Unable to load dynamic library(DYLIB) in MacOS












4














I am trying to load a library(say ArithmeticOprn.dylib) dynamically and call the methods presented within that library. Please refer to the sample code snippet from below,



[DllImport("libdl.dylib")]
public static extern IntPtr dlopen(String fileName, int flags);

[DllImport("ArithmeticOprn.dylib")]
public static extern double Add(double a, double b);

static void Main(string args)
{
dlopen("path/to/ArithmeticOprn.dylib", 2);
double result = Add(1, 2);
}


While running the above sample in MacOS, I got the following exception:




Unable to load DLL "ArithmeticOprn.dylib": The specified module or one of its dependencies could not be found.




But, when I provide full path in the DllImport the method call works and I can get the expected results. For your reference, please refer below for the code snippet.



[DllImport("path/to/ArithmeticOprn.dylib")]
public static extern double Add(double a, double b);


Could you please let me know what I am missing ? Thanks in advance :)










share|improve this question




















  • 1




    Similar questions found stackoverflow.com/questions/12036457/… stackoverflow.com/questions/21577127/…
    – Kumar
    Nov 23 '18 at 12:03






  • 1




    @Kumar There's no answer found in it.
    – Ramkumar
    Nov 23 '18 at 12:04










  • Yes. That's why added +1
    – Kumar
    Nov 23 '18 at 12:04






  • 2




    @Kumar - yes he is right no answer is found.
    – Suresh Ram
    Nov 23 '18 at 12:05






  • 1




    What language is this? C#?
    – Siguza
    Nov 23 '18 at 14:17
















4














I am trying to load a library(say ArithmeticOprn.dylib) dynamically and call the methods presented within that library. Please refer to the sample code snippet from below,



[DllImport("libdl.dylib")]
public static extern IntPtr dlopen(String fileName, int flags);

[DllImport("ArithmeticOprn.dylib")]
public static extern double Add(double a, double b);

static void Main(string args)
{
dlopen("path/to/ArithmeticOprn.dylib", 2);
double result = Add(1, 2);
}


While running the above sample in MacOS, I got the following exception:




Unable to load DLL "ArithmeticOprn.dylib": The specified module or one of its dependencies could not be found.




But, when I provide full path in the DllImport the method call works and I can get the expected results. For your reference, please refer below for the code snippet.



[DllImport("path/to/ArithmeticOprn.dylib")]
public static extern double Add(double a, double b);


Could you please let me know what I am missing ? Thanks in advance :)










share|improve this question




















  • 1




    Similar questions found stackoverflow.com/questions/12036457/… stackoverflow.com/questions/21577127/…
    – Kumar
    Nov 23 '18 at 12:03






  • 1




    @Kumar There's no answer found in it.
    – Ramkumar
    Nov 23 '18 at 12:04










  • Yes. That's why added +1
    – Kumar
    Nov 23 '18 at 12:04






  • 2




    @Kumar - yes he is right no answer is found.
    – Suresh Ram
    Nov 23 '18 at 12:05






  • 1




    What language is this? C#?
    – Siguza
    Nov 23 '18 at 14:17














4












4








4


2





I am trying to load a library(say ArithmeticOprn.dylib) dynamically and call the methods presented within that library. Please refer to the sample code snippet from below,



[DllImport("libdl.dylib")]
public static extern IntPtr dlopen(String fileName, int flags);

[DllImport("ArithmeticOprn.dylib")]
public static extern double Add(double a, double b);

static void Main(string args)
{
dlopen("path/to/ArithmeticOprn.dylib", 2);
double result = Add(1, 2);
}


While running the above sample in MacOS, I got the following exception:




Unable to load DLL "ArithmeticOprn.dylib": The specified module or one of its dependencies could not be found.




But, when I provide full path in the DllImport the method call works and I can get the expected results. For your reference, please refer below for the code snippet.



