How to use different offset for each duplicate created with array modifier?












1














I would like to generate several copies of an object, but place them at specific locations. One way I thought I could do that was to use the array modifier, but have it use different relative offset for each iteration (eg. the first clone is created with relative offset {1, 0, 0}, second with offset {0, 1, 0} and third again with offset {1, 0, 0} to create sort of S shape).



I tried to use the array modifier multiple times on one object with different offsets, but it always duplicated all the objects previously created by previous array modifiers instead of creating just one new copy.



I understood that using array modifier is probably not the way to go. How could I accomplish what I want?










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    1














    I would like to generate several copies of an object, but place them at specific locations. One way I thought I could do that was to use the array modifier, but have it use different relative offset for each iteration (eg. the first clone is created with relative offset {1, 0, 0}, second with offset {0, 1, 0} and third again with offset {1, 0, 0} to create sort of S shape).



    I tried to use the array modifier multiple times on one object with different offsets, but it always duplicated all the objects previously created by previous array modifiers instead of creating just one new copy.



    I understood that using array modifier is probably not the way to go. How could I accomplish what I want?










    share|improve this question







    New contributor




    BoltKey is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.























      1












      1








      1







      I would like to generate several copies of an object, but place them at specific locations. One way I thought I could do that was to use the array modifier, but have it use different relative offset for each iteration (eg. the first clone is created with relative offset {1, 0, 0}, second with offset {0, 1, 0} and third again with offset {1, 0, 0} to create sort of S shape).



      I tried to use the array modifier multiple times on one object with different offsets, but it always duplicated all the objects previously created by previous array modifiers instead of creating just one new copy.



      I understood that using array modifier is probably not the way to go. How could I accomplish what I want?










      share|improve this question







      New contributor




      BoltKey is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.











      I would like to generate several copies of an object, but place them at specific locations. One way I thought I could do that was to use the array modifier, but have it use different relative offset for each iteration (eg. the first clone is created with relative offset {1, 0, 0}, second with offset {0, 1, 0} and third again with offset {1, 0, 0} to create sort of S shape).



      I tried to use the array modifier multiple times on one object with different offsets, but it always duplicated all the objects previously created by previous array modifiers instead of creating just one new copy.



      I understood that using array modifier is probably not the way to go. How could I accomplish what I want?







      modifiers






      share|improve this question







      New contributor




      BoltKey is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.











      share|improve this question







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      BoltKey is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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      asked 7 hours ago









      BoltKey

      1084




      1084




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      New contributor





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          2 Answers
          2






          active

          oldest

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          5














          You can use duplication (instancing) on the faces of a different mesh





          1. Create a mesh, with one face per each intended duplication location



            enter image description here




          2. Select the object to duplicate, then Shift + Select the newly created mesh. Do CtrlP, then Parent to Object.



            enter image description here



          3. (optional) make the origins of the two meshes coincide



          4. On the "S" shaped mesh, under Duplication in the Object panel, choose Faces



            enter image description here




          (btw, the "S" mesh won't be rendered: only your object's instances)



          enter image description here






          share|improve this answer





















          • Although I don't precisely understand why it works, it does. Thanks for answer!
            – BoltKey
            6 hours ago






          • 2




            Duplication > Faces (once called "duplifaces", soon to be called "instancing on faces") means just that: on each of the (Parent) object faces, create an instance of the Child object. You can also duplicate on vertices, but I personally think that faces give you more control, as you can rotate them in the 3D space and make it affect the instances.
            – Nicola Sap
            6 hours ago





















          0














          I think that one way to accomplish what you need is to create a Bezier curve wich have te route that you want, then add a array modifier to the mesh that you wish to duplicate but set the Fit Type to "Fit curve", finally you can add a Curve modifier and in the Object, select the curve. So the first modifier will match the curve's length and the second will match the route that you need.



          enter image description here






          share|improve this answer





















          • That doesn't do what I wanted. I want the original mesh undisturbed, but just place copies of it at arbitrary places. So I want to have the same mesh at some specific locations I set.
            – BoltKey
            7 hours ago










          • Sorry man, the other thing that comes to mi mind is that you use Alt + D to duplicate and link objects so when you modify one it affect all of them. I hope this actually helps.
            – Francisco Arleo
            6 hours ago













