How can I explain a world where everything is working together to kill the protagonist?











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Say an explorer lands on a previously undiscovered land, filled with humans, humanoids, wildlife, elementals, undead, demons... you name it.



One would expect that these existing inhabitants would have their own power struggle. For example, the humans would be fending off the undead while also fighting against other humans over resources and hunting wildlife for food; the demons would be fighting against the elementals in a struggle to control points imbued with powerful magicks; the wildlife would have their own fights over food and territory, while the most powerful of them raid human encampments for their food, and so on.



And yet, as soon as the explorer shows up, all these beings seem to immediately forget their own struggles; instead, they work together in an effort to kill the explorer. Indeed, opposing tribes of humans fight together as one, leading the ferocious beasts they once feared and even the undead into battle, while diametrically opposed elementals and demons aid each other in battle, such as a flame demon imbueing a stone elemental with the power of fire.



Aside from the cop-out explanations such as "they are all under the influence of a higher being", how can this behaviour be explained?










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  • This seems very story based. You might wish to rephrase this for ‘any explorers’ rather than ‘this particular explorer’
    – Joe Bloggs
    3 hours ago






  • 2




    Indeed I am trying to design an isometric RPG type of game. What I've described happens in just about any isometric RPG (Diablo, Torchlight, Path of Exile...) but was never explained, and I aim to change that.
    – user58335
    3 hours ago










  • Do the various groups have to learn/figure out that this explorer is new to the area (even something as simple as word spreading across the land of some new person), or is it a more magical/instinctual thing where the second the explorer lands everyone knows?
    – Giter
    3 hours ago








  • 1




    You say as soon as the visitor shows up. Does that mean like their foot hits the beach and everyone instantly has the desire to kill this person? Or can there be a build up?
    – Trevor D
    2 hours ago






  • 1




    The title reminds me of Australia.
    – Renan
    2 hours ago















up vote
8
down vote

favorite












Say an explorer lands on a previously undiscovered land, filled with humans, humanoids, wildlife, elementals, undead, demons... you name it.



One would expect that these existing inhabitants would have their own power struggle. For example, the humans would be fending off the undead while also fighting against other humans over resources and hunting wildlife for food; the demons would be fighting against the elementals in a struggle to control points imbued with powerful magicks; the wildlife would have their own fights over food and territory, while the most powerful of them raid human encampments for their food, and so on.



And yet, as soon as the explorer shows up, all these beings seem to immediately forget their own struggles; instead, they work together in an effort to kill the explorer. Indeed, opposing tribes of humans fight together as one, leading the ferocious beasts they once feared and even the undead into battle, while diametrically opposed elementals and demons aid each other in battle, such as a flame demon imbueing a stone elemental with the power of fire.



Aside from the cop-out explanations such as "they are all under the influence of a higher being", how can this behaviour be explained?










share|improve this question







New contributor




user58335 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.




















  • This seems very story based. You might wish to rephrase this for ‘any explorers’ rather than ‘this particular explorer’
    – Joe Bloggs
    3 hours ago






  • 2




    Indeed I am trying to design an isometric RPG type of game. What I've described happens in just about any isometric RPG (Diablo, Torchlight, Path of Exile...) but was never explained, and I aim to change that.
    – user58335
    3 hours ago










  • Do the various groups have to learn/figure out that this explorer is new to the area (even something as simple as word spreading across the land of some new person), or is it a more magical/instinctual thing where the second the explorer lands everyone knows?
    – Giter
    3 hours ago








  • 1




    You say as soon as the visitor shows up. Does that mean like their foot hits the beach and everyone instantly has the desire to kill this person? Or can there be a build up?
    – Trevor D
    2 hours ago






  • 1




    The title reminds me of Australia.
    – Renan
    2 hours ago













up vote
8
down vote

favorite









up vote
8
down vote

favorite











Say an explorer lands on a previously undiscovered land, filled with humans, humanoids, wildlife, elementals, undead, demons... you name it.



One would expect that these existing inhabitants would have their own power struggle. For example, the humans would be fending off the undead while also fighting against other humans over resources and hunting wildlife for food; the demons would be fighting against the elementals in a struggle to control points imbued with powerful magicks; the wildlife would have their own fights over food and territory, while the most powerful of them raid human encampments for their food, and so on.



And yet, as soon as the explorer shows up, all these beings seem to immediately forget their own struggles; instead, they work together in an effort to kill the explorer. Indeed, opposing tribes of humans fight together as one, leading the ferocious beasts they once feared and even the undead into battle, while diametrically opposed elementals and demons aid each other in battle, such as a flame demon imbueing a stone elemental with the power of fire.



Aside from the cop-out explanations such as "they are all under the influence of a higher being", how can this behaviour be explained?










share|improve this question







New contributor




user58335 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











Say an explorer lands on a previously undiscovered land, filled with humans, humanoids, wildlife, elementals, undead, demons... you name it.



