.charAt(0).toUpperCase() + weapon.slice(1).toLowerCase();
alert("You chose: " + weapon + 'n' + "The computer chose: " +
chosenOne);
if (weapon === chosenOne) {
alert("It's a tie! Try again to win!");
} else if (weapon === "Rock" && chosenOne === "Paper") {
alert("You lost! Paper beats the rock.");
} else if (weapon === "Paper" && chosenOne === "Scissors") {
alert("You lost! The scissors cut the paper.");
} else if (weapon === "Scissors" && chosenOne === "Rock") {
alert("You lost! The rock beats the scissors.");
} else if (weapon === "Scissors" && chosenOne === "Paper") {
alert("You won! Scissors cut the paper.");
} else if (weapon === "Paper" && chosenOne === "Rock") {
alert("You won! Paper beats the rock.");
} else if (weapon === "Rock" && chosenOne === "Scissors") {
alert("You won! The rock beats the scissors.");
}
} else if (rps === "2") {
alert("Thanks for visiting! See you later.");
} else if (rps !== "1" || rps !== "2") {
alert("Invalid option. Closing game.");
}
I have thought about using switch statements, but since we are still beginners, I haven't grasped the subject fully. Any help is appreciated.
javascript
javascript
asked 8 hours ago
TBG
462
462
add a comment |
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5 Answers
5
active
oldest
votes
up vote
11
down vote
You can define an object that define if your move is weak or strong against another. Example:
const myChoice = 'Rock'
const enemyChoice = 'Scissors'
const weapons = {
Rock: {weakTo: 'Paper', strongTo: 'Scissors'},
Paper: {weakTo: 'Scissors', strongTo: 'Rock'},
Scissors: {weakTo: 'Rock', strongTo: 'Paper'}
}
if (weapons[myChoice].strongTo === enemyChoice) {
// I won
return;
}
if (weapons[myChoice].weakTo === enemyChoice) {
// I Lost
return;
}
// tie
add a comment |
up vote
0
down vote
Switch statements goes like that.
Try to look at the e.g i gave you and try to understand the flow of the code.
Best way to learn is with your hands!
Random switch eg:
switch(expression) {
case x:
code block
break; // after every statement e.g: (console.log) you need to use
"break"
case y:
code block
break;
default:
code block
}
Your code:
switch (weapon) {
case chosenOne:
return console.log(alert("It's a tie! Try again to win!"));
break;
case "Rock":
case "Paper":
alert("You lost! Paper beats the rock.");
break;
case "Paper":
case "Scissors":
console.log(alert("You lost! The scissors cut the paper."))
break;
case "Scissors":
case "Rock":
console.log(alert("You lost! The rock beats the scissors."))
break;
case "Scissors":
case "Paper" :
alert("You won! Scissors cut the paper.");
break;
case "Paper":
case "Rock":
console.log(alert("You won! Paper beats the rock."))
break;
case "Rock":
case "Scissors":
alert("You won! The rock beats the scissors.");
default:
return "somthing went wrong"
break;
add a comment |
up vote
0
down vote
You can also use an array to check the winner. Order the array so that the winner is always on the right side. Then compare if the machine's choise is the one next to user's choise, like so:
var weapons = ['paper', 'scissors', 'rock'],
user = 'scissors',
machine = 'paper',
uIdx = weapons.indexOf(user),
mIdx = weapons.indexOf(machine),
winner;
if (uIdx !== mIdx) {
winner = (mIdx === (uIdx + 1) % 3) ? 'machine' : 'user';
} else {
winner = 'tie';
}
console.log(winner);
A fiddle to play with.
