Cassette tape storage formats











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I just came across this excellent article on cassette tape storage formats.



One thing confuses me though... in the "all digital" examples, like Figure 1C, what exactly ends up on the tape? That is, if I were to simply play the tape, what would I hear?



This article also poses the question as to why everyone didn't just use CUTS. It seems like the most resistant to noise, operates at higher speeds (including 2400bps in later versions) and can be played over a telephone! Yet following machines almost always used their own format, notably Commodore and Atari.










share|improve this question






















  • Fantastic article. I up-voted for the article alone, but I like the question.
    – Wayne Conrad
    4 hours ago






  • 1




    Please narrow this question down to ask one question; it's currently asking two things. You can move the final paragraph to a separate question if you like. Then the title can be edited to fit the question, and perhaps you could flesh out the paragraph to not rely so much on having read the article to know what it means (what's Figure 1C?).
    – wizzwizz4
    4 hours ago












  • You can't start using CUTS until somebody has defined it, and by that time you have lots of tapes in circulation for your machine using a different format. So at best you have to support two formats not one, and somehow decide which format any particular tape is written in. "Don't change anything" is a simpler option to implement!
    – alephzero
    4 hours ago






  • 1




    CUTS pre-dates the formats used by Commodore, Atari, TRS-80, etc. By several years in fact. It also pre-dates MSX, which did use CUTS.
    – Maury Markowitz
    3 hours ago






  • 1




    The Commodore tape format goes way back to the PET in '77. It works the same across the entire line of Commodore products that support a tape drive, which probably has a lot to do with how strange it is.
    – mnem
    3 hours ago

















up vote
5
down vote

favorite
1












I just came across this excellent article on cassette tape storage formats.



One thing confuses me though... in the "all digital" examples, like Figure 1C, what exactly ends up on the tape? That is, if I were to simply play the tape, what would I hear?



This article also poses the question as to why everyone didn't just use CUTS. It seems like the most resistant to noise, operates at higher speeds (including 2400bps in later versions) and can be played over a telephone! Yet following machines almost always used their own format, notably Commodore and Atari.










share|improve this question






















  • Fantastic article. I up-voted for the article alone, but I like the question.
    – Wayne Conrad
    4 hours ago






  • 1




    Please narrow this question down to ask one question; it's currently asking two things. You can move the final paragraph to a separate question if you like. Then the title can be edited to fit the question, and perhaps you could flesh out the paragraph to not rely so much on having read the article to know what it means (what's Figure 1C?).
    – wizzwizz4
    4 hours ago












  • You can't start using CUTS until somebody has defined it, and by that time you have lots of tapes in circulation for your machine using a different format. So at best you have to support two formats not one, and somehow decide which format any particular tape is written in. "Don't change anything" is a simpler option to implement!
    – alephzero
    4 hours ago






  • 1




    CUTS pre-dates the formats used by Commodore, Atari, TRS-80, etc. By several years in fact. It also pre-dates MSX, which did use CUTS.
    – Maury Markowitz
    3 hours ago






  • 1




    The Commodore tape format goes way back to the PET in '77. It works the same across the entire line of Commodore products that support a tape drive, which probably has a lot to do with how strange it is.
    – mnem
    3 hours ago















up vote
5
down vote

favorite
1









up vote
5
down vote

favorite
1






1





I just came across this excellent article on cassette tape storage formats.



One thing confuses me though... in the "all digital" examples, like Figure 1C, what exactly ends up on the tape? That is, if I were to simply play the tape, what would I hear?



This article also poses the question as to why everyone didn't just use CUTS. It seems like the most resistant to noise, operates at higher speeds (including 2400bps in later versions) and can be played over a telephone! Yet following machines almost always used their own format, notably Commodore and Atari.










share|improve this question













I just came across this excellent article on cassette tape storage formats.



One thing confuses me though... in the "all digital" examples, like Figure 1C, what exactly ends up on the tape? That is, if I were to simply play the tape, what would I hear?