One would expect that these existing inhabitants would have their own power struggle. For example, the humans would be fending off the undead while also fighting against other humans over resources and hunting wildlife for food; the demons would be fighting against the elementals in a struggle to control points imbued with powerful magicks; the wildlife would have their own fights over food and territory, while the most powerful of them raid human encampments for their food, and so on.



And yet, as soon as the explorer shows up, all these beings seem to immediately forget their own struggles; instead, they work together in an effort to kill the explorer. Indeed, opposing tribes of humans fight together as one, leading the ferocious beasts they once feared and even the undead into battle, while diametrically opposed elementals and demons aid each other in battle, such as a flame demon imbueing a stone elemental with the power of fire.



Aside from the cop-out explanations such as "they are all under the influence of a higher being", how can this behaviour be explained?







society warfare






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share|improve this question







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  • This seems very story based. You might wish to rephrase this for ‘any explorers’ rather than ‘this particular explorer’
    – Joe Bloggs
    3 hours ago






  • 2




    Indeed I am trying to design an isometric RPG type of game. What I've described happens in just about any isometric RPG (Diablo, Torchlight, Path of Exile...) but was never explained, and I aim to change that.
    – user58335
    3 hours ago










  • Do the various groups have to learn/figure out that this explorer is new to the area (even something as simple as word spreading across the land of some new person), or is it a more magical/instinctual thing where the second the explorer lands everyone knows?
    – Giter
    3 hours ago








  • 1




    You say as soon as the visitor shows up. Does that mean like their foot hits the beach and everyone instantly has the desire to kill this person? Or can there be a build up?
    – Trevor D
    2 hours ago






  • 1




    The title reminds me of Australia.
    – Renan
    2 hours ago


















  • This seems very story based. You might wish to rephrase this for ‘any explorers’ rather than ‘this particular explorer’
    – Joe Bloggs
    3 hours ago






  • 2




    Indeed I am trying to design an isometric RPG type of game. What I've described happens in just about any isometric RPG (Diablo, Torchlight, Path of Exile...) but was never explained, and I aim to change that.
    – user58335
    3 hours ago










  • Do the various groups have to learn/figure out that this explorer is new to the area (even something as simple as word spreading across the land of some new person), or is it a more magical/instinctual thing where the second the explorer lands everyone knows?
    – Giter
    3 hours ago








  • 1




    You say as soon as the visitor shows up. Does that mean like their foot hits the beach and everyone instantly has the desire to kill this person? Or can there be a build up?
    – Trevor D
    2 hours ago






  • 1




    The title reminds me of Australia.
    – Renan
    2 hours ago
















This seems very story based. You might wish to rephrase this for ‘any explorers’ rather than ‘this particular explorer’
– Joe Bloggs
3 hours ago




This seems very story based. You might wish to rephrase this for ‘any explorers’ rather than ‘this particular explorer’
– Joe Bloggs
3 hours ago




2




2




Indeed I am trying to design an isometric RPG type of game. What I've described happens in just about any isometric RPG (Diablo, Torchlight, Path of Exile...) but was never explained, and I aim to change that.
– user58335
3 hours ago




Indeed I am trying to design an isometric RPG type of game. What I've described happens in just about any isometric RPG (Diablo, Torchlight, Path of Exile...) but was never explained, and I aim to change that.
– user58335
3 hours ago












Do the various groups have to learn/figure out that this explorer is new to the area (even something as simple as word spreading across the land of some new person), or is it a more magical/instinctual thing where the second the explorer lands everyone knows?
– Giter
3 hours ago






Do the various groups have to learn/figure out that this explorer is new to the area (even something as simple as word spreading across the land of some new person), or is it a more magical/instinctual thing where the second the explorer lands everyone knows?
– Giter
3 hours ago






1




1




You say as soon as the visitor shows up. Does that mean like their foot hits the beach and everyone instantly has the desire to kill this person? Or can there be a build up?
– Trevor D
2 hours ago




You say as soon as the visitor shows up. Does that mean like their foot hits the beach and everyone instantly has the desire to kill this person? Or can there be a build up?
– Trevor D
2 hours ago




1




1




The title reminds me of Australia.
– Renan
2 hours ago




The title reminds me of Australia.
– Renan
2 hours ago










7 Answers
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up vote
9
down vote













He's the Harbinger of Doom



For some particular reason, this character is bringing the end times with him (chasly from UK's answer fits in here).



There's infinite ground to cover here. As a bonus, you can also create a character that ranges from a lawful good guy who, unknowingly, is bringing the end times (or even trigger them by accident) to a chaotic evil one that's actually trying hard to screw every living being in the planet (for motives of revenge, self preservation, power or just simply being an asshole).



He's Cursed



The great Wizardius is a very powerful mage known for casting the most despicable curses upon those who mess with him - and our hero had the bad luck of stepping on his favourite pet guinea pig.



As punishment, Wizardius banished him to another world/land. Shortly after his arrival, he discovered that (nearly) everyone in that place wants his head.