The modulo operator makes the magic at the end of the array. If user has chosen "rock", the next to it would be undefined, but the modulo operator of 3 % 3
returns 0, hence "paper" is compared to "rock".
add a comment |
up vote
0
down vote
Maybe not the clearest code, but it's instructional:
const battle = ["Rock", "Paper", "Scissors"].map(
(weapon, index, array) => [weapon, enemy => {
const res = index - array.findIndex(x => x === enemy)
return !!(res%2)? res : res * -1
}]
).reduce((accumulator, current) => {accumulator[current[0]] = current[1]; return accumulator}, {})
const output = mine => enemy => {
const result = battle[mine](enemy)
return result > 0 ? `You won! ${mine} beats ${enemy}`
: result < 0 ? `You lost! ${enemy} beats ${mine}`
: "It's a tie! Try again to win"
}
console.log(output("Rock")("Paper"))
Take it as an exercise to learn about arrays, objects, arrow functions, ternary operators, currying, string templates and more.
add a comment |
up vote
0
down vote
I removed some of your variables and combined some, just to make it shorter. I also got rid of the bulk of the if/else
since it's not really needed here. For more info on how a switch
works, check out https://javascript.info/switch.
I also changed up your choices so that you can add multiple win or loss conditions for each choice, in case you wanted to upgrade to Rock,Paper,Scissors,Lizard,Spock ( https://www.youtube.com/watch?v=cSLeBKT7-s ).
// Set up our various choices, how they rank, and their action (can also be array if desired).
const choices = {
Rock : { win:["Scissors"] , action:"beats" } ,
Paper : { win:["Rock"] , action:"beats" } ,
Scissors : { win:["Paper"] , action:"cuts" } ,
Spock : { win:["Rock","Scissors"] , action:"beats" }
} ;
// Use the keys in choices as our selectable items.
const weapons = Object.keys(choices) ;
// Our basic intro.
const rps = prompt("Welcome to Rock, Paper, Scissors. Would you like to play?" + 'n' + "If you do, enter number 1." + 'n' + "If you don't, enter number 2.");
// Set the computer choice.
const chosenOne = weapons[Math.floor(Math.random()*3)];
// This is an example of your switch.
switch (rps) {
case "1" : // Since we used text input, we have to evaluate for a text "number".
alert("Remember:" + 'n' + " - Rock beats the scissors" + 'n' + " - Paper beats the rock" + 'n' + " - The scissors cut the paper");
// Make your choice.
let weapon = prompt("Make your choice:" + 'n' + weapons, "");
// Is our choice valid?
if ( !weapons.includes(weapon) ) {
alert("Invalid choice. Closing Game."); break;
} else {
alert("You chose: " + weapon + 'n' + "The computer chose: " + chosenOne);
}
// Did I win?
alert( compareRPS(weapon,chosenOne) ) ;
break ; // This will break out of the switch. Otherwise will fall through to next case.
case "2":
alert("Thanks for visiting! See you later.");
break ;
default :
alert("Invalid option. Closing game.");
// No break needed here since this is the end of the switch.
}
// I broke the check-you-vs-cpu functionality out into its own function.
function compareRPS(youC,cpuC) {
if ( youC === cpuC ) {
return "It's a tie! Try again to win." ;
}
if (choices[youC].win.includes(cpuC)) {
return "You won! " + youC + " " + choices[youC].action + " " + cpuC + "." ;
} else {
return "You lost! " + cpuC + " " + choices[cpuC].action + " " + youC + "." ;
}
}
NOTE: I also switch between const
and let
. See https://codeburst.io/part-2-var-vs-const-vs-let-69ea73fe76c1 for differences. I mostly use const
to indicate a variable I won't change and let
to be one that I can (within its proper scope). There's also var
, but I didn't need it here.