This article also poses the question as to why everyone didn't just use CUTS. It seems like the most resistant to noise, operates at higher speeds (including 2400bps in later versions) and can be played over a telephone! Yet following machines almost always used their own format, notably Commodore and Atari.







cassette-tape






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share|improve this question











share|improve this question




share|improve this question










asked 5 hours ago









Maury Markowitz

2,134422




2,134422












  • Fantastic article. I up-voted for the article alone, but I like the question.
    – Wayne Conrad
    4 hours ago






  • 1




    Please narrow this question down to ask one question; it's currently asking two things. You can move the final paragraph to a separate question if you like. Then the title can be edited to fit the question, and perhaps you could flesh out the paragraph to not rely so much on having read the article to know what it means (what's Figure 1C?).
    – wizzwizz4
    4 hours ago












  • You can't start using CUTS until somebody has defined it, and by that time you have lots of tapes in circulation for your machine using a different format. So at best you have to support two formats not one, and somehow decide which format any particular tape is written in. "Don't change anything" is a simpler option to implement!
    – alephzero
    4 hours ago






  • 1




    CUTS pre-dates the formats used by Commodore, Atari, TRS-80, etc. By several years in fact. It also pre-dates MSX, which did use CUTS.
    – Maury Markowitz
    3 hours ago






  • 1




    The Commodore tape format goes way back to the PET in '77. It works the same across the entire line of Commodore products that support a tape drive, which probably has a lot to do with how strange it is.
    – mnem
    3 hours ago




















  • Fantastic article. I up-voted for the article alone, but I like the question.
    – Wayne Conrad
    4 hours ago






  • 1




    Please narrow this question down to ask one question; it's currently asking two things. You can move the final paragraph to a separate question if you like. Then the title can be edited to fit the question, and perhaps you could flesh out the paragraph to not rely so much on having read the article to know what it means (what's Figure 1C?).
    – wizzwizz4
    4 hours ago












  • You can't start using CUTS until somebody has defined it, and by that time you have lots of tapes in circulation for your machine using a different format. So at best you have to support two formats not one, and somehow decide which format any particular tape is written in. "Don't change anything" is a simpler option to implement!
    – alephzero
    4 hours ago






  • 1




    CUTS pre-dates the formats used by Commodore, Atari, TRS-80, etc. By several years in fact. It also pre-dates MSX, which did use CUTS.
    – Maury Markowitz
    3 hours ago






  • 1




    The Commodore tape format goes way back to the PET in '77. It works the same across the entire line of Commodore products that support a tape drive, which probably has a lot to do with how strange it is.
    – mnem
    3 hours ago


















Fantastic article. I up-voted for the article alone, but I like the question.
– Wayne Conrad
4 hours ago




Fantastic article. I up-voted for the article alone, but I like the question.
– Wayne Conrad
4 hours ago




1




1




Please narrow this question down to ask one question; it's currently asking two things. You can move the final paragraph to a separate question if you like. Then the title can be edited to fit the question, and perhaps you could flesh out the paragraph to not rely so much on having read the article to know what it means (what's Figure 1C?).
– wizzwizz4
4 hours ago






Please narrow this question down to ask one question; it's currently asking two things. You can move the final paragraph to a separate question if you like. Then the title can be edited to fit the question, and perhaps you could flesh out the paragraph to not rely so much on having read the article to know what it means (what's Figure 1C?).
– wizzwizz4
4 hours ago














You can't start using CUTS until somebody has defined it, and by that time you have lots of tapes in circulation for your machine using a different format. So at best you have to support two formats not one, and somehow decide which format any particular tape is written in. "Don't change anything" is a simpler option to implement!
– alephzero
4 hours ago




You can't start using CUTS until somebody has defined it, and by that time you have lots of tapes in circulation for your machine using a different format. So at best you have to support two formats not one, and somehow decide which format any particular tape is written in. "Don't change anything" is a simpler option to implement!
– alephzero
4 hours ago




