button action will run the Main class












0














i wanna that my frame with button will run on click the Main class, what i need to add please?



/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
package View;

/**
*
* @author אפרים
*/
public class StartGame1 extends javax.swing.JFrame {

/**
* Creates new form StartGame
*/
public StartGame1() {
initComponents();
}

/**
* This method is called from within the constructor to initialize the form.
* WARNING: Do NOT modify this code. The content of this method is always
* regenerated by the Form Editor.
*/
@SuppressWarnings("unchecked")
// <editor-fold defaultstate="collapsed" desc="Generated Code">
private void initComponents() {

jButton1 = new javax.swing.JButton();
jTextField1 = new javax.swing.JTextField();

setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE);

jButton1.setText("START GAME!");

jTextField1.setText("nick name");
jTextField1.addActionListener(new java.awt.event.ActionListener() {
public void actionPerformed(java.awt.event.ActionEvent evt) {
jTextField1ActionPerformed(evt);
}
});

javax.swing.GroupLayout layout = new javax.swing.GroupLayout(getContentPane());
getContentPane().setLayout(layout);
layout.setHorizontalGroup(
layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addGroup(layout.createSequentialGroup()
.addGroup(layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addGroup(layout.createSequentialGroup()
.addGap(278, 278, 278)
.addComponent(jButton1))
.addGroup(layout.createSequentialGroup()
.addGap(259, 259, 259)
.addComponent(jTextField1, javax.swing.GroupLayout.PREFERRED_SIZE, 145, javax.swing.GroupLayout.PREFERRED_SIZE)))
.addContainerGap(232, Short.MAX_VALUE))
);
layout.setVerticalGroup(
layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
.addGroup(layout.createSequentialGroup()
.addGap(47, 47, 47)
.addComponent(jTextField1, javax.swing.GroupLayout.PREFERRED_SIZE, javax.swing.GroupLayout.DEFAULT_SIZE, javax.swing.GroupLayout.PREFERRED_SIZE)
.addGap(68, 68, 68)
.addComponent(jButton1)
.addContainerGap(176, Short.MAX_VALUE))
);

pack();
}// </editor-fold>

private void jTextField1ActionPerformed(java.awt.event.ActionEvent evt) {
// TODO add your handling code here:
}

/**
* @param args the command line arguments
*/
public static void main(String args) {
/* Set the Nimbus look and feel */
//<editor-fold defaultstate="collapsed" desc=" Look and feel setting code (optional) ">
/* If Nimbus (introduced in Java SE 6) is not available, stay with the default look and feel.
* For details see http://download.oracle.com/javase/tutorial/uiswing/lookandfeel/plaf.html
*/
try {
for (javax.swing.UIManager.LookAndFeelInfo info : javax.swing.UIManager.getInstalledLookAndFeels()) {
if ("Nimbus".equals(info.getName())) {
javax.swing.UIManager.setLookAndFeel(info.getClassName());
break;
}
}
} catch (ClassNotFoundException ex) {
java.util.logging.Logger.getLogger(StartGame1.class.getName()).log(java.util.logging.Level.SEVERE, null, ex);
} catch (InstantiationException ex) {
java.util.logging.Logger.getLogger(StartGame1.class.getName()).log(java.util.logging.Level.SEVERE, null, ex);
} catch (IllegalAccessException ex) {
java.util.logging.Logger.getLogger(StartGame1.class.getName()).log(java.util.logging.Level.SEVERE, null, ex);
} catch (javax.swing.UnsupportedLookAndFeelException ex) {
java.util.logging.Logger.getLogger(StartGame1.class.getName()).log(java.util.logging.Level.SEVERE, null, ex);
}
//</editor-fold>

/* Create and display the form */
java.awt.EventQueue.invokeLater(new Runnable() {
public void run() {a
new StartGame1().setVisible(true);
}
});
}

// Variables declaration - do not modify
private javax.swing.JButton jButton1;
private javax.swing.JTextField jTextField1;
// End of variables declaration
}









share|improve this question





























    0














    i wanna that my frame with button will run on click the Main class, what i need to add please?