[DllImport("path/to/ArithmeticOprn.dylib")]
public static extern double Add(double a, double b);


Could you please let me know what I am missing ? Thanks in advance :)










share|improve this question















I am trying to load a library(say ArithmeticOprn.dylib) dynamically and call the methods presented within that library. Please refer to the sample code snippet from below,



[DllImport("libdl.dylib")]
public static extern IntPtr dlopen(String fileName, int flags);

[DllImport("ArithmeticOprn.dylib")]
public static extern double Add(double a, double b);

static void Main(string args)
{
dlopen("path/to/ArithmeticOprn.dylib", 2);
double result = Add(1, 2);
}


While running the above sample in MacOS, I got the following exception:




Unable to load DLL "ArithmeticOprn.dylib": The specified module or one of its dependencies could not be found.




But, when I provide full path in the DllImport the method call works and I can get the expected results. For your reference, please refer below for the code snippet.



[DllImport("path/to/ArithmeticOprn.dylib")]
public static extern double Add(double a, double b);


Could you please let me know what I am missing ? Thanks in advance :)







c# macos dllimport dylib dlopen






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Nov 26 '18 at 15:00









Siguza

12.2k63351




12.2k63351










asked Nov 23 '18 at 11:54









RamkumarRamkumar

1961217




1961217








  • 1




    Similar questions found stackoverflow.com/questions/12036457/… stackoverflow.com/questions/21577127/…
    – Kumar
    Nov 23 '18 at 12:03






  • 1




    @Kumar There's no answer found in it.
    – Ramkumar
    Nov 23 '18 at 12:04










  • Yes. That's why added +1
    – Kumar
    Nov 23 '18 at 12:04






  • 2




    @Kumar - yes he is right no answer is found.
    – Suresh Ram
    Nov 23 '18 at 12:05






  • 1




    What language is this? C#?
    – Siguza
    Nov 23 '18 at 14:17














  • 1




    Similar questions found stackoverflow.com/questions/12036457/… stackoverflow.com/questions/21577127/…
    – Kumar
    Nov 23 '18 at 12:03






  • 1




    @Kumar There's no answer found in it.
    – Ramkumar
    Nov 23 '18 at 12:04










  • Yes. That's why added +1
    – Kumar
    Nov 23 '18 at 12:04






  • 2




    @Kumar - yes he is right no answer is found.
    – Suresh Ram
    Nov 23 '18 at 12:05






  • 1




    What language is this? C#?
    – Siguza
    Nov 23 '18 at 14:17








1




1




Similar questions found stackoverflow.com/questions/12036457/… stackoverflow.com/questions/21577127/…
– Kumar
Nov 23 '18 at 12:03




Similar questions found stackoverflow.com/questions/12036457/… stackoverflow.com/questions/21577127/…
– Kumar
Nov 23 '18 at 12:03




1




1




@Kumar There's no answer found in it.
– Ramkumar
Nov 23 '18 at 12:04




@Kumar There's no answer found in it.
– Ramkumar
Nov 23 '18 at 12:04












Yes. That's why added +1
– Kumar
Nov 23 '18 at 12:04




Yes. That's why added +1
– Kumar
Nov 23 '18 at 12:04




2




2




@Kumar - yes he is right no answer is found.
– Suresh Ram
Nov 23 '18 at 12:05




@Kumar - yes he is right no answer is found.
– Suresh Ram
Nov 23 '18 at 12:05




1




1




What language is this? C#?
– Siguza
Nov 23 '18 at 14:17




What language is this? C#?
– Siguza
Nov 23 '18 at 14:17












1 Answer
1






active

oldest

votes


















0














You're trying to short-cut the DllImport behaviour through an explicit dlopen - i.e. using the dlopen to specify the path that's supposed to be used by the DllImport. The problem is that the DllImport link-up is done internally to the C# run-time before the dlopen gets called.



the dlopen never gets a look in.