1




1




CUTS pre-dates the formats used by Commodore, Atari, TRS-80, etc. By several years in fact. It also pre-dates MSX, which did use CUTS.
– Maury Markowitz
3 hours ago




CUTS pre-dates the formats used by Commodore, Atari, TRS-80, etc. By several years in fact. It also pre-dates MSX, which did use CUTS.
– Maury Markowitz
3 hours ago




1




1




The Commodore tape format goes way back to the PET in '77. It works the same across the entire line of Commodore products that support a tape drive, which probably has a lot to do with how strange it is.
– mnem
3 hours ago






The Commodore tape format goes way back to the PET in '77. It works the same across the entire line of Commodore products that support a tape drive, which probably has a lot to do with how strange it is.
– mnem
3 hours ago












1 Answer
1






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up vote
7
down vote













The simple reason is that interoperability was not a primary drive for this kind of storage, especially at the consumer level. Honestly, what's the point of reading a Commodore cassette on an Atari for 99% of the use cases?



I look at the hardware on the sample diagram and, you know what? It's a lot.



Most interfaces are a few bits of analog components like op-amps and some diodes.



UARTs? That's money.



Cassette was "cheap and easy". Some worked great, some were fiddly. While it's nice that some groups were able to send programs over radios to some machines, that was hardly a primary design requirement for most implementations. Local, cheap storage was the driver. Reliable storage is a bonus. Fast storage is extra double plus good, but lower on the list.






share|improve this answer

















  • 1




    Of implementarions, the Acorn machines each have some sort of complicated automatic shifting and accumulation with built-in start/stop bit generation and semantic interrupts for byte received, high tone detected, etc. It's a lot. But the MSX is just a current level query 1-bit ADC-type thing, exactly like a Spectrum or a CPC, with appropriate polling loops. That's as to the advocated hardware and its suitability. I agree with all your points about the lack of value of standardisation when both machines and software are diverse and incompatible.
    – Tommy
    2 hours ago











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1 Answer
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active

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1 Answer
1






active

oldest

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active

oldest

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active

oldest

votes








up vote
7
down vote













The simple reason is that interoperability was not a primary drive for this kind of storage, especially at the consumer level. Honestly, what's the point of reading a Commodore cassette on an Atari for 99% of the use cases?



I look at the hardware on the sample diagram and, you know what? It's a lot.



Most interfaces are a few bits of analog components like op-amps and some diodes.



UARTs? That's money.



Cassette was "cheap and easy". Some worked great, some were fiddly. While it's nice that some groups were able to send programs over radios to some machines, that was hardly a primary design requirement for most implementations. Local, cheap storage was the driver. Reliable storage is a bonus. Fast storage is extra double plus good, but lower on the list.






share|improve this answer

















  • 1




    Of implementarions, the Acorn machines each have some sort of complicated automatic shifting and accumulation with built-in start/stop bit generation and semantic interrupts for byte received, high tone detected, etc. It's a lot. But the MSX is just a current level query 1-bit ADC-type thing, exactly like a Spectrum or a CPC, with appropriate polling loops. That's as to the advocated hardware and its suitability. I agree with all your points about the lack of value of standardisation when both machines and software are diverse and incompatible.
    – Tommy
    2 hours ago















up vote
7
down vote













The simple reason is that interoperability was not a primary drive for this kind of storage, especially at the consumer level. Honestly, what's the point of reading a Commodore cassette on an Atari for 99% of the use cases?



I look at the hardware on the sample diagram and, you know what? It's a lot.



Most interfaces are a few bits of analog components like op-amps and some diodes.



UARTs? That's money.



