How to draw transparent background in webGL on canvas











up vote
-1
down vote

favorite












https://codepen.io/anon/pen/zMRjwv



In that page, I want to draw a transparent background but it's not working when I use gl.clearColor(0, 0, 0, 0).



 const gl = canvas.getContext('webgl', {alpha: false});


Set alpha:false is also can't because 2D context
attributes: alpha: Boolean that indicates if the canvas contains an alpha channel.



If set to false, the browser will knows that the backdrop is always opaque, which can speed up drawing of transparent content and images.WebGL context.



attributes:
alpha: Boolean that indicates if the canvas contains an alpha buffer.









share|improve this question




















  • 1




    Tried to make sense of the original question and improve it.
    – Nic3500
    Nov 22 at 3:40






  • 1




    I'm sorry but 1,000 lines of code are not a Minimal, Complete, and Verifiable example
    – Alon Eitan
    Nov 22 at 5:56












  • I'm sorry I just want to draw transparent background or 2d imge in webgl 3D.
    – 包青天
    Nov 22 at 6:02












  • A lot of answers tell me set gl.clearColor(0, 0, 0, 0). const gl = canvas.getContext('webgl', {alpha: false});But that's wrong.
    – 包青天
    Nov 22 at 6:04










  • You can't have a transparent background with alpha:false.. Alpha:false = 100% opaque period.
    – gman
    Nov 22 at 6:05















up vote
-1
down vote

favorite












https://codepen.io/anon/pen/zMRjwv



In that page, I want to draw a transparent background but it's not working when I use gl.clearColor(0, 0, 0, 0).



 const gl = canvas.getContext('webgl', {alpha: false});


Set alpha:false is also can't because 2D context
attributes: alpha: Boolean that indicates if the canvas contains an alpha channel.



If set to false, the browser will knows that the backdrop is always opaque, which can speed up drawing of transparent content and images.WebGL context.



attributes:
alpha: Boolean that indicates if the canvas contains an alpha buffer.









share|improve this question




















  • 1




    Tried to make sense of the original question and improve it.
    – Nic3500
    Nov 22 at 3:40






  • 1




    I'm sorry but 1,000 lines of code are not a Minimal, Complete, and Verifiable example
    – Alon Eitan
    Nov 22 at 5:56












  • I'm sorry I just want to draw transparent background or 2d imge in webgl 3D.
    – 包青天
    Nov 22 at 6:02












  • A lot of answers tell me set gl.clearColor(0, 0, 0, 0). const gl = canvas.getContext('webgl', {alpha: false});But that's wrong.
    – 包青天
    Nov 22 at 6:04










  • You can't have a transparent background with alpha:false.. Alpha:false = 100% opaque period.
    – gman
    Nov 22 at 6:05













up vote
-1
down vote

favorite









up vote
-1
down vote

favorite











https://codepen.io/anon/pen/zMRjwv



In that page, I want to draw a transparent background but it's not working when I use gl.clearColor(0, 0, 0, 0).



 const gl = canvas.getContext('webgl', {alpha: false});


Set alpha:false is also can't because 2D context
attributes: alpha: Boolean that indicates if the canvas contains an alpha channel.



If set to false, the browser will knows that the backdrop is always opaque, which can speed up drawing of transparent content and images.WebGL context.



attributes:
alpha: Boolean that indicates if the canvas contains an alpha buffer.









share|improve this question















https://codepen.io/anon/pen/zMRjwv



In that page, I want to draw a transparent background but it's not working when I use gl.clearColor(0, 0, 0, 0).



 const gl = canvas.getContext('webgl', {alpha: false});


Set alpha:false is also can't because 2D context
attributes: alpha: Boolean that indicates if the canvas contains an alpha channel.



If set to false, the browser will knows that the backdrop is always opaque, which can speed up drawing of transparent content and images.WebGL context.



attributes:
alpha: Boolean that indicates if the canvas contains an alpha buffer.






css webgl shader






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Nov 22 at 16:05









Skynet

4,24452640




4,24452640










asked Nov 22 at 2:05









包青天

32




32








  • 1




    Tried to make sense of the original question and improve it.
    – Nic3500
    Nov 22 at 3:40






  • 1




    I'm sorry but 1,000 lines of code are not a Minimal, Complete, and Verifiable example
    – Alon Eitan
    Nov 22 at 5:56












  • I'm sorry I just want to draw transparent background or 2d imge in webgl 3D.
    – 包青天
    Nov 22 at 6:02












  • A lot of answers tell me set gl.clearColor(0, 0, 0, 0). const gl = canvas.getContext('webgl', {alpha: false});But that's wrong.
    – 包青天
    Nov 22 at 6:04










  • You can't have a transparent background with alpha:false.. Alpha:false = 100% opaque period.
    – gman
    Nov 22 at 6:05














  • 1




    Tried to make sense of the original question and improve it.
    – Nic3500
    Nov 22 at 3:40