He is told by Unimportant Jenny that there's a spell (to which she's immune) that makes all living things that get near him get insanely filled with rage towards him.



He's in a Simulated Reality



Just picture the Matrix. Here, the character might or might not know he's in a simulation (if you ask me, things are much more interesting if he does but has to play by the simulation's rules to meet his goal).



Maybe our hero was trying to destroy this evil AI, but in order to do so, he had to get inside its own private world to beat it in its own game.



This is a good explanation as to why there's traps and various obstacles in his way that are not people/creatures (traps, mazes, etc).



People just hate his guts



Maybe our hero was once a very, VERY, bad ruler - heads, spikes, walls bad. Or maybe he's the heir of such ruler, a menace that terrorized the entire land for decades. When the opposing forces of the resistance finally got to overthrow this regime, they made it their personal goal to completely exterminate every member of the royal family.



Maybe they have golden shiny hair or some other unmistakable trait (again, chasly mentioned something like this) which is the reason why everyone knows who he is.



The point is that this guy is, did or was framed of something bad - and needs to run for his life, which would turn your game in a kind of hack'n'slash-survival thing.






share|improve this answer






























    up vote
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    down vote













    He is fulfilling a prophecy. Maybe he has a different coloured skin from everyone else or he has unusual eyes. Maybe he wears a particular set of clothes or carries a particular weapon. Maybe he has some technology they don't know about that looks like something prophesied.



    The prophesies predict his appearance and state that he will come and break the world and yet, at the same time unite it.



    They don't want either.






    share|improve this answer

















    • 1




      And in trying to destroy him they both unite themselves in the fight and turn him against them, causing him to destroy their world. Another beautiful self-fulfilling prophecy. +1 for you!
      – scohe001
      36 mins ago


















    up vote
    1
    down vote













    The explorer came from an area that everyone knows that is forbidden to get in and out. Whether be a cave or a desert, the inhabitants knew that ever since that area existed, no one had gotten out of it and thus forbid anyone from coming near it. An unknown creature exiting out this forbidden area, while the inhabitants are curious, they are also scared as it's possible that the explorer was the cause of the disappearance.



    Another possibility: The inhabitants have evolved to have some emphatic ability, able to identify another inhabitant with their own "feelings". The explorer does not have this ability. Upon showing up, the inhabitants, when using their emphatic abilities, fail to feel anything from the explorer. Threatened by the unknown being that feels like an inanimate object, they attacked the explorer.





    share




























      up vote
      1
      down vote













      Despite the fact this explorer is your protagonist, a common motivation for enemies to band together is if their shared land/world/place is threatened. This explorer has arrived and somehow begins to destroy/overpower/infect the world in which all these other characters inhabit. Perhaps he brings a virus/bacteria that their biology isn't immune to. Perhaps, like chasly from UK mentioned, he is fulfilling something that requires the destruction of their land.



      Your character should pose some sort of threat. These inhabitants of the land would undoubtedly forget their usual tiffs and work together to save their home.






      share|improve this answer








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        up vote
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        down vote













        In Harry Harrison's "Deathworld", this happens - all fauna on one planet is deadly aggressive toward outsiders. Toward the end of the book we find out why (based on my recollection):




        the animals are psychic and can read the emotional state of the settlers, who don't belong there, and who feel afraid of the wildlife. The animals' proactive aggressive attitude is something of a learned defense mechanism and is not planetwide, but rather has worsened to an extreme near humans' settlements.




        On your world it could be possible that the animals (be they smart or stupid) are psychic toward the emotional state of other animals, and intelligent off-planet outsiders stick out like sore thumbs to them and/or present as threats to the animals' existence. (Perhaps aliens have a "blank" or "hidden reading", and to the natives this is terrifying.) It would not be hard to suppose that as this trait evolved from a common ancestor, the default instinctual behavior toward aliens came with it and subtantially all animals on the planet will attack on mind-sight.






        share|improve this answer




























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          You can make the distinction that these inhabitants aren't exactly normal humans, wildlife, etc. in a normal land, and are instead are all living in a banshied realm akin to purgatory (which would probably make it easier to exlain the demons and elementals anyway). All beings in this realm would have one thing in common, they were stripped of their souls when they were sent there.



          When your explorer lands here bearing the only soul in the realm, it is certain to draw attention. The eminating lifeforce acts like an ultrasonic beacon drawing all of this lands inhabitants toward the source like zombies toward a sound. Whether these beings desire to have the soul, or find it's presense unbearable, they must destory the person who posseses it to release it.






          share|improve this answer




























            up vote
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            down vote













            The explorer didn't go to any other world. He stays here on Earth all the time, he's just under the influence of Bath salts






            share|improve this answer





















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              7 Answers
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              7 Answers
              7






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              active

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              active

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              up vote
              9
              down vote













              He's the Harbinger of Doom



              For some particular reason, this character is bringing the end times with him (chasly from UK's answer fits in here).