add a comment |
5 Answers
5
active
oldest
votes
5 Answers
5
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
11
down vote
You can define an object that define if your move is weak or strong against another. Example:
const myChoice = 'Rock'
const enemyChoice = 'Scissors'
const weapons = {
Rock: {weakTo: 'Paper', strongTo: 'Scissors'},
Paper: {weakTo: 'Scissors', strongTo: 'Rock'},
Scissors: {weakTo: 'Rock', strongTo: 'Paper'}
}
if (weapons[myChoice].strongTo === enemyChoice) {
// I won
return;
}
if (weapons[myChoice].weakTo === enemyChoice) {
// I Lost
return;
}
// tie
add a comment |
up vote
11
down vote
You can define an object that define if your move is weak or strong against another. Example:
const myChoice = 'Rock'
const enemyChoice = 'Scissors'
const weapons = {
Rock: {weakTo: 'Paper', strongTo: 'Scissors'},
Paper: {weakTo: 'Scissors', strongTo: 'Rock'},
Scissors: {weakTo: 'Rock', strongTo: 'Paper'}
}
if (weapons[myChoice].strongTo === enemyChoice) {
// I won
return;
}
if (weapons[myChoice].weakTo === enemyChoice) {
// I Lost
return;
}
// tie
add a comment |
up vote
11
down vote
up vote
11
down vote
You can define an object that define if your move is weak or strong against another. Example:
const myChoice = 'Rock'
const enemyChoice = 'Scissors'
const weapons = {
Rock: {weakTo: 'Paper', strongTo: 'Scissors'},
Paper: {weakTo: 'Scissors', strongTo: 'Rock'},
Scissors: {weakTo: 'Rock', strongTo: 'Paper'}
}
if (weapons[myChoice].strongTo === enemyChoice) {
// I won
return;
}
if (weapons[myChoice].weakTo === enemyChoice) {
// I Lost
return;
}
// tie
You can define an object that define if your move is weak or strong against another. Example:
const myChoice = 'Rock'
const enemyChoice = 'Scissors'
const weapons = {
Rock: {weakTo: 'Paper', strongTo: 'Scissors'},
Paper: {weakTo: 'Scissors', strongTo: 'Rock'},
Scissors: {weakTo: 'Rock', strongTo: 'Paper'}
}
if (weapons[myChoice].strongTo === enemyChoice) {
// I won
return;
}
if (weapons[myChoice].weakTo === enemyChoice) {
// I Lost
return;
}
// tie
answered 7 hours ago
Federkun
21.9k74366
21.9k74366
add a comment |
add a comment |
up vote
0
down vote
Switch statements goes like that.
Try to look at the e.g i gave you and try to understand the flow of the code.
Best way to learn is with your hands!
Random switch eg:
switch(expression) {
case x:
code block
break; // after every statement e.g: (console.log) you need to use
"break"
case y:
code block
break;
default:
code block
}
Your code:
switch (weapon) {
case chosenOne:
return console.log(alert("It's a tie! Try again to win!"));
break;
case "Rock":
case "Paper":
alert("You lost! Paper beats the rock.");
break;
case "Paper":
case "Scissors":
console.log(alert("You lost! The scissors cut the paper."))
break;
case "Scissors":
case "Rock":
console.log(alert("You lost! The rock beats the scissors."))
break;
case "Scissors":
case "Paper" :
alert("You won! Scissors cut the paper.");
break;
case "Paper":
case "Rock":
console.log(alert("You won! Paper beats the rock."))
break;
case "Rock":
case "Scissors":
alert("You won! The rock beats the scissors.");
default:
return "somthing went wrong"
break;
add a comment |
up vote
0
down vote
Switch statements goes like that.
Try to look at the e.g i gave you and try to understand the flow of the code.
Best way to learn is with your hands!
Random switch eg:
switch(expression) {
case x:
code block
break; // after every statement e.g: (console.log) you need to use
"break"
case y:
code block
break;
default:
code block
}
Your code:
switch (weapon) {
case chosenOne:
return console.log(alert("It's a tie! Try again to win!"));
break;
case "Rock":
case "Paper":
alert("You lost! Paper beats the rock.");
break;
case "Paper":
case "Scissors":
console.log(alert("You lost! The scissors cut the paper."))
break;
case "Scissors":
case "Rock":
console.log(alert("You lost! The rock beats the scissors."))
break;
case "Scissors":
case "Paper" :
alert("You won! Scissors cut the paper.");
break;
case "Paper":
case "Rock":
console.log(alert("You won! Paper beats the rock."))
break;
case "Rock":
case "Scissors":
alert("You won! The rock beats the scissors.");
default:
return "somthing went wrong"
break;
add a comment |
up vote
0
down vote
up vote
0
down vote
Switch statements goes like that.
Try to look at the e.g i gave you and try to understand the flow of the code.
