SCNScene.write() doesn't call the delegate, how to fix it?












0














In SCNScene.write(), the signature allows to specify a delegate which is used to resolve how to save, principally, texture assets:



func write(to url: URL, options: [String : Any]? = nil, delegate: SCNSceneExportDelegate?, progressHandler: SCNSceneExportProgressHandler? = nil) -> Bool


Documentation here



However, when I try to use it, the delegate never gets called, even in situations in which, I think, it should:



...
guard let shipText = Bundle.main.url(forResource: "texture", withExtension: "png", subdirectory: "art.scnassets") else {
print("Couldn't retrieve texture")
return
}

do {
let scene = SCNScene()
let boxGeom = SCNBox(width: 0.1, height: 0.1, length: 0.1, chamferRadius: 0)
boxGeom.firstMaterial!.diffuse.contents = shipText.path
boxGeom.firstMaterial!.lightingModel = .constant
let boxNode = SCNNode(geometry: boxGeom)
scene.rootNode.addChildNode(boxNode)

let fileMan = FileManager.default

let docsDir = try fileMan.url(for: .documentDirectory,
in: .userDomainMask,
appropriateFor: nil, create: true)
let uuid = UUID.init().uuidString
let exportBaseName = docsDir.appendingPathComponent(uuid, isDirectory: false)
print("exportBaseName: (exportBaseName)")

let daeExport = exportBaseName.appendingPathExtension("dae")
let scnExport = exportBaseName.appendingPathExtension("scn")

// This prints true
print(scene.write(to: scnExport, options: nil, delegate: self, progressHandler: nil))

// This prints true
print(scene.write(to: daeExport, options: nil, delegate: self, progressHandler: nil))

}
catch {
print(error.localizedDescription)
}

...

...

// This never gets called
extension ViewController: SCNSceneExportDelegate {
func write(_ image: UIImage, withSceneDocumentURL documentURL: URL, originalImageURL: URL?) -> URL? {
print("Delegate being called: ", image, documentURL, originalImageURL)
return nil
}
}


This is an issue to me because I am trying to export the scenes correctly and being able to re-write the location of the textures which are used in the materials is a feature I need.



Could someone tell me if I'm doing something wrong, if anything?










share|improve this question



























    0














    In SCNScene.write(), the signature allows to specify a delegate which is used to resolve how to save, principally, texture assets:



    func write(to url: URL, options: [String : Any]? = nil, delegate: SCNSceneExportDelegate?, progressHandler: SCNSceneExportProgressHandler? = nil) -> Bool


    Documentation here



    However, when I try to use it, the delegate never gets called, even in situations in which, I think, it should:



    ...
    guard let shipText = Bundle.main.url(forResource: "texture", withExtension: "png", subdirectory: "art.scnassets") else {
    print("Couldn't retrieve texture")
    return
    }

    do {
    let scene = SCNScene()
    let boxGeom = SCNBox(width: 0.1, height: 0.1, length: 0.1, chamferRadius: 0)
    boxGeom.firstMaterial!.diffuse.contents = shipText.path
    boxGeom.firstMaterial!.lightingModel = .constant
    let boxNode = SCNNode(geometry: boxGeom)
    scene.rootNode.addChildNode(boxNode)

    let fileMan = FileManager.default

    let docsDir = try fileMan.url(for: .documentDirectory,
    in: .userDomainMask,
    appropriateFor: nil, create: true)
    let uuid = UUID.init().uuidString
    let exportBaseName = docsDir.appendingPathComponent(uuid, isDirectory: false)
    print("exportBaseName: (exportBaseName)")

    let daeExport = exportBaseName.appendingPathExtension("dae")
    let scnExport = exportBaseName.appendingPathExtension("scn")

    // This prints true
    print(scene.write(to: scnExport, options: nil, delegate: self, progressHandler: nil))

    // This prints true
    print(scene.write(to: daeExport, options: nil, delegate: self, progressHandler: nil))

    }
    catch {
    print(error.localizedDescription)
    }

    ...