              There's infinite ground to cover here. As a bonus, you can also create a character that ranges from a lawful good guy who, unknowingly, is bringing the end times (or even trigger them by accident) to a chaotic evil one that's actually trying hard to screw every living being in the planet (for motives of revenge, self preservation, power or just simply being an asshole).



              He's Cursed



              The great Wizardius is a very powerful mage known for casting the most despicable curses upon those who mess with him - and our hero had the bad luck of stepping on his favourite pet guinea pig.



              As punishment, Wizardius banished him to another world/land. Shortly after his arrival, he discovered that (nearly) everyone in that place wants his head.



              He is told by Unimportant Jenny that there's a spell (to which she's immune) that makes all living things that get near him get insanely filled with rage towards him.



              He's in a Simulated Reality



              Just picture the Matrix. Here, the character might or might not know he's in a simulation (if you ask me, things are much more interesting if he does but has to play by the simulation's rules to meet his goal).



              Maybe our hero was trying to destroy this evil AI, but in order to do so, he had to get inside its own private world to beat it in its own game.



              This is a good explanation as to why there's traps and various obstacles in his way that are not people/creatures (traps, mazes, etc).



              People just hate his guts



              Maybe our hero was once a very, VERY, bad ruler - heads, spikes, walls bad. Or maybe he's the heir of such ruler, a menace that terrorized the entire land for decades. When the opposing forces of the resistance finally got to overthrow this regime, they made it their personal goal to completely exterminate every member of the royal family.



              Maybe they have golden shiny hair or some other unmistakable trait (again, chasly mentioned something like this) which is the reason why everyone knows who he is.



              The point is that this guy is, did or was framed of something bad - and needs to run for his life, which would turn your game in a kind of hack'n'slash-survival thing.






              share|improve this answer



























                up vote
                9
                down vote













                He's the Harbinger of Doom



                For some particular reason, this character is bringing the end times with him (chasly from UK's answer fits in here).



                There's infinite ground to cover here. As a bonus, you can also create a character that ranges from a lawful good guy who, unknowingly, is bringing the end times (or even trigger them by accident) to a chaotic evil one that's actually trying hard to screw every living being in the planet (for motives of revenge, self preservation, power or just simply being an asshole).



                He's Cursed



                The great Wizardius is a very powerful mage known for casting the most despicable curses upon those who mess with him - and our hero had the bad luck of stepping on his favourite pet guinea pig.



                As punishment, Wizardius banished him to another world/land. Shortly after his arrival, he discovered that (nearly) everyone in that place wants his head.



                He is told by Unimportant Jenny that there's a spell (to which she's immune) that makes all living things that get near him get insanely filled with rage towards him.



                He's in a Simulated Reality



                Just picture the Matrix. Here, the character might or might not know he's in a simulation (if you ask me, things are much more interesting if he does but has to play by the simulation's rules to meet his goal).



                Maybe our hero was trying to destroy this evil AI, but in order to do so, he had to get inside its own private world to beat it in its own game.



                This is a good explanation as to why there's traps and various obstacles in his way that are not people/creatures (traps, mazes, etc).



                People just hate his guts



                Maybe our hero was once a very, VERY, bad ruler - heads, spikes, walls bad. Or maybe he's the heir of such ruler, a menace that terrorized the entire land for decades. When the opposing forces of the resistance finally got to overthrow this regime, they made it their personal goal to completely exterminate every member of the royal family.



                Maybe they have golden shiny hair or some other unmistakable trait (again, chasly mentioned something like this) which is the reason why everyone knows who he is.



                The point is that this guy is, did or was framed of something bad - and needs to run for his life, which would turn your game in a kind of hack'n'slash-survival thing.






                share|improve this answer

























                  up vote
                  9
                  down vote










                  up vote
                  9
                  down vote









                  He's the Harbinger of Doom



                  For some particular reason, this character is bringing the end times with him (chasly from UK's answer fits in here).



                  There's infinite ground to cover here. As a bonus, you can also create a character that ranges from a lawful good guy who, unknowingly, is bringing the end times (or even trigger them by accident) to a chaotic evil one that's actually trying hard to screw every living being in the planet (for motives of revenge, self preservation, power or just simply being an asshole).



                  He's Cursed



                  The great Wizardius is a very powerful mage known for casting the most despicable curses upon those who mess with him - and our hero had the bad luck of stepping on his favourite pet guinea pig.



                  As punishment, Wizardius banished him to another world/land. Shortly after his arrival, he discovered that (nearly) everyone in that place wants his head.



                  He is told by Unimportant Jenny that there's a spell (to which she's immune) that makes all living things that get near him get insanely filled with rage towards him.



                  He's in a Simulated Reality



                  Just picture the Matrix. Here, the character might or might not know he's in a simulation (if you ask me, things are much more interesting if he does but has to play by the simulation's rules to meet his goal).



                  Maybe our hero was trying to destroy this evil AI, but in order to do so, he had to get inside its own private world to beat it in its own game.



                  This is a good explanation as to why there's traps and various obstacles in his way that are not people/creatures (traps, mazes, etc).