Best way to learn is with your hands!
Random switch eg:
switch(expression) {
case x:
code block
break; // after every statement e.g: (console.log) you need to use
"break"
case y:
code block
break;
default:
code block
}
Your code:
switch (weapon) {
case chosenOne:
return console.log(alert("It's a tie! Try again to win!"));
break;
case "Rock":
case "Paper":
alert("You lost! Paper beats the rock.");
break;
case "Paper":
case "Scissors":
console.log(alert("You lost! The scissors cut the paper."))
break;
case "Scissors":
case "Rock":
console.log(alert("You lost! The rock beats the scissors."))
break;
case "Scissors":
case "Paper" :
alert("You won! Scissors cut the paper.");
break;
case "Paper":
case "Rock":
console.log(alert("You won! Paper beats the rock."))
break;
case "Rock":
case "Scissors":
alert("You won! The rock beats the scissors.");
default:
return "somthing went wrong"
break;
Switch statements goes like that.
Try to look at the e.g i gave you and try to understand the flow of the code.
Best way to learn is with your hands!
Random switch eg:
switch(expression) {
case x:
code block
break; // after every statement e.g: (console.log) you need to use
"break"
case y:
code block
break;
default:
code block
}
Your code:
switch (weapon) {
case chosenOne:
return console.log(alert("It's a tie! Try again to win!"));
break;
case "Rock":
case "Paper":
alert("You lost! Paper beats the rock.");
break;
case "Paper":
case "Scissors":
console.log(alert("You lost! The scissors cut the paper."))
break;
case "Scissors":
case "Rock":
console.log(alert("You lost! The rock beats the scissors."))
break;
case "Scissors":
case "Paper" :
alert("You won! Scissors cut the paper.");
break;
case "Paper":
case "Rock":
console.log(alert("You won! Paper beats the rock."))
break;
case "Rock":
case "Scissors":
alert("You won! The rock beats the scissors.");
default:
return "somthing went wrong"
break;
answered 7 hours ago
Shibex
113
113
add a comment |
add a comment |
up vote
0
down vote
You can also use an array to check the winner. Order the array so that the winner is always on the right side. Then compare if the machine's choise is the one next to user's choise, like so:
var weapons = ['paper', 'scissors', 'rock'],
user = 'scissors',
machine = 'paper',
uIdx = weapons.indexOf(user),
mIdx = weapons.indexOf(machine),
winner;
if (uIdx !== mIdx) {
winner = (mIdx === (uIdx + 1) % 3) ? 'machine' : 'user';
} else {
winner = 'tie';
}
console.log(winner);
A fiddle to play with.
The modulo operator makes the magic at the end of the array. If user has chosen "rock", the next to it would be undefined, but the modulo operator of 3 % 3
returns 0, hence "paper" is compared to "rock".
add a comment |
up vote
0
down vote
You can also use an array to check the winner. Order the array so that the winner is always on the right side. Then compare if the machine's choise is the one next to user's choise, like so:
var weapons = ['paper', 'scissors', 'rock'],
user = 'scissors',
machine = 'paper',
uIdx = weapons.indexOf(user),
mIdx = weapons.indexOf(machine),
winner;
if (uIdx !== mIdx) {
winner = (mIdx === (uIdx + 1) % 3) ? 'machine' : 'user';
} else {
winner = 'tie';
}
console.log(winner);
A fiddle to play with.
The modulo operator makes the magic at the end of the array. If user has chosen "rock", the next to it would be undefined, but the modulo operator of 3 % 3
returns 0, hence "paper" is compared to "rock".
add a comment |
up vote
0
down vote
up vote
0
down vote
You can also use an array to check the winner. Order the array so that the winner is always on the right side. Then compare if the machine's choise is the one next to user's choise, like so:
var weapons = ['paper', 'scissors', 'rock'],
user = 'scissors',
machine = 'paper',
uIdx = weapons.indexOf(user),
mIdx = weapons.indexOf(machine),
winner;
if (uIdx !== mIdx) {
winner = (mIdx === (uIdx + 1) % 3) ? 'machine' : 'user';
} else {
winner = 'tie';
}
console.log(winner);
A fiddle to play with.
