Adding music into LibGDX isn't working. Get an error saying that newMusic isn't a method Has anyone else had...
intro = new Audio.newMusic(Gdx.files.internal("core/assets/OpenSong.mp3"));
In the javadocs this is how it says to do it
https://libgdx.badlogicgames.com/ci/nightlies/docs/api/com/badlogic/gdx/audio/Music.html
https://libgdx.badlogicgames.com/ci/nightlies/docs/api/com/badlogic/gdx/Audio.html#newMusic-com.badlogic.gdx.files.FileHandle-
Here: https://www.gamefromscratch.com/post/2013/11/19/LibGDX-Tutorial-8-Audio.aspx they used a lowercase audio instead of uppercase but when changing it to lower case that didn't work either.
It's as if audio/Audio just don't have that method.
java libgdx
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intro = new Audio.newMusic(Gdx.files.internal("core/assets/OpenSong.mp3"));
In the javadocs this is how it says to do it
https://libgdx.badlogicgames.com/ci/nightlies/docs/api/com/badlogic/gdx/audio/Music.html
https://libgdx.badlogicgames.com/ci/nightlies/docs/api/com/badlogic/gdx/Audio.html#newMusic-com.badlogic.gdx.files.FileHandle-
Here: https://www.gamefromscratch.com/post/2013/11/19/LibGDX-Tutorial-8-Audio.aspx they used a lowercase audio instead of uppercase but when changing it to lower case that didn't work either.
It's as if audio/Audio just don't have that method.
java libgdx
add a comment |
intro = new Audio.newMusic(Gdx.files.internal("core/assets/OpenSong.mp3"));
In the javadocs this is how it says to do it
https://libgdx.badlogicgames.com/ci/nightlies/docs/api/com/badlogic/gdx/audio/Music.html
https://libgdx.badlogicgames.com/ci/nightlies/docs/api/com/badlogic/gdx/Audio.html#newMusic-com.badlogic.gdx.files.FileHandle-
Here: https://www.gamefromscratch.com/post/2013/11/19/LibGDX-Tutorial-8-Audio.aspx they used a lowercase audio instead of uppercase but when changing it to lower case that didn't work either.
It's as if audio/Audio just don't have that method.
java libgdx
intro = new Audio.newMusic(Gdx.files.internal("core/assets/OpenSong.mp3"));
In the javadocs this is how it says to do it
https://libgdx.badlogicgames.com/ci/nightlies/docs/api/com/badlogic/gdx/audio/Music.html
https://libgdx.badlogicgames.com/ci/nightlies/docs/api/com/badlogic/gdx/Audio.html#newMusic-com.badlogic.gdx.files.FileHandle-
Here: https://www.gamefromscratch.com/post/2013/11/19/LibGDX-Tutorial-8-Audio.aspx they used a lowercase audio instead of uppercase but when changing it to lower case that didn't work either.
It's as if audio/Audio just don't have that method.
java libgdx
java libgdx
asked Nov 23 '18 at 6:25
loser
368
368
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Your code should import the class com.badlogic.gdx.Gdx
and then you can use
intro = Gfx.audio.newMusic(Gdx.files.internal("core/assets/OpenSong.mp3"));
Alternatively you can write
// where all the import statements live
import static com.badlogic.gdx.Gdx.audio;
// where you try to load the music
intro = audio.newMusic(Gdx.files.internal("core/assets/OpenSong.mp3"));
Your code tries to create a new Audio
instance (this will not work, since Audio
is just an interface - you would need to create an implementation for it).
Just replacing new Audio
with audio
will also not work (unless you statically import com.badlogic.gdx.Gdx.audio
, as in the second example) - audio
alone would mean a field or local variable audio
.
Thank you! That worked.
– loser
Nov 23 '18 at 16:29
add a comment |
Your Answer
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1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
Your code should import the class com.badlogic.gdx.Gdx
and then you can use
intro = Gfx.audio.newMusic(Gdx.files.internal("core/assets/OpenSong.mp3"));
Alternatively you can write
// where all the import statements live
import static com.badlogic.gdx.Gdx.audio;
// where you try to load the music
intro = audio.newMusic(Gdx.files.internal("core/assets/OpenSong.mp3"));
Your code tries to create a new Audio
instance (this will not work, since Audio
is just an interface - you would need to create an implementation for it).
Just replacing new Audio
with audio
will also not work (unless you statically import com.badlogic.gdx.Gdx.audio
, as in the second example) - audio
alone would mean a field or local variable audio
.
Thank you! That worked.
– loser
Nov 23 '18 at 16:29
add a comment |
Your code should import the class com.badlogic.gdx.Gdx
and then you can use
intro = Gfx.audio.newMusic(Gdx.files.internal("core/assets/OpenSong.mp3"));
Alternatively you can write
// where all the import statements live
import static com.badlogic.gdx.Gdx.audio;
// where you try to load the music
intro = audio.newMusic(Gdx.files.internal("core/assets/OpenSong.mp3"));
Your code tries to create a new Audio
instance (this will not work, since Audio
is just an interface - you would need to create an implementation for it).
Just replacing new Audio
with audio
will also not work (unless you statically import com.badlogic.gdx.Gdx.audio
, as in the second example) - audio
alone would mean a field or local variable audio
.
Thank you! That worked.
– loser
Nov 23 '18 at 16:29
add a comment |
Your code should import the class com.badlogic.gdx.Gdx
and then you can use
intro = Gfx.audio.newMusic(Gdx.files.internal("core/assets/OpenSong.mp3"));
Alternatively you can write
// where all the import statements live
import static com.badlogic.gdx.Gdx.audio;
// where you try to load the music
intro = audio.newMusic(Gdx.files.internal("core/assets/OpenSong.mp3"));
Your code tries to create a new Audio
instance (this will not work, since Audio
is just an interface - you would need to create an implementation for it).
Just replacing new Audio
with audio
will also not work (unless you statically import com.badlogic.gdx.Gdx.audio
, as in the second example) - audio
alone would mean a field or local variable audio
.
Your code should import the class com.badlogic.gdx.Gdx
and then you can use
intro = Gfx.audio.newMusic(Gdx.files.internal("core/assets/OpenSong.mp3"));
Alternatively you can write
// where all the import statements live
import static com.badlogic.gdx.Gdx.audio;
// where you try to load the music
intro = audio.newMusic(Gdx.files.internal("core/assets/OpenSong.mp3"));
Your code tries to create a new Audio
instance (this will not work, since Audio
is just an interface - you would need to create an implementation for it).
Just replacing new Audio
with audio
will also not work (unless you statically import com.badlogic.gdx.Gdx.audio
, as in the second example) - audio
alone would mean a field or local variable audio
.
answered Nov 23 '18 at 6:45
Thomas Kläger
6,0222718
6,0222718
Thank you! That worked.
– loser
Nov 23 '18 at 16:29
add a comment |
Thank you! That worked.
– loser
Nov 23 '18 at 16:29
Thank you! That worked.
– loser
Nov 23 '18 at 16:29
Thank you! That worked.
– loser
Nov 23 '18 at 16:29
add a comment |
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