    /*
    * To change this license header, choose License Headers in Project Properties.
    * To change this template file, choose Tools | Templates
    * and open the template in the editor.
    */
    package View;

    /**
    *
    * @author אפרים
    */
    public class StartGame1 extends javax.swing.JFrame {

    /**
    * Creates new form StartGame
    */
    public StartGame1() {
    initComponents();
    }

    /**
    * This method is called from within the constructor to initialize the form.
    * WARNING: Do NOT modify this code. The content of this method is always
    * regenerated by the Form Editor.
    */
    @SuppressWarnings("unchecked")
    // <editor-fold defaultstate="collapsed" desc="Generated Code">
    private void initComponents() {

    jButton1 = new javax.swing.JButton();
    jTextField1 = new javax.swing.JTextField();

    setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE);

    jButton1.setText("START GAME!");

    jTextField1.setText("nick name");
    jTextField1.addActionListener(new java.awt.event.ActionListener() {
    public void actionPerformed(java.awt.event.ActionEvent evt) {
    jTextField1ActionPerformed(evt);
    }
    });

    javax.swing.GroupLayout layout = new javax.swing.GroupLayout(getContentPane());
    getContentPane().setLayout(layout);
    layout.setHorizontalGroup(
    layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
    .addGroup(layout.createSequentialGroup()
    .addGroup(layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
    .addGroup(layout.createSequentialGroup()
    .addGap(278, 278, 278)
    .addComponent(jButton1))
    .addGroup(layout.createSequentialGroup()
    .addGap(259, 259, 259)
    .addComponent(jTextField1, javax.swing.GroupLayout.PREFERRED_SIZE, 145, javax.swing.GroupLayout.PREFERRED_SIZE)))
    .addContainerGap(232, Short.MAX_VALUE))
    );
    layout.setVerticalGroup(
    layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
    .addGroup(layout.createSequentialGroup()
    .addGap(47, 47, 47)
    .addComponent(jTextField1, javax.swing.GroupLayout.PREFERRED_SIZE, javax.swing.GroupLayout.DEFAULT_SIZE, javax.swing.GroupLayout.PREFERRED_SIZE)
    .addGap(68, 68, 68)
    .addComponent(jButton1)
    .addContainerGap(176, Short.MAX_VALUE))
    );

    pack();
    }// </editor-fold>

    private void jTextField1ActionPerformed(java.awt.event.ActionEvent evt) {
    // TODO add your handling code here:
    }

    /**
    * @param args the command line arguments
    */
    public static void main(String args) {
    /* Set the Nimbus look and feel */
    //<editor-fold defaultstate="collapsed" desc=" Look and feel setting code (optional) ">
    /* If Nimbus (introduced in Java SE 6) is not available, stay with the default look and feel.
    * For details see http://download.oracle.com/javase/tutorial/uiswing/lookandfeel/plaf.html
    */
    try {
    for (javax.swing.UIManager.LookAndFeelInfo info : javax.swing.UIManager.getInstalledLookAndFeels()) {
    if ("Nimbus".equals(info.getName())) {
    javax.swing.UIManager.setLookAndFeel(info.getClassName());
    break;
    }
    }
    } catch (ClassNotFoundException ex) {
    java.util.logging.Logger.getLogger(StartGame1.class.getName()).log(java.util.logging.Level.SEVERE, null, ex);
    } catch (InstantiationException ex) {
    java.util.logging.Logger.getLogger(StartGame1.class.getName()).log(java.util.logging.Level.SEVERE, null, ex);
    } catch (IllegalAccessException ex) {
    java.util.logging.Logger.getLogger(StartGame1.class.getName()).log(java.util.logging.Level.SEVERE, null, ex);
    } catch (javax.swing.UnsupportedLookAndFeelException ex) {
    java.util.logging.Logger.getLogger(StartGame1.class.getName()).log(java.util.logging.Level.SEVERE, null, ex);
    }
    //</editor-fold>

    /* Create and display the form */
    java.awt.EventQueue.invokeLater(new Runnable() {
    public void run() {a
    new StartGame1().setVisible(true);
    }
    });
    }

    // Variables declaration - do not modify
    private javax.swing.JButton jButton1;
    private javax.swing.JTextField jTextField1;
    // End of variables declaration
    }









    share|improve this question



























      0












      0








      0







      i wanna that my frame with button will run on click the Main class, what i need to add please?



      /*
      * To change this license header, choose License Headers in Project Properties.
      * To change this template file, choose Tools | Templates
      * and open the template in the editor.
      */
      package View;

      /**
      *
      * @author אפרים
      */
      public class StartGame1 extends javax.swing.JFrame {

      /**
      * Creates new form StartGame
      */
      public StartGame1() {
      initComponents();
      }