                  People just hate his guts



                  Maybe our hero was once a very, VERY, bad ruler - heads, spikes, walls bad. Or maybe he's the heir of such ruler, a menace that terrorized the entire land for decades. When the opposing forces of the resistance finally got to overthrow this regime, they made it their personal goal to completely exterminate every member of the royal family.



                  Maybe they have golden shiny hair or some other unmistakable trait (again, chasly mentioned something like this) which is the reason why everyone knows who he is.



                  The point is that this guy is, did or was framed of something bad - and needs to run for his life, which would turn your game in a kind of hack'n'slash-survival thing.






                  share|improve this answer














                  He's the Harbinger of Doom



                  For some particular reason, this character is bringing the end times with him (chasly from UK's answer fits in here).



                  There's infinite ground to cover here. As a bonus, you can also create a character that ranges from a lawful good guy who, unknowingly, is bringing the end times (or even trigger them by accident) to a chaotic evil one that's actually trying hard to screw every living being in the planet (for motives of revenge, self preservation, power or just simply being an asshole).



                  He's Cursed



                  The great Wizardius is a very powerful mage known for casting the most despicable curses upon those who mess with him - and our hero had the bad luck of stepping on his favourite pet guinea pig.



                  As punishment, Wizardius banished him to another world/land. Shortly after his arrival, he discovered that (nearly) everyone in that place wants his head.



                  He is told by Unimportant Jenny that there's a spell (to which she's immune) that makes all living things that get near him get insanely filled with rage towards him.



                  He's in a Simulated Reality



                  Just picture the Matrix. Here, the character might or might not know he's in a simulation (if you ask me, things are much more interesting if he does but has to play by the simulation's rules to meet his goal).



                  Maybe our hero was trying to destroy this evil AI, but in order to do so, he had to get inside its own private world to beat it in its own game.



                  This is a good explanation as to why there's traps and various obstacles in his way that are not people/creatures (traps, mazes, etc).



                  People just hate his guts



                  Maybe our hero was once a very, VERY, bad ruler - heads, spikes, walls bad. Or maybe he's the heir of such ruler, a menace that terrorized the entire land for decades. When the opposing forces of the resistance finally got to overthrow this regime, they made it their personal goal to completely exterminate every member of the royal family.



                  Maybe they have golden shiny hair or some other unmistakable trait (again, chasly mentioned something like this) which is the reason why everyone knows who he is.



                  The point is that this guy is, did or was framed of something bad - and needs to run for his life, which would turn your game in a kind of hack'n'slash-survival thing.







                  share|improve this answer














                  share|improve this answer



                  share|improve this answer








                  edited 2 hours ago









                  Dubukay

                  8,31842157




                  8,31842157










                  answered 2 hours ago









                  Magus

                  1,402621




                  1,402621






















                      up vote
                      8
                      down vote













                      He is fulfilling a prophecy. Maybe he has a different coloured skin from everyone else or he has unusual eyes. Maybe he wears a particular set of clothes or carries a particular weapon. Maybe he has some technology they don't know about that looks like something prophesied.



                      The prophesies predict his appearance and state that he will come and break the world and yet, at the same time unite it.



                      They don't want either.






                      share|improve this answer

















                      • 1




                        And in trying to destroy him they both unite themselves in the fight and turn him against them, causing him to destroy their world. Another beautiful self-fulfilling prophecy. +1 for you!
                        – scohe001
                        36 mins ago















                      up vote
                      8
                      down vote













                      He is fulfilling a prophecy. Maybe he has a different coloured skin from everyone else or he has unusual eyes. Maybe he wears a particular set of clothes or carries a particular weapon. Maybe he has some technology they don't know about that looks like something prophesied.



                      The prophesies predict his appearance and state that he will come and break the world and yet, at the same time unite it.



                      They don't want either.






                      share|improve this answer

















                      • 1




                        And in trying to destroy him they both unite themselves in the fight and turn him against them, causing him to destroy their world. Another beautiful self-fulfilling prophecy. +1 for you!
                        – scohe001
                        36 mins ago













                      up vote
                      8
                      down vote










                      up vote
                      8
                      down vote









                      He is fulfilling a prophecy. Maybe he has a different coloured skin from everyone else or he has unusual eyes. Maybe he wears a particular set of clothes or carries a particular weapon. Maybe he has some technology they don't know about that looks like something prophesied.



                      The prophesies predict his appearance and state that he will come and break the world and yet, at the same time unite it.



                      They don't want either.






                      share|improve this answer












                      He is fulfilling a prophecy. Maybe he has a different coloured skin from everyone else or he has unusual eyes. Maybe he wears a particular set of clothes or carries a particular weapon. Maybe he has some technology they don't know about that looks like something prophesied.



                      The prophesies predict his appearance and state that he will come and break the world and yet, at the same time unite it.