          Your Answer





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          2 Answers
          2






          active

          oldest

          votes








          2 Answers
          2






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes









          5














          You can use duplication (instancing) on the faces of a different mesh





          1. Create a mesh, with one face per each intended duplication location



            enter image description here




          2. Select the object to duplicate, then Shift + Select the newly created mesh. Do CtrlP, then Parent to Object.



            enter image description here



          3. (optional) make the origins of the two meshes coincide



          4. On the "S" shaped mesh, under Duplication in the Object panel, choose Faces



            enter image description here




          (btw, the "S" mesh won't be rendered: only your object's instances)



          enter image description here






          share|improve this answer





















          • Although I don't precisely understand why it works, it does. Thanks for answer!
            – BoltKey
            6 hours ago






          • 2




            Duplication > Faces (once called "duplifaces", soon to be called "instancing on faces") means just that: on each of the (Parent) object faces, create an instance of the Child object. You can also duplicate on vertices, but I personally think that faces give you more control, as you can rotate them in the 3D space and make it affect the instances.
            – Nicola Sap
            6 hours ago


















          5














          You can use duplication (instancing) on the faces of a different mesh





          1. Create a mesh, with one face per each intended duplication location



            enter image description here




          2. Select the object to duplicate, then Shift + Select the newly created mesh. Do CtrlP, then Parent to Object.



            enter image description here



          3. (optional) make the origins of the two meshes coincide



          4. On the "S" shaped mesh, under Duplication in the Object panel, choose Faces



            enter image description here




          (btw, the "S" mesh won't be rendered: only your object's instances)



          enter image description here






          share|improve this answer





















          • Although I don't precisely understand why it works, it does. Thanks for answer!
            – BoltKey
            6 hours ago






          • 2




            Duplication > Faces (once called "duplifaces", soon to be called "instancing on faces") means just that: on each of the (Parent) object faces, create an instance of the Child object. You can also duplicate on vertices, but I personally think that faces give you more control, as you can rotate them in the 3D space and make it affect the instances.
            – Nicola Sap
            6 hours ago
















          5












          5








          5






          You can use duplication (instancing) on the faces of a different mesh





          1. Create a mesh, with one face per each intended duplication location



            enter image description here




          2. Select the object to duplicate, then Shift + Select the newly created mesh. Do CtrlP, then Parent to Object.



            enter image description here



          3. (optional) make the origins of the two meshes coincide



          4. On the "S" shaped mesh, under Duplication in the Object panel, choose Faces



            enter image description here




          (btw, the "S" mesh won't be rendered: only your object's instances)



          enter image description here






          share|improve this answer












          You can use duplication (instancing) on the faces of a different mesh





          1. Create a mesh, with one face per each intended duplication location



            enter image description here




          2. Select the object to duplicate, then Shift + Select the newly created mesh. Do CtrlP, then Parent to Object.



            enter image description here



          3. (optional) make the origins of the two meshes coincide



          4. On the "S" shaped mesh, under Duplication in the Object panel, choose Faces



            enter image description here




          (btw, the "S" mesh won't be rendered: only your object's instances)



          enter image description here







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered 6 hours ago









          Nicola Sap

          5,37711543




          5,37711543












          • Although I don't precisely understand why it works, it does. Thanks for answer!
            – BoltKey
            6 hours ago






          • 2




            Duplication > Faces (once called "duplifaces", soon to be called "instancing on faces") means just that: on each of the (Parent) object faces, create an instance of the Child object. You can also duplicate on vertices, but I personally think that faces give you more control, as you can rotate them in the 3D space and make it affect the instances.
            – Nicola Sap
            6 hours ago




















          • Although I don't precisely understand why it works, it does. Thanks for answer!
            – BoltKey
            6 hours ago






          • 2




            Duplication > Faces (once called "duplifaces", soon to be called "instancing on faces") means just that: on each of the (Parent) object faces, create an instance of the Child object. You can also duplicate on vertices, but I personally think that faces give you more control, as you can rotate them in the 3D space and make it affect the instances.
            – Nicola Sap
            6 hours ago


















          Although I don't precisely understand why it works, it does. Thanks for answer!
          – BoltKey
          6 hours ago




          Although I don't precisely understand why it works, it does. Thanks for answer!
          – BoltKey
          6 hours ago




          2




          2




          Duplication > Faces (once called "duplifaces", soon to be called "instancing on faces") means just that: on each of the (Parent) object faces, create an instance of the Child object. You can also duplicate on vertices, but I personally think that faces give you more control, as you can rotate them in the 3D space and make it affect the instances.
          – Nicola Sap
          6 hours ago