      /**
      * This method is called from within the constructor to initialize the form.
      * WARNING: Do NOT modify this code. The content of this method is always
      * regenerated by the Form Editor.
      */
      @SuppressWarnings("unchecked")
      // <editor-fold defaultstate="collapsed" desc="Generated Code">
      private void initComponents() {

      jButton1 = new javax.swing.JButton();
      jTextField1 = new javax.swing.JTextField();

      setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE);

      jButton1.setText("START GAME!");

      jTextField1.setText("nick name");
      jTextField1.addActionListener(new java.awt.event.ActionListener() {
      public void actionPerformed(java.awt.event.ActionEvent evt) {
      jTextField1ActionPerformed(evt);
      }
      });

      javax.swing.GroupLayout layout = new javax.swing.GroupLayout(getContentPane());
      getContentPane().setLayout(layout);
      layout.setHorizontalGroup(
      layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
      .addGroup(layout.createSequentialGroup()
      .addGroup(layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
      .addGroup(layout.createSequentialGroup()
      .addGap(278, 278, 278)
      .addComponent(jButton1))
      .addGroup(layout.createSequentialGroup()
      .addGap(259, 259, 259)
      .addComponent(jTextField1, javax.swing.GroupLayout.PREFERRED_SIZE, 145, javax.swing.GroupLayout.PREFERRED_SIZE)))
      .addContainerGap(232, Short.MAX_VALUE))
      );
      layout.setVerticalGroup(
      layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
      .addGroup(layout.createSequentialGroup()
      .addGap(47, 47, 47)
      .addComponent(jTextField1, javax.swing.GroupLayout.PREFERRED_SIZE, javax.swing.GroupLayout.DEFAULT_SIZE, javax.swing.GroupLayout.PREFERRED_SIZE)
      .addGap(68, 68, 68)
      .addComponent(jButton1)
      .addContainerGap(176, Short.MAX_VALUE))
      );

      pack();
      }// </editor-fold>

      private void jTextField1ActionPerformed(java.awt.event.ActionEvent evt) {
      // TODO add your handling code here:
      }

      /**
      * @param args the command line arguments
      */
      public static void main(String args) {
      /* Set the Nimbus look and feel */
      //<editor-fold defaultstate="collapsed" desc=" Look and feel setting code (optional) ">
      /* If Nimbus (introduced in Java SE 6) is not available, stay with the default look and feel.
      * For details see http://download.oracle.com/javase/tutorial/uiswing/lookandfeel/plaf.html
      */
      try {
      for (javax.swing.UIManager.LookAndFeelInfo info : javax.swing.UIManager.getInstalledLookAndFeels()) {
      if ("Nimbus".equals(info.getName())) {
      javax.swing.UIManager.setLookAndFeel(info.getClassName());
      break;
      }
      }
      } catch (ClassNotFoundException ex) {
      java.util.logging.Logger.getLogger(StartGame1.class.getName()).log(java.util.logging.Level.SEVERE, null, ex);
      } catch (InstantiationException ex) {
      java.util.logging.Logger.getLogger(StartGame1.class.getName()).log(java.util.logging.Level.SEVERE, null, ex);
      } catch (IllegalAccessException ex) {
      java.util.logging.Logger.getLogger(StartGame1.class.getName()).log(java.util.logging.Level.SEVERE, null, ex);
      } catch (javax.swing.UnsupportedLookAndFeelException ex) {
      java.util.logging.Logger.getLogger(StartGame1.class.getName()).log(java.util.logging.Level.SEVERE, null, ex);
      }
      //</editor-fold>

      /* Create and display the form */
      java.awt.EventQueue.invokeLater(new Runnable() {
      public void run() {a
      new StartGame1().setVisible(true);
      }
      });
      }

      // Variables declaration - do not modify
      private javax.swing.JButton jButton1;
      private javax.swing.JTextField jTextField1;
      // End of variables declaration
      }









      share|improve this question















      i wanna that my frame with button will run on click the Main class, what i need to add please?



      /*
      * To change this license header, choose License Headers in Project Properties.
      * To change this template file, choose Tools | Templates
      * and open the template in the editor.
      */
      package View;

      /**
      *
      * @author אפרים
      */
      public class StartGame1 extends javax.swing.JFrame {

      /**
      * Creates new form StartGame
      */
      public StartGame1() {
      initComponents();
      }

      /**
      * This method is called from within the constructor to initialize the form.
      * WARNING: Do NOT modify this code. The content of this method is always
      * regenerated by the Form Editor.
      */
      @SuppressWarnings("unchecked")
      // <editor-fold defaultstate="collapsed" desc="Generated Code">
      private void initComponents() {

      jButton1 = new javax.swing.JButton();
      jTextField1 = new javax.swing.JTextField();

      setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE);

      jButton1.setText("START GAME!");

      jTextField1.setText("nick name");
      jTextField1.addActionListener(new java.awt.event.ActionListener() {
      public void actionPerformed(java.awt.event.ActionEvent evt) {
      jTextField1ActionPerformed(evt);
      }
      });