                      They don't want either.







                      share|improve this answer












                      share|improve this answer



                      share|improve this answer










                      answered 2 hours ago









                      chasly from UK

                      10.6k348101




                      10.6k348101








                      • 1




                        And in trying to destroy him they both unite themselves in the fight and turn him against them, causing him to destroy their world. Another beautiful self-fulfilling prophecy. +1 for you!
                        – scohe001
                        36 mins ago














                      • 1




                        And in trying to destroy him they both unite themselves in the fight and turn him against them, causing him to destroy their world. Another beautiful self-fulfilling prophecy. +1 for you!
                        – scohe001
                        36 mins ago








                      1




                      1




                      And in trying to destroy him they both unite themselves in the fight and turn him against them, causing him to destroy their world. Another beautiful self-fulfilling prophecy. +1 for you!
                      – scohe001
                      36 mins ago




                      And in trying to destroy him they both unite themselves in the fight and turn him against them, causing him to destroy their world. Another beautiful self-fulfilling prophecy. +1 for you!
                      – scohe001
                      36 mins ago










                      up vote
                      1
                      down vote













                      The explorer came from an area that everyone knows that is forbidden to get in and out. Whether be a cave or a desert, the inhabitants knew that ever since that area existed, no one had gotten out of it and thus forbid anyone from coming near it. An unknown creature exiting out this forbidden area, while the inhabitants are curious, they are also scared as it's possible that the explorer was the cause of the disappearance.



                      Another possibility: The inhabitants have evolved to have some emphatic ability, able to identify another inhabitant with their own "feelings". The explorer does not have this ability. Upon showing up, the inhabitants, when using their emphatic abilities, fail to feel anything from the explorer. Threatened by the unknown being that feels like an inanimate object, they attacked the explorer.





                      share

























                        up vote
                        1
                        down vote













                        The explorer came from an area that everyone knows that is forbidden to get in and out. Whether be a cave or a desert, the inhabitants knew that ever since that area existed, no one had gotten out of it and thus forbid anyone from coming near it. An unknown creature exiting out this forbidden area, while the inhabitants are curious, they are also scared as it's possible that the explorer was the cause of the disappearance.



                        Another possibility: The inhabitants have evolved to have some emphatic ability, able to identify another inhabitant with their own "feelings". The explorer does not have this ability. Upon showing up, the inhabitants, when using their emphatic abilities, fail to feel anything from the explorer. Threatened by the unknown being that feels like an inanimate object, they attacked the explorer.





                        share























                          up vote
                          1
                          down vote










                          up vote
                          1
                          down vote









                          The explorer came from an area that everyone knows that is forbidden to get in and out. Whether be a cave or a desert, the inhabitants knew that ever since that area existed, no one had gotten out of it and thus forbid anyone from coming near it. An unknown creature exiting out this forbidden area, while the inhabitants are curious, they are also scared as it's possible that the explorer was the cause of the disappearance.



                          Another possibility: The inhabitants have evolved to have some emphatic ability, able to identify another inhabitant with their own "feelings". The explorer does not have this ability. Upon showing up, the inhabitants, when using their emphatic abilities, fail to feel anything from the explorer. Threatened by the unknown being that feels like an inanimate object, they attacked the explorer.





                          share












                          The explorer came from an area that everyone knows that is forbidden to get in and out. Whether be a cave or a desert, the inhabitants knew that ever since that area existed, no one had gotten out of it and thus forbid anyone from coming near it. An unknown creature exiting out this forbidden area, while the inhabitants are curious, they are also scared as it's possible that the explorer was the cause of the disappearance.



                          Another possibility: The inhabitants have evolved to have some emphatic ability, able to identify another inhabitant with their own "feelings". The explorer does not have this ability. Upon showing up, the inhabitants, when using their emphatic abilities, fail to feel anything from the explorer. Threatened by the unknown being that feels like an inanimate object, they attacked the explorer.






                          share











                          share


                          share










                          answered 2 hours ago









                          Basher

                          44319




                          44319






















                              up vote
                              1
                              down vote













                              Despite the fact this explorer is your protagonist, a common motivation for enemies to band together is if their shared land/world/place is threatened. This explorer has arrived and somehow begins to destroy/overpower/infect the world in which all these other characters inhabit. Perhaps he brings a virus/bacteria that their biology isn't immune to. Perhaps, like chasly from UK mentioned, he is fulfilling something that requires the destruction of their land.



                              Your character should pose some sort of threat. These inhabitants of the land would undoubtedly forget their usual tiffs and work together to save their home.






                              share|improve this answer








                              New contributor




                              Gwendolyn is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                              Check out our Code of Conduct.






















                                up vote
                                1
                                down vote













                                Despite the fact this explorer is your protagonist, a common motivation for enemies to band together is if their shared land/world/place is threatened. This explorer has arrived and somehow begins to destroy/overpower/infect the world in which all these other characters inhabit. Perhaps he brings a virus/bacteria that their biology isn't immune to. Perhaps, like chasly from UK mentioned, he is fulfilling something that requires the destruction of their land.