In order to use DllImport without a path, you need to rely on the default search behaviour, which is locations as specified by the environment variables $LD_LIBRARY_PATH, $DYLD_LIBRARY_PATH, current working directory, $DYLD_FALLBACK_LIBRARY_PATH.



So, for example:



env DYLD_LIBRARY_PATH=path/to/ mono test.exe


which runs the mono interpreter with the path pre-loaded with path/to, allowing it to find the dylib in that location.



Other solutions include moving the library into the directory with the executable, making a symlink to the library in the current working directory.






share|improve this answer





















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    0














    You're trying to short-cut the DllImport behaviour through an explicit dlopen - i.e. using the dlopen to specify the path that's supposed to be used by the DllImport. The problem is that the DllImport link-up is done internally to the C# run-time before the dlopen gets called.



    the dlopen never gets a look in.



    In order to use DllImport without a path, you need to rely on the default search behaviour, which is locations as specified by the environment variables $LD_LIBRARY_PATH, $DYLD_LIBRARY_PATH, current working directory, $DYLD_FALLBACK_LIBRARY_PATH.



    So, for example:



    env DYLD_LIBRARY_PATH=path/to/ mono test.exe


    which runs the mono interpreter with the path pre-loaded with path/to, allowing it to find the dylib in that location.



    Other solutions include moving the library into the directory with the executable, making a symlink to the library in the current working directory.






    share|improve this answer


























      0














      You're trying to short-cut the DllImport behaviour through an explicit dlopen - i.e. using the dlopen to specify the path that's supposed to be used by the DllImport. The problem is that the DllImport link-up is done internally to the C# run-time before the dlopen gets called.



      the dlopen never gets a look in.



      In order to use DllImport without a path, you need to rely on the default search behaviour, which is locations as specified by the environment variables $LD_LIBRARY_PATH, $DYLD_LIBRARY_PATH, current working directory, $DYLD_FALLBACK_LIBRARY_PATH.



      So, for example:



      env DYLD_LIBRARY_PATH=path/to/ mono test.exe


      which runs the mono interpreter with the path pre-loaded with path/to, allowing it to find the dylib in that location.



      Other solutions include moving the library into the directory with the executable, making a symlink to the library in the current working directory.






      share|improve this answer
























        0












        0








        0






        You're trying to short-cut the DllImport behaviour through an explicit dlopen - i.e. using the dlopen to specify the path that's supposed to be used by the DllImport. The problem is that the DllImport link-up is done internally to the C# run-time before the dlopen gets called.



        the dlopen never gets a look in.



        In order to use DllImport without a path, you need to rely on the default search behaviour, which is locations as specified by the environment variables $LD_LIBRARY_PATH, $DYLD_LIBRARY_PATH, current working directory, $DYLD_FALLBACK_LIBRARY_PATH.



        So, for example:



        env DYLD_LIBRARY_PATH=path/to/ mono test.exe


        which runs the mono interpreter with the path pre-loaded with path/to, allowing it to find the dylib in that location.



        Other solutions include moving the library into the directory with the executable, making a symlink to the library in the current working directory.






        share|improve this answer












        You're trying to short-cut the DllImport behaviour through an explicit dlopen - i.e. using the dlopen to specify the path that's supposed to be used by the DllImport. The problem is that the DllImport link-up is done internally to the C# run-time before the dlopen gets called.



        the dlopen never gets a look in.



        In order to use DllImport without a path, you need to rely on the default search behaviour, which is locations as specified by the environment variables $LD_LIBRARY_PATH, $DYLD_LIBRARY_PATH, current working directory, $DYLD_FALLBACK_LIBRARY_PATH.



        So, for example:



        env DYLD_LIBRARY_PATH=path/to/ mono test.exe


        which runs the mono interpreter with the path pre-loaded with path/to, allowing it to find the dylib in that location.



        Other solutions include moving the library into the directory with the executable, making a symlink to the library in the current working directory.







        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered Nov 26 '18 at 16:54









        PeteshPetesh

        68.7k37296




        68.7k37296






























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