      javax.swing.GroupLayout layout = new javax.swing.GroupLayout(getContentPane());
      getContentPane().setLayout(layout);
      layout.setHorizontalGroup(
      layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
      .addGroup(layout.createSequentialGroup()
      .addGroup(layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
      .addGroup(layout.createSequentialGroup()
      .addGap(278, 278, 278)
      .addComponent(jButton1))
      .addGroup(layout.createSequentialGroup()
      .addGap(259, 259, 259)
      .addComponent(jTextField1, javax.swing.GroupLayout.PREFERRED_SIZE, 145, javax.swing.GroupLayout.PREFERRED_SIZE)))
      .addContainerGap(232, Short.MAX_VALUE))
      );
      layout.setVerticalGroup(
      layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
      .addGroup(layout.createSequentialGroup()
      .addGap(47, 47, 47)
      .addComponent(jTextField1, javax.swing.GroupLayout.PREFERRED_SIZE, javax.swing.GroupLayout.DEFAULT_SIZE, javax.swing.GroupLayout.PREFERRED_SIZE)
      .addGap(68, 68, 68)
      .addComponent(jButton1)
      .addContainerGap(176, Short.MAX_VALUE))
      );

      pack();
      }// </editor-fold>

      private void jTextField1ActionPerformed(java.awt.event.ActionEvent evt) {
      // TODO add your handling code here:
      }

      /**
      * @param args the command line arguments
      */
      public static void main(String args) {
      /* Set the Nimbus look and feel */
      //<editor-fold defaultstate="collapsed" desc=" Look and feel setting code (optional) ">
      /* If Nimbus (introduced in Java SE 6) is not available, stay with the default look and feel.
      * For details see http://download.oracle.com/javase/tutorial/uiswing/lookandfeel/plaf.html
      */
      try {
      for (javax.swing.UIManager.LookAndFeelInfo info : javax.swing.UIManager.getInstalledLookAndFeels()) {
      if ("Nimbus".equals(info.getName())) {
      javax.swing.UIManager.setLookAndFeel(info.getClassName());
      break;
      }
      }
      } catch (ClassNotFoundException ex) {
      java.util.logging.Logger.getLogger(StartGame1.class.getName()).log(java.util.logging.Level.SEVERE, null, ex);
      } catch (InstantiationException ex) {
      java.util.logging.Logger.getLogger(StartGame1.class.getName()).log(java.util.logging.Level.SEVERE, null, ex);
      } catch (IllegalAccessException ex) {
      java.util.logging.Logger.getLogger(StartGame1.class.getName()).log(java.util.logging.Level.SEVERE, null, ex);
      } catch (javax.swing.UnsupportedLookAndFeelException ex) {
      java.util.logging.Logger.getLogger(StartGame1.class.getName()).log(java.util.logging.Level.SEVERE, null, ex);
      }
      //</editor-fold>

      /* Create and display the form */
      java.awt.EventQueue.invokeLater(new Runnable() {
      public void run() {a
      new StartGame1().setVisible(true);
      }
      });
      }

      // Variables declaration - do not modify
      private javax.swing.JButton jButton1;
      private javax.swing.JTextField jTextField1;
      // End of variables declaration
      }






      java






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited Nov 23 '18 at 6:38

























      asked Nov 23 '18 at 6:35









      efraim gavrieli

      13




      13
























          1 Answer
          1






          active

          oldest

          votes


















          1














          You need to call JButton.addActionListener(ActionListener l).



              ...
          jTextField1.addActionListener(event -> buttonClicked());
          ...

          void buttonClicked() {
          // handle click here
          }





          share|improve this answer





















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            1 Answer
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            1 Answer
            1






            active

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            active

            oldest

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            active

            oldest

            votes









            1














            You need to call JButton.addActionListener(ActionListener l).



                ...
            jTextField1.addActionListener(event -> buttonClicked());
            ...

            void buttonClicked() {
            // handle click here
            }





            share|improve this answer


























              1














              You need to call JButton.addActionListener(ActionListener l).



                  ...
              jTextField1.addActionListener(event -> buttonClicked());
              ...

              void buttonClicked() {
              // handle click here
              }





              share|improve this answer
























                1












                1








                1






                You need to call JButton.addActionListener(ActionListener l).



                    ...
                jTextField1.addActionListener(event -> buttonClicked());
                ...

                void buttonClicked() {
                // handle click here
                }





                share|improve this answer












                You need to call JButton.addActionListener(ActionListener l).



                    ...
                jTextField1.addActionListener(event -> buttonClicked());
                ...

                void buttonClicked() {
                // handle click here
                }






                share|improve this answer












                share|improve this answer



                share|improve this answer










                answered Nov 23 '18 at 6:56









                Rob Newton

                37028




                37028






























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