    ...

    // This never gets called
    extension ViewController: SCNSceneExportDelegate {
    func write(_ image: UIImage, withSceneDocumentURL documentURL: URL, originalImageURL: URL?) -> URL? {
    print("Delegate being called: ", image, documentURL, originalImageURL)
    return nil
    }
    }


    This is an issue to me because I am trying to export the scenes correctly and being able to re-write the location of the textures which are used in the materials is a feature I need.



    Could someone tell me if I'm doing something wrong, if anything?










    share|improve this question

























      0












      0








      0







      In SCNScene.write(), the signature allows to specify a delegate which is used to resolve how to save, principally, texture assets:



      func write(to url: URL, options: [String : Any]? = nil, delegate: SCNSceneExportDelegate?, progressHandler: SCNSceneExportProgressHandler? = nil) -> Bool


      Documentation here



      However, when I try to use it, the delegate never gets called, even in situations in which, I think, it should:



      ...
      guard let shipText = Bundle.main.url(forResource: "texture", withExtension: "png", subdirectory: "art.scnassets") else {
      print("Couldn't retrieve texture")
      return
      }

      do {
      let scene = SCNScene()
      let boxGeom = SCNBox(width: 0.1, height: 0.1, length: 0.1, chamferRadius: 0)
      boxGeom.firstMaterial!.diffuse.contents = shipText.path
      boxGeom.firstMaterial!.lightingModel = .constant
      let boxNode = SCNNode(geometry: boxGeom)
      scene.rootNode.addChildNode(boxNode)

      let fileMan = FileManager.default

      let docsDir = try fileMan.url(for: .documentDirectory,
      in: .userDomainMask,
      appropriateFor: nil, create: true)
      let uuid = UUID.init().uuidString
      let exportBaseName = docsDir.appendingPathComponent(uuid, isDirectory: false)
      print("exportBaseName: (exportBaseName)")

      let daeExport = exportBaseName.appendingPathExtension("dae")
      let scnExport = exportBaseName.appendingPathExtension("scn")

      // This prints true
      print(scene.write(to: scnExport, options: nil, delegate: self, progressHandler: nil))

      // This prints true
      print(scene.write(to: daeExport, options: nil, delegate: self, progressHandler: nil))

      }
      catch {
      print(error.localizedDescription)
      }

      ...

      ...

      // This never gets called
      extension ViewController: SCNSceneExportDelegate {
      func write(_ image: UIImage, withSceneDocumentURL documentURL: URL, originalImageURL: URL?) -> URL? {
      print("Delegate being called: ", image, documentURL, originalImageURL)
      return nil
      }
      }


      This is an issue to me because I am trying to export the scenes correctly and being able to re-write the location of the textures which are used in the materials is a feature I need.



      Could someone tell me if I'm doing something wrong, if anything?










      share|improve this question













      In SCNScene.write(), the signature allows to specify a delegate which is used to resolve how to save, principally, texture assets:



      func write(to url: URL, options: [String : Any]? = nil, delegate: SCNSceneExportDelegate?, progressHandler: SCNSceneExportProgressHandler? = nil) -> Bool


      Documentation here



      However, when I try to use it, the delegate never gets called, even in situations in which, I think, it should:



      ...
      guard let shipText = Bundle.main.url(forResource: "texture", withExtension: "png", subdirectory: "art.scnassets") else {
      print("Couldn't retrieve texture")
      return
      }

      do {
      let scene = SCNScene()
      let boxGeom = SCNBox(width: 0.1, height: 0.1, length: 0.1, chamferRadius: 0)
      boxGeom.firstMaterial!.diffuse.contents = shipText.path
      boxGeom.firstMaterial!.lightingModel = .constant
      let boxNode = SCNNode(geometry: boxGeom)
      scene.rootNode.addChildNode(boxNode)

      let fileMan = FileManager.default

      let docsDir = try fileMan.url(for: .documentDirectory,
      in: .userDomainMask,
      appropriateFor: nil, create: true)
      let uuid = UUID.init().uuidString
      let exportBaseName = docsDir.appendingPathComponent(uuid, isDirectory: false)
      print("exportBaseName: (exportBaseName)")

      let daeExport = exportBaseName.appendingPathExtension("dae")
      let scnExport = exportBaseName.appendingPathExtension("scn")

      // This prints true
      print(scene.write(to: scnExport, options: nil, delegate: self, progressHandler: nil))

      // This prints true
      print(scene.write(to: daeExport, options: nil, delegate: self, progressHandler: nil))

      }
      catch {
      print(error.localizedDescription)
      }

      ...