The modulo operator makes the magic at the end of the array. If user has chosen "rock", the next to it would be undefined, but the modulo operator of 3 % 3
returns 0, hence "paper" is compared to "rock".
You can also use an array to check the winner. Order the array so that the winner is always on the right side. Then compare if the machine's choise is the one next to user's choise, like so:
var weapons = ['paper', 'scissors', 'rock'],
user = 'scissors',
machine = 'paper',
uIdx = weapons.indexOf(user),
mIdx = weapons.indexOf(machine),
winner;
if (uIdx !== mIdx) {
winner = (mIdx === (uIdx + 1) % 3) ? 'machine' : 'user';
} else {
winner = 'tie';
}
console.log(winner);
A fiddle to play with.
The modulo operator makes the magic at the end of the array. If user has chosen "rock", the next to it would be undefined, but the modulo operator of 3 % 3
returns 0, hence "paper" is compared to "rock".
var weapons = ['paper', 'scissors', 'rock'],
user = 'scissors',
machine = 'paper',
uIdx = weapons.indexOf(user),
mIdx = weapons.indexOf(machine),
winner;
if (uIdx !== mIdx) {
winner = (mIdx === (uIdx + 1) % 3) ? 'machine' : 'user';
} else {
winner = 'tie';
}
console.log(winner);
var weapons = ['paper', 'scissors', 'rock'],
user = 'scissors',
machine = 'paper',
uIdx = weapons.indexOf(user),
mIdx = weapons.indexOf(machine),
winner;
if (uIdx !== mIdx) {
winner = (mIdx === (uIdx + 1) % 3) ? 'machine' : 'user';
} else {
winner = 'tie';
}
console.log(winner);
answered 6 hours ago
Teemu
18.2k63471
18.2k63471
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Maybe not the clearest code, but it's instructional:
const battle = ["Rock", "Paper", "Scissors"].map(
(weapon, index, array) => [weapon, enemy => {
const res = index - array.findIndex(x => x === enemy)
return !!(res%2)? res : res * -1
}]
).reduce((accumulator, current) => {accumulator[current[0]] = current[1]; return accumulator}, {})
const output = mine => enemy => {
const result = battle[mine](enemy)
return result > 0 ? `You won! ${mine} beats ${enemy}`
: result < 0 ? `You lost! ${enemy} beats ${mine}`
: "It's a tie! Try again to win"
}
console.log(output("Rock")("Paper"))
Take it as an exercise to learn about arrays, objects, arrow functions, ternary operators, currying, string templates and more.
add a comment |
up vote
0
down vote
Maybe not the clearest code, but it's instructional:
const battle = ["Rock", "Paper", "Scissors"].map(
(weapon, index, array) => [weapon, enemy => {
const res = index - array.findIndex(x => x === enemy)
return !!(res%2)? res : res * -1
}]
).reduce((accumulator, current) => {accumulator[current[0]] = current[1]; return accumulator}, {})
const output = mine => enemy => {
const result = battle[mine](enemy)
return result > 0 ? `You won! ${mine} beats ${enemy}`
: result < 0 ? `You lost! ${enemy} beats ${mine}`
: "It's a tie! Try again to win"
}
console.log(output("Rock")("Paper"))
Take it as an exercise to learn about arrays, objects, arrow functions, ternary operators, currying, string templates and more.
add a comment |
up vote
0
down vote
up vote
0
down vote
Maybe not the clearest code, but it's instructional:
const battle = ["Rock", "Paper", "Scissors"].map(
(weapon, index, array) => [weapon, enemy => {
const res = index - array.findIndex(x => x === enemy)
return !!(res%2)? res : res * -1
}]
).reduce((accumulator, current) => {accumulator[current[0]] = current[1]; return accumulator}, {})
const output = mine => enemy => {
const result = battle[mine](enemy)
return result > 0 ? `You won! ${mine} beats ${enemy}`
: result < 0 ? `You lost! ${enemy} beats ${mine}`
: "It's a tie! Try again to win"
}
console.log(output("Rock")("Paper"))
Take it as an exercise to learn about arrays, objects, arrow functions, ternary operators, currying, string templates and more.