          Duplication > Faces (once called "duplifaces", soon to be called "instancing on faces") means just that: on each of the (Parent) object faces, create an instance of the Child object. You can also duplicate on vertices, but I personally think that faces give you more control, as you can rotate them in the 3D space and make it affect the instances.
          – Nicola Sap
          6 hours ago















          0














          I think that one way to accomplish what you need is to create a Bezier curve wich have te route that you want, then add a array modifier to the mesh that you wish to duplicate but set the Fit Type to "Fit curve", finally you can add a Curve modifier and in the Object, select the curve. So the first modifier will match the curve's length and the second will match the route that you need.



          enter image description here






          share|improve this answer





















          • That doesn't do what I wanted. I want the original mesh undisturbed, but just place copies of it at arbitrary places. So I want to have the same mesh at some specific locations I set.
            – BoltKey
            7 hours ago










          • Sorry man, the other thing that comes to mi mind is that you use Alt + D to duplicate and link objects so when you modify one it affect all of them. I hope this actually helps.
            – Francisco Arleo
            6 hours ago


















          0














          I think that one way to accomplish what you need is to create a Bezier curve wich have te route that you want, then add a array modifier to the mesh that you wish to duplicate but set the Fit Type to "Fit curve", finally you can add a Curve modifier and in the Object, select the curve. So the first modifier will match the curve's length and the second will match the route that you need.



          enter image description here






          share|improve this answer





















          • That doesn't do what I wanted. I want the original mesh undisturbed, but just place copies of it at arbitrary places. So I want to have the same mesh at some specific locations I set.
            – BoltKey
            7 hours ago










          • Sorry man, the other thing that comes to mi mind is that you use Alt + D to duplicate and link objects so when you modify one it affect all of them. I hope this actually helps.
            – Francisco Arleo
            6 hours ago
















          0












          0








          0






          I think that one way to accomplish what you need is to create a Bezier curve wich have te route that you want, then add a array modifier to the mesh that you wish to duplicate but set the Fit Type to "Fit curve", finally you can add a Curve modifier and in the Object, select the curve. So the first modifier will match the curve's length and the second will match the route that you need.



          enter image description here






          share|improve this answer












          I think that one way to accomplish what you need is to create a Bezier curve wich have te route that you want, then add a array modifier to the mesh that you wish to duplicate but set the Fit Type to "Fit curve", finally you can add a Curve modifier and in the Object, select the curve. So the first modifier will match the curve's length and the second will match the route that you need.



          enter image description here







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered 7 hours ago









          Francisco Arleo

          4065




          4065












          • That doesn't do what I wanted. I want the original mesh undisturbed, but just place copies of it at arbitrary places. So I want to have the same mesh at some specific locations I set.
            – BoltKey
            7 hours ago










          • Sorry man, the other thing that comes to mi mind is that you use Alt + D to duplicate and link objects so when you modify one it affect all of them. I hope this actually helps.
            – Francisco Arleo
            6 hours ago




















          • That doesn't do what I wanted. I want the original mesh undisturbed, but just place copies of it at arbitrary places. So I want to have the same mesh at some specific locations I set.
            – BoltKey
            7 hours ago










          • Sorry man, the other thing that comes to mi mind is that you use Alt + D to duplicate and link objects so when you modify one it affect all of them. I hope this actually helps.
            – Francisco Arleo
            6 hours ago


















          That doesn't do what I wanted. I want the original mesh undisturbed, but just place copies of it at arbitrary places. So I want to have the same mesh at some specific locations I set.
          – BoltKey
          7 hours ago




          That doesn't do what I wanted. I want the original mesh undisturbed, but just place copies of it at arbitrary places. So I want to have the same mesh at some specific locations I set.
          – BoltKey
          7 hours ago












          Sorry man, the other thing that comes to mi mind is that you use Alt + D to duplicate and link objects so when you modify one it affect all of them. I hope this actually helps.
          – Francisco Arleo
          6 hours ago






          Sorry man, the other thing that comes to mi mind is that you use Alt + D to duplicate and link objects so when you modify one it affect all of them. I hope this actually helps.
          – Francisco Arleo
          6 hours ago












          BoltKey is a new contributor. Be nice, and check out our Code of Conduct.










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