Adding music into LibGDX isn't working. Get an error saying that newMusic isn't a method Has anyone else had...












0














intro = new Audio.newMusic(Gdx.files.internal("core/assets/OpenSong.mp3"));


In the javadocs this is how it says to do it



https://libgdx.badlogicgames.com/ci/nightlies/docs/api/com/badlogic/gdx/audio/Music.html



https://libgdx.badlogicgames.com/ci/nightlies/docs/api/com/badlogic/gdx/Audio.html#newMusic-com.badlogic.gdx.files.FileHandle-



Here: https://www.gamefromscratch.com/post/2013/11/19/LibGDX-Tutorial-8-Audio.aspx they used a lowercase audio instead of uppercase but when changing it to lower case that didn't work either.



It's as if audio/Audio just don't have that method.










share|improve this question



























    0














    intro = new Audio.newMusic(Gdx.files.internal("core/assets/OpenSong.mp3"));


    In the javadocs this is how it says to do it



    https://libgdx.badlogicgames.com/ci/nightlies/docs/api/com/badlogic/gdx/audio/Music.html



    https://libgdx.badlogicgames.com/ci/nightlies/docs/api/com/badlogic/gdx/Audio.html#newMusic-com.badlogic.gdx.files.FileHandle-



    Here: https://www.gamefromscratch.com/post/2013/11/19/LibGDX-Tutorial-8-Audio.aspx they used a lowercase audio instead of uppercase but when changing it to lower case that didn't work either.



    It's as if audio/Audio just don't have that method.










    share|improve this question

























      0












      0








      0







      intro = new Audio.newMusic(Gdx.files.internal("core/assets/OpenSong.mp3"));


      In the javadocs this is how it says to do it



      https://libgdx.badlogicgames.com/ci/nightlies/docs/api/com/badlogic/gdx/audio/Music.html



      https://libgdx.badlogicgames.com/ci/nightlies/docs/api/com/badlogic/gdx/Audio.html#newMusic-com.badlogic.gdx.files.FileHandle-



      Here: https://www.gamefromscratch.com/post/2013/11/19/LibGDX-Tutorial-8-Audio.aspx they used a lowercase audio instead of uppercase but when changing it to lower case that didn't work either.



      It's as if audio/Audio just don't have that method.










      share|improve this question













      intro = new Audio.newMusic(Gdx.files.internal("core/assets/OpenSong.mp3"));


      In the javadocs this is how it says to do it



      https://libgdx.badlogicgames.com/ci/nightlies/docs/api/com/badlogic/gdx/audio/Music.html



      https://libgdx.badlogicgames.com/ci/nightlies/docs/api/com/badlogic/gdx/Audio.html#newMusic-com.badlogic.gdx.files.FileHandle-



      Here: https://www.gamefromscratch.com/post/2013/11/19/LibGDX-Tutorial-8-Audio.aspx they used a lowercase audio instead of uppercase but when changing it to lower case that didn't work either.



      It's as if audio/Audio just don't have that method.







      java libgdx






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      asked Nov 23 '18 at 6:25









      loser

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          Your code should import the class com.badlogic.gdx.Gdx and then you can use



          intro = Gfx.audio.newMusic(Gdx.files.internal("core/assets/OpenSong.mp3"));


          Alternatively you can write



          // where all the import statements live
          import static com.badlogic.gdx.Gdx.audio;

          // where you try to load the music
          intro = audio.newMusic(Gdx.files.internal("core/assets/OpenSong.mp3"));


          Your code tries to create a new Audio instance (this will not work, since Audio is just an interface - you would need to create an implementation for it).



          Just replacing new Audio with audio will also not work (unless you statically import com.badlogic.gdx.Gdx.audio, as in the second example) - audio alone would mean a field or local variable audio.






          share|improve this answer





















          • Thank you! That worked.
            – loser
            Nov 23 '18 at 16:29











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          2














          Your code should import the class com.badlogic.gdx.Gdx and then you can use



          intro = Gfx.audio.newMusic(Gdx.files.internal("core/assets/OpenSong.mp3"));


          Alternatively you can write



          // where all the import statements live
          import static com.badlogic.gdx.Gdx.audio;

          // where you try to load the music
          intro = audio.newMusic(Gdx.files.internal("core/assets/OpenSong.mp3"));


          Your code tries to create a new Audio instance (this will not work, since Audio is just an interface - you would need to create an implementation for it).



          Just replacing new Audio with audio will also not work (unless you statically import com.badlogic.gdx.Gdx.audio, as in the second example) - audio alone would mean a field or local variable audio.






          share|improve this answer





















          • Thank you! That worked.
            – loser
            Nov 23 '18 at 16:29
















          2














          Your code should import the class com.badlogic.gdx.Gdx and then you can use



          intro = Gfx.audio.newMusic(Gdx.files.internal("core/assets/OpenSong.mp3"));


          Alternatively you can write



          // where all the import statements live
          import static com.badlogic.gdx.Gdx.audio;

          // where you try to load the music
          intro = audio.newMusic(Gdx.files.internal("core/assets/OpenSong.mp3"));


          Your code tries to create a new Audio instance (this will not work, since Audio is just an interface - you would need to create an implementation for it).



          Just replacing new Audio with audio will also not work (unless you statically import com.badlogic.gdx.Gdx.audio, as in the second example) - audio alone would mean a field or local variable audio.






          share|improve this answer





















          • Thank you! That worked.
            – loser
            Nov 23 '18 at 16:29














          2












          2








          2






          Your code should import the class com.badlogic.gdx.Gdx and then you can use



          intro = Gfx.audio.newMusic(Gdx.files.internal("core/assets/OpenSong.mp3"));


          Alternatively you can write



          // where all the import statements live
          import static com.badlogic.gdx.Gdx.audio;

          // where you try to load the music
          intro = audio.newMusic(Gdx.files.internal("core/assets/OpenSong.mp3"));


          Your code tries to create a new Audio instance (this will not work, since Audio is just an interface - you would need to create an implementation for it).



          Just replacing new Audio with audio will also not work (unless you statically import com.badlogic.gdx.Gdx.audio, as in the second example) - audio alone would mean a field or local variable audio.






          share|improve this answer












          Your code should import the class com.badlogic.gdx.Gdx and then you can use



          intro = Gfx.audio.newMusic(Gdx.files.internal("core/assets/OpenSong.mp3"));


          Alternatively you can write



          // where all the import statements live
          import static com.badlogic.gdx.Gdx.audio;

          // where you try to load the music
          intro = audio.newMusic(Gdx.files.internal("core/assets/OpenSong.mp3"));


          Your code tries to create a new Audio instance (this will not work, since Audio is just an interface - you would need to create an implementation for it).



          Just replacing new Audio with audio will also not work (unless you statically import com.badlogic.gdx.Gdx.audio, as in the second example) - audio alone would mean a field or local variable audio.







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered Nov 23 '18 at 6:45









          Thomas Kläger

          6,0222718




          6,0222718












          • Thank you! That worked.
            – loser
            Nov 23 '18 at 16:29


















          • Thank you! That worked.
            – loser
            Nov 23 '18 at 16:29
















          Thank you! That worked.
          – loser
          Nov 23 '18 at 16:29




          Thank you! That worked.
          – loser
          Nov 23 '18 at 16:29


















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