Maybe not the clearest code, but it's instructional:
const battle = ["Rock", "Paper", "Scissors"].map(
(weapon, index, array) => [weapon, enemy => {
const res = index - array.findIndex(x => x === enemy)
return !!(res%2)? res : res * -1
}]
).reduce((accumulator, current) => {accumulator[current[0]] = current[1]; return accumulator}, {})
const output = mine => enemy => {
const result = battle[mine](enemy)
return result > 0 ? `You won! ${mine} beats ${enemy}`
: result < 0 ? `You lost! ${enemy} beats ${mine}`
: "It's a tie! Try again to win"
}
console.log(output("Rock")("Paper"))
Take it as an exercise to learn about arrays, objects, arrow functions, ternary operators, currying, string templates and more.
answered 5 hours ago
jorbuedo
4769
4769
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I removed some of your variables and combined some, just to make it shorter. I also got rid of the bulk of the if/else
since it's not really needed here. For more info on how a switch
works, check out https://javascript.info/switch.
I also changed up your choices so that you can add multiple win or loss conditions for each choice, in case you wanted to upgrade to Rock,Paper,Scissors,Lizard,Spock ( https://www.youtube.com/watch?v=cSLeBKT7-s ).
// Set up our various choices, how they rank, and their action (can also be array if desired).
const choices = {
Rock : { win:["Scissors"] , action:"beats" } ,
Paper : { win:["Rock"] , action:"beats" } ,
Scissors : { win:["Paper"] , action:"cuts" } ,
Spock : { win:["Rock","Scissors"] , action:"beats" }
} ;
// Use the keys in choices as our selectable items.
const weapons = Object.keys(choices) ;
// Our basic intro.
const rps = prompt("Welcome to Rock, Paper, Scissors. Would you like to play?" + 'n' + "If you do, enter number 1." + 'n' + "If you don't, enter number 2.");
// Set the computer choice.
const chosenOne = weapons[Math.floor(Math.random()*3)];
// This is an example of your switch.
switch (rps) {
case "1" : // Since we used text input, we have to evaluate for a text "number".
alert("Remember:" + 'n' + " - Rock beats the scissors" + 'n' + " - Paper beats the rock" + 'n' + " - The scissors cut the paper");
// Make your choice.
let weapon = prompt("Make your choice:" + 'n' + weapons, "");
// Is our choice valid?
if ( !weapons.includes(weapon) ) {
alert("Invalid choice. Closing Game."); break;
} else {
alert("You chose: " + weapon + 'n' + "The computer chose: " + chosenOne);
}
// Did I win?
alert( compareRPS(weapon,chosenOne) ) ;
break ; // This will break out of the switch. Otherwise will fall through to next case.
case "2":
alert("Thanks for visiting! See you later.");
break ;
default :
alert("Invalid option. Closing game.");
// No break needed here since this is the end of the switch.
}
// I broke the check-you-vs-cpu functionality out into its own function.
function compareRPS(youC,cpuC) {
if ( youC === cpuC ) {
return "It's a tie! Try again to win." ;
}
if (choices[youC].win.includes(cpuC)) {
return "You won! " + youC + " " + choices[youC].action + " " + cpuC + "." ;
} else {
return "You lost! " + cpuC + " " + choices[cpuC].action + " " + youC + "." ;
}
}
NOTE: I also switch between const
and let
. See https://codeburst.io/part-2-var-vs-const-vs-let-69ea73fe76c1 for differences. I mostly use const
to indicate a variable I won't change and let
to be one that I can (within its proper scope). There's also var
, but I didn't need it here.
add a comment |
up vote
0
down vote
I removed some of your variables and combined some, just to make it shorter. I also got rid of the bulk of the if/else
since it's not really needed here. For more info on how a switch
works, check out https://javascript.info/switch.
I also changed up your choices so that you can add multiple win or loss conditions for each choice, in case you wanted to upgrade to Rock,Paper,Scissors,Lizard,Spock ( https://www.youtube.com/watch?v=cSLeBKT7-s ).