                                Your character should pose some sort of threat. These inhabitants of the land would undoubtedly forget their usual tiffs and work together to save their home.






                                share|improve this answer








                                New contributor




                                Gwendolyn is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                                Check out our Code of Conduct.




















                                  up vote
                                  1
                                  down vote










                                  up vote
                                  1
                                  down vote









                                  Despite the fact this explorer is your protagonist, a common motivation for enemies to band together is if their shared land/world/place is threatened. This explorer has arrived and somehow begins to destroy/overpower/infect the world in which all these other characters inhabit. Perhaps he brings a virus/bacteria that their biology isn't immune to. Perhaps, like chasly from UK mentioned, he is fulfilling something that requires the destruction of their land.



                                  Your character should pose some sort of threat. These inhabitants of the land would undoubtedly forget their usual tiffs and work together to save their home.






                                  share|improve this answer








                                  New contributor




                                  Gwendolyn is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                                  Check out our Code of Conduct.









                                  Despite the fact this explorer is your protagonist, a common motivation for enemies to band together is if their shared land/world/place is threatened. This explorer has arrived and somehow begins to destroy/overpower/infect the world in which all these other characters inhabit. Perhaps he brings a virus/bacteria that their biology isn't immune to. Perhaps, like chasly from UK mentioned, he is fulfilling something that requires the destruction of their land.



                                  Your character should pose some sort of threat. These inhabitants of the land would undoubtedly forget their usual tiffs and work together to save their home.







                                  share|improve this answer








                                  New contributor




                                  Gwendolyn is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                                  Check out our Code of Conduct.









                                  share|improve this answer



                                  share|improve this answer






                                  New contributor




                                  Gwendolyn is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                                  Check out our Code of Conduct.









                                  answered 2 hours ago









                                  Gwendolyn

                                  111




                                  111




                                  New contributor




                                  Gwendolyn is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                                  Check out our Code of Conduct.





                                  New contributor





                                  Gwendolyn is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                                  Check out our Code of Conduct.






                                  Gwendolyn is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                                  Check out our Code of Conduct.






















                                      up vote
                                      0
                                      down vote













                                      In Harry Harrison's "Deathworld", this happens - all fauna on one planet is deadly aggressive toward outsiders. Toward the end of the book we find out why (based on my recollection):




                                      the animals are psychic and can read the emotional state of the settlers, who don't belong there, and who feel afraid of the wildlife. The animals' proactive aggressive attitude is something of a learned defense mechanism and is not planetwide, but rather has worsened to an extreme near humans' settlements.




                                      On your world it could be possible that the animals (be they smart or stupid) are psychic toward the emotional state of other animals, and intelligent off-planet outsiders stick out like sore thumbs to them and/or present as threats to the animals' existence. (Perhaps aliens have a "blank" or "hidden reading", and to the natives this is terrifying.) It would not be hard to suppose that as this trait evolved from a common ancestor, the default instinctual behavior toward aliens came with it and subtantially all animals on the planet will attack on mind-sight.






                                      share|improve this answer

























                                        up vote
                                        0
                                        down vote













                                        In Harry Harrison's "Deathworld", this happens - all fauna on one planet is deadly aggressive toward outsiders. Toward the end of the book we find out why (based on my recollection):




                                        the animals are psychic and can read the emotional state of the settlers, who don't belong there, and who feel afraid of the wildlife. The animals' proactive aggressive attitude is something of a learned defense mechanism and is not planetwide, but rather has worsened to an extreme near humans' settlements.




                                        On your world it could be possible that the animals (be they smart or stupid) are psychic toward the emotional state of other animals, and intelligent off-planet outsiders stick out like sore thumbs to them and/or present as threats to the animals' existence. (Perhaps aliens have a "blank" or "hidden reading", and to the natives this is terrifying.) It would not be hard to suppose that as this trait evolved from a common ancestor, the default instinctual behavior toward aliens came with it and subtantially all animals on the planet will attack on mind-sight.






                                        share|improve this answer























                                          up vote
                                          0
                                          down vote










                                          up vote
                                          0
                                          down vote









                                          In Harry Harrison's "Deathworld", this happens - all fauna on one planet is deadly aggressive toward outsiders. Toward the end of the book we find out why (based on my recollection):




                                          the animals are psychic and can read the emotional state of the settlers, who don't belong there, and who feel afraid of the wildlife. The animals' proactive aggressive attitude is something of a learned defense mechanism and is not planetwide, but rather has worsened to an extreme near humans' settlements.




                                          On your world it could be possible that the animals (be they smart or stupid) are psychic toward the emotional state of other animals, and intelligent off-planet outsiders stick out like sore thumbs to them and/or present as threats to the animals' existence. (Perhaps aliens have a "blank" or "hidden reading", and to the natives this is terrifying.) It would not be hard to suppose that as this trait evolved from a common ancestor, the default instinctual behavior toward aliens came with it and subtantially all animals on the planet will attack on mind-sight.