  • 1




    I'm sorry but 1,000 lines of code are not a Minimal, Complete, and Verifiable example
    – Alon Eitan
    Nov 22 at 5:56












  • I'm sorry I just want to draw transparent background or 2d imge in webgl 3D.
    – 包青天
    Nov 22 at 6:02












  • A lot of answers tell me set gl.clearColor(0, 0, 0, 0). const gl = canvas.getContext('webgl', {alpha: false});But that's wrong.
    – 包青天
    Nov 22 at 6:04










  • You can't have a transparent background with alpha:false.. Alpha:false = 100% opaque period.
    – gman
    Nov 22 at 6:05








1




1




Tried to make sense of the original question and improve it.
– Nic3500
Nov 22 at 3:40




Tried to make sense of the original question and improve it.
– Nic3500
Nov 22 at 3:40




1




1




I'm sorry but 1,000 lines of code are not a Minimal, Complete, and Verifiable example
– Alon Eitan
Nov 22 at 5:56






I'm sorry but 1,000 lines of code are not a Minimal, Complete, and Verifiable example
– Alon Eitan
Nov 22 at 5:56














I'm sorry I just want to draw transparent background or 2d imge in webgl 3D.
– 包青天
Nov 22 at 6:02






I'm sorry I just want to draw transparent background or 2d imge in webgl 3D.
– 包青天
Nov 22 at 6:02














A lot of answers tell me set gl.clearColor(0, 0, 0, 0). const gl = canvas.getContext('webgl', {alpha: false});But that's wrong.
– 包青天
Nov 22 at 6:04




A lot of answers tell me set gl.clearColor(0, 0, 0, 0). const gl = canvas.getContext('webgl', {alpha: false});But that's wrong.
– 包青天
Nov 22 at 6:04












You can't have a transparent background with alpha:false.. Alpha:false = 100% opaque period.
– gman
Nov 22 at 6:05




You can't have a transparent background with alpha:false.. Alpha:false = 100% opaque period.
– gman
Nov 22 at 6:05












1 Answer
1






active

oldest

votes

















up vote
1
down vote



accepted










The issue with the sample you linked to is that the sample itself is not transparent. It draw a background, then it draws sakura petals, then it applies a glow shader to give the petals a glow. This generates an opaque image so setting the canvas alpha to true (or not setting it all) won't make a difference.



To make it transparent comment out the following lines and change the background color



// gl.bindFramebuffer(gl.FRAMEBUFFER, renderSpec.mainRT.frameBuffer);
// gl.viewport(0, 0, renderSpec.mainRT.width, renderSpec.mainRT.height);
gl.clearColor(0, 0, 0, 0);
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);

// renderBackground();
renderPointFlowers();
// renderPostProcess();


You can then possibly adjust the petal brightness changing this line



col *= mix(0.8, 1.0, pow(abs(coord.x), 0.3));


to this for example



col *= mix(1.8, 3.0, pow(abs(coord.x), 0.3));





share|improve this answer























  • Problem solved.Thank you very much.And apologize for my actions.I asked for an example of nearly a 1000 lines of code.I'm so sorry and grateful.
    – 包青天
    Nov 22 at 7:30











Your Answer






StackExchange.ifUsing("editor", function () {
StackExchange.using("externalEditor", function () {
StackExchange.using("snippets", function () {
StackExchange.snippets.init();
});
});
}, "code-snippets");

StackExchange.ready(function() {
var channelOptions = {
tags: "".split(" "),
id: "1"
};
initTagRenderer("".split(" "), "".split(" "), channelOptions);

StackExchange.using("externalEditor", function() {
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled) {
StackExchange.using("snippets", function() {
createEditor();
});
}
else {
createEditor();
}
});

function createEditor() {
StackExchange.prepareEditor({
heartbeatType: 'answer',
convertImagesToLinks: true,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: 10,
bindNavPrevention: true,
postfix: "",
imageUploader: {
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
},
onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
});


}
});














draft saved

draft discarded


















StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53422916%2fhow-to-draw-transparent-background-in-webgl-on-canvas%23new-answer', 'question_page');
}
);

Post as a guest















Required, but never shown

























1 Answer
1






active

oldest

votes








1 Answer
1






active

oldest

votes









active

oldest

votes






active

oldest

votes








up vote
1
down vote



accepted










The issue with the sample you linked to is that the sample itself is not transparent. It draw a background, then it draws sakura petals, then it applies a glow shader to give the petals a glow. This generates an opaque image so setting the canvas alpha to true (or not setting it all) won't make a difference.