// Set up our various choices, how they rank, and their action (can also be array if desired).
const choices = {
Rock : { win:["Scissors"] , action:"beats" } ,
Paper : { win:["Rock"] , action:"beats" } ,
Scissors : { win:["Paper"] , action:"cuts" } ,
Spock : { win:["Rock","Scissors"] , action:"beats" }
} ;
// Use the keys in choices as our selectable items.
const weapons = Object.keys(choices) ;
// Our basic intro.
const rps = prompt("Welcome to Rock, Paper, Scissors. Would you like to play?" + 'n' + "If you do, enter number 1." + 'n' + "If you don't, enter number 2.");
// Set the computer choice.
const chosenOne = weapons[Math.floor(Math.random()*3)];
// This is an example of your switch.
switch (rps) {
case "1" : // Since we used text input, we have to evaluate for a text "number".
alert("Remember:" + 'n' + " - Rock beats the scissors" + 'n' + " - Paper beats the rock" + 'n' + " - The scissors cut the paper");
// Make your choice.
let weapon = prompt("Make your choice:" + 'n' + weapons, "");
// Is our choice valid?
if ( !weapons.includes(weapon) ) {
alert("Invalid choice. Closing Game."); break;
} else {
alert("You chose: " + weapon + 'n' + "The computer chose: " + chosenOne);
}
// Did I win?
alert( compareRPS(weapon,chosenOne) ) ;
break ; // This will break out of the switch. Otherwise will fall through to next case.
case "2":
alert("Thanks for visiting! See you later.");
break ;
default :
alert("Invalid option. Closing game.");
// No break needed here since this is the end of the switch.
}
// I broke the check-you-vs-cpu functionality out into its own function.
function compareRPS(youC,cpuC) {
if ( youC === cpuC ) {
return "It's a tie! Try again to win." ;
}
if (choices[youC].win.includes(cpuC)) {
return "You won! " + youC + " " + choices[youC].action + " " + cpuC + "." ;
} else {
return "You lost! " + cpuC + " " + choices[cpuC].action + " " + youC + "." ;
}
}
NOTE: I also switch between const
and let
. See https://codeburst.io/part-2-var-vs-const-vs-let-69ea73fe76c1 for differences. I mostly use const
to indicate a variable I won't change and let
to be one that I can (within its proper scope). There's also var
, but I didn't need it here.
add a comment |
up vote
0
down vote
up vote
0
down vote
I removed some of your variables and combined some, just to make it shorter. I also got rid of the bulk of the if/else
since it's not really needed here. For more info on how a switch
works, check out https://javascript.info/switch.
I also changed up your choices so that you can add multiple win or loss conditions for each choice, in case you wanted to upgrade to Rock,Paper,Scissors,Lizard,Spock ( https://www.youtube.com/watch?v=cSLeBKT7-s ).
// Set up our various choices, how they rank, and their action (can also be array if desired).
const choices = {
Rock : { win:["Scissors"] , action:"beats" } ,
Paper : { win:["Rock"] , action:"beats" } ,
Scissors : { win:["Paper"] , action:"cuts" } ,
Spock : { win:["Rock","Scissors"] , action:"beats" }
} ;
// Use the keys in choices as our selectable items.
const weapons = Object.keys(choices) ;
// Our basic intro.
const rps = prompt("Welcome to Rock, Paper, Scissors. Would you like to play?" + 'n' + "If you do, enter number 1." + 'n' + "If you don't, enter number 2.");
// Set the computer choice.
const chosenOne = weapons[Math.floor(Math.random()*3)];
// This is an example of your switch.
switch (rps) {
case "1" : // Since we used text input, we have to evaluate for a text "number".
alert("Remember:" + 'n' + " - Rock beats the scissors" + 'n' + " - Paper beats the rock" + 'n' + " - The scissors cut the paper");
// Make your choice.
let weapon = prompt("Make your choice:" + 'n' + weapons, "");
// Is our choice valid?
if ( !weapons.includes(weapon) ) {
alert("Invalid choice. Closing Game."); break;
} else {
alert("You chose: " + weapon + 'n' + "The computer chose: " + chosenOne);
}
// Did I win?
alert( compareRPS(weapon,chosenOne) ) ;
break ; // This will break out of the switch. Otherwise will fall through to next case.
case "2":
alert("Thanks for visiting! See you later.");
break ;
default :
alert("Invalid option. Closing game.");
// No break needed here since this is the end of the switch.