Cassette was "cheap and easy". Some worked great, some were fiddly. While it's nice that some groups were able to send programs over radios to some machines, that was hardly a primary design requirement for most implementations. Local, cheap storage was the driver. Reliable storage is a bonus. Fast storage is extra double plus good, but lower on the list.






share|improve this answer

















  • 1




    Of implementarions, the Acorn machines each have some sort of complicated automatic shifting and accumulation with built-in start/stop bit generation and semantic interrupts for byte received, high tone detected, etc. It's a lot. But the MSX is just a current level query 1-bit ADC-type thing, exactly like a Spectrum or a CPC, with appropriate polling loops. That's as to the advocated hardware and its suitability. I agree with all your points about the lack of value of standardisation when both machines and software are diverse and incompatible.
    – Tommy
    2 hours ago













up vote
7
down vote










up vote
7
down vote









The simple reason is that interoperability was not a primary drive for this kind of storage, especially at the consumer level. Honestly, what's the point of reading a Commodore cassette on an Atari for 99% of the use cases?



I look at the hardware on the sample diagram and, you know what? It's a lot.



Most interfaces are a few bits of analog components like op-amps and some diodes.



UARTs? That's money.



Cassette was "cheap and easy". Some worked great, some were fiddly. While it's nice that some groups were able to send programs over radios to some machines, that was hardly a primary design requirement for most implementations. Local, cheap storage was the driver. Reliable storage is a bonus. Fast storage is extra double plus good, but lower on the list.






share|improve this answer












The simple reason is that interoperability was not a primary drive for this kind of storage, especially at the consumer level. Honestly, what's the point of reading a Commodore cassette on an Atari for 99% of the use cases?



I look at the hardware on the sample diagram and, you know what? It's a lot.



Most interfaces are a few bits of analog components like op-amps and some diodes.



UARTs? That's money.



Cassette was "cheap and easy". Some worked great, some were fiddly. While it's nice that some groups were able to send programs over radios to some machines, that was hardly a primary design requirement for most implementations. Local, cheap storage was the driver. Reliable storage is a bonus. Fast storage is extra double plus good, but lower on the list.







share|improve this answer












share|improve this answer



share|improve this answer










answered 2 hours ago









Will Hartung

3,463719




3,463719








  • 1




    Of implementarions, the Acorn machines each have some sort of complicated automatic shifting and accumulation with built-in start/stop bit generation and semantic interrupts for byte received, high tone detected, etc. It's a lot. But the MSX is just a current level query 1-bit ADC-type thing, exactly like a Spectrum or a CPC, with appropriate polling loops. That's as to the advocated hardware and its suitability. I agree with all your points about the lack of value of standardisation when both machines and software are diverse and incompatible.
    – Tommy
    2 hours ago














  • 1




    Of implementarions, the Acorn machines each have some sort of complicated automatic shifting and accumulation with built-in start/stop bit generation and semantic interrupts for byte received, high tone detected, etc. It's a lot. But the MSX is just a current level query 1-bit ADC-type thing, exactly like a Spectrum or a CPC, with appropriate polling loops. That's as to the advocated hardware and its suitability. I agree with all your points about the lack of value of standardisation when both machines and software are diverse and incompatible.
    – Tommy
    2 hours ago








1




1




Of implementarions, the Acorn machines each have some sort of complicated automatic shifting and accumulation with built-in start/stop bit generation and semantic interrupts for byte received, high tone detected, etc. It's a lot. But the MSX is just a current level query 1-bit ADC-type thing, exactly like a Spectrum or a CPC, with appropriate polling loops. That's as to the advocated hardware and its suitability. I agree with all your points about the lack of value of standardisation when both machines and software are diverse and incompatible.
– Tommy
2 hours ago




Of implementarions, the Acorn machines each have some sort of complicated automatic shifting and accumulation with built-in start/stop bit generation and semantic interrupts for byte received, high tone detected, etc. It's a lot. But the MSX is just a current level query 1-bit ADC-type thing, exactly like a Spectrum or a CPC, with appropriate polling loops. That's as to the advocated hardware and its suitability. I agree with all your points about the lack of value of standardisation when both machines and software are diverse and incompatible.
– Tommy
2 hours ago


















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