      ...

      // This never gets called
      extension ViewController: SCNSceneExportDelegate {
      func write(_ image: UIImage, withSceneDocumentURL documentURL: URL, originalImageURL: URL?) -> URL? {
      print("Delegate being called: ", image, documentURL, originalImageURL)
      return nil
      }
      }


      This is an issue to me because I am trying to export the scenes correctly and being able to re-write the location of the textures which are used in the materials is a feature I need.



      Could someone tell me if I'm doing something wrong, if anything?







      ios swift scenekit arkit modelio






      share|improve this question













      share|improve this question











      share|improve this question




      share|improve this question










      asked Nov 22 at 18:36









      Flora

      3718




      3718





























          active

          oldest

          votes











          Your Answer






          StackExchange.ifUsing("editor", function () {
          StackExchange.using("externalEditor", function () {
          StackExchange.using("snippets", function () {
          StackExchange.snippets.init();
          });
          });
          }, "code-snippets");

          StackExchange.ready(function() {
          var channelOptions = {
          tags: "".split(" "),
          id: "1"
          };
          initTagRenderer("".split(" "), "".split(" "), channelOptions);

          StackExchange.using("externalEditor", function() {
          // Have to fire editor after snippets, if snippets enabled
          if (StackExchange.settings.snippets.snippetsEnabled) {
          StackExchange.using("snippets", function() {
          createEditor();
          });
          }
          else {
          createEditor();
          }
          });

          function createEditor() {
          StackExchange.prepareEditor({
          heartbeatType: 'answer',
          autoActivateHeartbeat: false,
          convertImagesToLinks: true,
          noModals: true,
          showLowRepImageUploadWarning: true,
          reputationToPostImages: 10,
          bindNavPrevention: true,
          postfix: "",
          imageUploader: {
          brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
          contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
          allowUrls: true
          },
          onDemand: true,
          discardSelector: ".discard-answer"
          ,immediatelyShowMarkdownHelp:true
          });


          }
          });














          draft saved

          draft discarded


















          StackExchange.ready(
          function () {
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53436557%2fscnscene-write-doesnt-call-the-delegate-how-to-fix-it%23new-answer', 'question_page');
          }
          );

          Post as a guest















          Required, but never shown






























          active

          oldest

          votes













          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes
















          draft saved

          draft discarded




















































          Thanks for contributing an answer to Stack Overflow!


          • Please be sure to answer the question. Provide details and share your research!

          But avoid



          • Asking for help, clarification, or responding to other answers.

          • Making statements based on opinion; back them up with references or personal experience.


          To learn more, see our tips on writing great answers.





          Some of your past answers have not been well-received, and you're in danger of being blocked from answering.


          Please pay close attention to the following guidance:


          • Please be sure to answer the question. Provide details and share your research!

          But avoid



          • Asking for help, clarification, or responding to other answers.

          • Making statements based on opinion; back them up with references or personal experience.


          To learn more, see our tips on writing great answers.




          draft saved


          draft discarded














          StackExchange.ready(
          function () {
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53436557%2fscnscene-write-doesnt-call-the-delegate-how-to-fix-it%23new-answer', 'question_page');
          }
          );

          Post as a guest















          Required, but never shown





















































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown

































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown







          Popular posts from this blog

          What visual should I use to simply compare current year value vs last year in Power BI desktop

          How to ignore python UserWarning in pytest?

          Alexandru Averescu