}
// I broke the check-you-vs-cpu functionality out into its own function.
function compareRPS(youC,cpuC) {
if ( youC === cpuC ) {
return "It's a tie! Try again to win." ;
}
if (choices[youC].win.includes(cpuC)) {
return "You won! " + youC + " " + choices[youC].action + " " + cpuC + "." ;
} else {
return "You lost! " + cpuC + " " + choices[cpuC].action + " " + youC + "." ;
}
}
NOTE: I also switch between const
and let
. See https://codeburst.io/part-2-var-vs-const-vs-let-69ea73fe76c1 for differences. I mostly use const
to indicate a variable I won't change and let
to be one that I can (within its proper scope). There's also var
, but I didn't need it here.
I removed some of your variables and combined some, just to make it shorter. I also got rid of the bulk of the if/else
since it's not really needed here. For more info on how a switch
works, check out https://javascript.info/switch.
I also changed up your choices so that you can add multiple win or loss conditions for each choice, in case you wanted to upgrade to Rock,Paper,Scissors,Lizard,Spock ( https://www.youtube.com/watch?v=cSLeBKT7-s ).
// Set up our various choices, how they rank, and their action (can also be array if desired).
const choices = {
Rock : { win:["Scissors"] , action:"beats" } ,
Paper : { win:["Rock"] , action:"beats" } ,
Scissors : { win:["Paper"] , action:"cuts" } ,
Spock : { win:["Rock","Scissors"] , action:"beats" }
} ;
// Use the keys in choices as our selectable items.
const weapons = Object.keys(choices) ;
// Our basic intro.
const rps = prompt("Welcome to Rock, Paper, Scissors. Would you like to play?" + 'n' + "If you do, enter number 1." + 'n' + "If you don't, enter number 2.");
// Set the computer choice.
const chosenOne = weapons[Math.floor(Math.random()*3)];
// This is an example of your switch.
switch (rps) {
case "1" : // Since we used text input, we have to evaluate for a text "number".
alert("Remember:" + 'n' + " - Rock beats the scissors" + 'n' + " - Paper beats the rock" + 'n' + " - The scissors cut the paper");
// Make your choice.
let weapon = prompt("Make your choice:" + 'n' + weapons, "");
// Is our choice valid?
if ( !weapons.includes(weapon) ) {
alert("Invalid choice. Closing Game."); break;
} else {
alert("You chose: " + weapon + 'n' + "The computer chose: " + chosenOne);
}
// Did I win?
alert( compareRPS(weapon,chosenOne) ) ;
break ; // This will break out of the switch. Otherwise will fall through to next case.
case "2":
alert("Thanks for visiting! See you later.");
break ;
default :
alert("Invalid option. Closing game.");
// No break needed here since this is the end of the switch.
}
// I broke the check-you-vs-cpu functionality out into its own function.
function compareRPS(youC,cpuC) {
if ( youC === cpuC ) {
return "It's a tie! Try again to win." ;
}
if (choices[youC].win.includes(cpuC)) {
return "You won! " + youC + " " + choices[youC].action + " " + cpuC + "." ;
} else {
return "You lost! " + cpuC + " " + choices[cpuC].action + " " + youC + "." ;
}
}
NOTE: I also switch between const
and let
. See https://codeburst.io/part-2-var-vs-const-vs-let-69ea73fe76c1 for differences. I mostly use const
to indicate a variable I won't change and let
to be one that I can (within its proper scope). There's also var
, but I didn't need it here.
edited 5 hours ago
answered 5 hours ago
Shawn
3,3431124
3,3431124
add a comment |
add a comment |
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