                                          share|improve this answer












                                          In Harry Harrison's "Deathworld", this happens - all fauna on one planet is deadly aggressive toward outsiders. Toward the end of the book we find out why (based on my recollection):




                                          the animals are psychic and can read the emotional state of the settlers, who don't belong there, and who feel afraid of the wildlife. The animals' proactive aggressive attitude is something of a learned defense mechanism and is not planetwide, but rather has worsened to an extreme near humans' settlements.




                                          On your world it could be possible that the animals (be they smart or stupid) are psychic toward the emotional state of other animals, and intelligent off-planet outsiders stick out like sore thumbs to them and/or present as threats to the animals' existence. (Perhaps aliens have a "blank" or "hidden reading", and to the natives this is terrifying.) It would not be hard to suppose that as this trait evolved from a common ancestor, the default instinctual behavior toward aliens came with it and subtantially all animals on the planet will attack on mind-sight.







                                          share|improve this answer












                                          share|improve this answer



                                          share|improve this answer










                                          answered 29 mins ago









                                          X Goodrich

                                          36114




                                          36114






















                                              up vote
                                              0
                                              down vote













                                              You can make the distinction that these inhabitants aren't exactly normal humans, wildlife, etc. in a normal land, and are instead are all living in a banshied realm akin to purgatory (which would probably make it easier to exlain the demons and elementals anyway). All beings in this realm would have one thing in common, they were stripped of their souls when they were sent there.



                                              When your explorer lands here bearing the only soul in the realm, it is certain to draw attention. The eminating lifeforce acts like an ultrasonic beacon drawing all of this lands inhabitants toward the source like zombies toward a sound. Whether these beings desire to have the soul, or find it's presense unbearable, they must destory the person who posseses it to release it.






                                              share|improve this answer

























                                                up vote
                                                0
                                                down vote













                                                You can make the distinction that these inhabitants aren't exactly normal humans, wildlife, etc. in a normal land, and are instead are all living in a banshied realm akin to purgatory (which would probably make it easier to exlain the demons and elementals anyway). All beings in this realm would have one thing in common, they were stripped of their souls when they were sent there.



                                                When your explorer lands here bearing the only soul in the realm, it is certain to draw attention. The eminating lifeforce acts like an ultrasonic beacon drawing all of this lands inhabitants toward the source like zombies toward a sound. Whether these beings desire to have the soul, or find it's presense unbearable, they must destory the person who posseses it to release it.






                                                share|improve this answer























                                                  up vote
                                                  0
                                                  down vote










                                                  up vote
                                                  0
                                                  down vote









                                                  You can make the distinction that these inhabitants aren't exactly normal humans, wildlife, etc. in a normal land, and are instead are all living in a banshied realm akin to purgatory (which would probably make it easier to exlain the demons and elementals anyway). All beings in this realm would have one thing in common, they were stripped of their souls when they were sent there.



                                                  When your explorer lands here bearing the only soul in the realm, it is certain to draw attention. The eminating lifeforce acts like an ultrasonic beacon drawing all of this lands inhabitants toward the source like zombies toward a sound. Whether these beings desire to have the soul, or find it's presense unbearable, they must destory the person who posseses it to release it.






                                                  share|improve this answer












                                                  You can make the distinction that these inhabitants aren't exactly normal humans, wildlife, etc. in a normal land, and are instead are all living in a banshied realm akin to purgatory (which would probably make it easier to exlain the demons and elementals anyway). All beings in this realm would have one thing in common, they were stripped of their souls when they were sent there.



                                                  When your explorer lands here bearing the only soul in the realm, it is certain to draw attention. The eminating lifeforce acts like an ultrasonic beacon drawing all of this lands inhabitants toward the source like zombies toward a sound. Whether these beings desire to have the soul, or find it's presense unbearable, they must destory the person who posseses it to release it.







                                                  share|improve this answer












                                                  share|improve this answer



                                                  share|improve this answer










                                                  answered 19 mins ago









                                                  DasBeasto

                                                  7271713




                                                  7271713






















                                                      up vote
                                                      0
                                                      down vote













                                                      The explorer didn't go to any other world. He stays here on Earth all the time, he's just under the influence of Bath salts






                                                      share|improve this answer

























                                                        up vote
                                                        0
                                                        down vote













                                                        The explorer didn't go to any other world. He stays here on Earth all the time, he's just under the influence of Bath salts






                                                        share|improve this answer























                                                          up vote
                                                          0
                                                          down vote










                                                          up vote
                                                          0
                                                          down vote









                                                          The explorer didn't go to any other world. He stays here on Earth all the time, he's just under the influence of Bath salts






                                                          share|improve this answer












                                                          The explorer didn't go to any other world. He stays here on Earth all the time, he's just under the influence of Bath salts







                                                          share|improve this answer












                                                          share|improve this answer



                                                          share|improve this answer










                                                          answered 18 mins ago









                                                          Alexander

                                                          18.3k42971




                                                          18.3k42971






















                                                              user58335 is a new contributor. Be nice, and check out our Code of Conduct.










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