To make it transparent comment out the following lines and change the background color



// gl.bindFramebuffer(gl.FRAMEBUFFER, renderSpec.mainRT.frameBuffer);
// gl.viewport(0, 0, renderSpec.mainRT.width, renderSpec.mainRT.height);
gl.clearColor(0, 0, 0, 0);
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);

// renderBackground();
renderPointFlowers();
// renderPostProcess();


You can then possibly adjust the petal brightness changing this line



col *= mix(0.8, 1.0, pow(abs(coord.x), 0.3));


to this for example



col *= mix(1.8, 3.0, pow(abs(coord.x), 0.3));





share|improve this answer























  • Problem solved.Thank you very much.And apologize for my actions.I asked for an example of nearly a 1000 lines of code.I'm so sorry and grateful.
    – 包青天
    Nov 22 at 7:30















up vote
1
down vote



accepted










The issue with the sample you linked to is that the sample itself is not transparent. It draw a background, then it draws sakura petals, then it applies a glow shader to give the petals a glow. This generates an opaque image so setting the canvas alpha to true (or not setting it all) won't make a difference.



To make it transparent comment out the following lines and change the background color



// gl.bindFramebuffer(gl.FRAMEBUFFER, renderSpec.mainRT.frameBuffer);
// gl.viewport(0, 0, renderSpec.mainRT.width, renderSpec.mainRT.height);
gl.clearColor(0, 0, 0, 0);
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);

// renderBackground();
renderPointFlowers();
// renderPostProcess();


You can then possibly adjust the petal brightness changing this line



col *= mix(0.8, 1.0, pow(abs(coord.x), 0.3));


to this for example



col *= mix(1.8, 3.0, pow(abs(coord.x), 0.3));





share|improve this answer























  • Problem solved.Thank you very much.And apologize for my actions.I asked for an example of nearly a 1000 lines of code.I'm so sorry and grateful.
    – 包青天
    Nov 22 at 7:30













up vote
1
down vote



accepted







up vote
1
down vote



accepted






The issue with the sample you linked to is that the sample itself is not transparent. It draw a background, then it draws sakura petals, then it applies a glow shader to give the petals a glow. This generates an opaque image so setting the canvas alpha to true (or not setting it all) won't make a difference.



To make it transparent comment out the following lines and change the background color



// gl.bindFramebuffer(gl.FRAMEBUFFER, renderSpec.mainRT.frameBuffer);
// gl.viewport(0, 0, renderSpec.mainRT.width, renderSpec.mainRT.height);
gl.clearColor(0, 0, 0, 0);
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);

// renderBackground();
renderPointFlowers();
// renderPostProcess();


You can then possibly adjust the petal brightness changing this line



col *= mix(0.8, 1.0, pow(abs(coord.x), 0.3));


to this for example



col *= mix(1.8, 3.0, pow(abs(coord.x), 0.3));





share|improve this answer














The issue with the sample you linked to is that the sample itself is not transparent. It draw a background, then it draws sakura petals, then it applies a glow shader to give the petals a glow. This generates an opaque image so setting the canvas alpha to true (or not setting it all) won't make a difference.



To make it transparent comment out the following lines and change the background color



// gl.bindFramebuffer(gl.FRAMEBUFFER, renderSpec.mainRT.frameBuffer);
// gl.viewport(0, 0, renderSpec.mainRT.width, renderSpec.mainRT.height);
gl.clearColor(0, 0, 0, 0);
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);

// renderBackground();
renderPointFlowers();
// renderPostProcess();


You can then possibly adjust the petal brightness changing this line



col *= mix(0.8, 1.0, pow(abs(coord.x), 0.3));


to this for example



col *= mix(1.8, 3.0, pow(abs(coord.x), 0.3));






share|improve this answer














share|improve this answer



share|improve this answer








edited Nov 22 at 9:14









Temani Afif

60.9k93572




60.9k93572










answered Nov 22 at 7:22









gman

45.6k17109194




45.6k17109194












  • Problem solved.Thank you very much.And apologize for my actions.I asked for an example of nearly a 1000 lines of code.I'm so sorry and grateful.
    – 包青天
    Nov 22 at 7:30


















  • Problem solved.Thank you very much.And apologize for my actions.I asked for an example of nearly a 1000 lines of code.I'm so sorry and grateful.
    – 包青天
    Nov 22 at 7:30
















Problem solved.Thank you very much.And apologize for my actions.I asked for an example of nearly a 1000 lines of code.I'm so sorry and grateful.
– 包青天
Nov 22 at 7:30




Problem solved.Thank you very much.And apologize for my actions.I asked for an example of nearly a 1000 lines of code.I'm so sorry and grateful.
– 包青天
Nov 22 at 7:30


















draft saved

draft discarded




















































Thanks for contributing an answer to Stack Overflow!


  • Please be sure to answer the question. Provide details and share your research!

But avoid



  • Asking for help, clarification, or responding to other answers.

  • Making statements based on opinion; back them up with references or personal experience.


To learn more, see our tips on writing great answers.





Some of your past answers have not been well-received, and you're in danger of being blocked from answering.


Please pay close attention to the following guidance:


  • Please be sure to answer the question. Provide details and share your research!

But avoid



  • Asking for help, clarification, or responding to other answers.

  • Making statements based on opinion; back them up with references or personal experience.


To learn more, see our tips on writing great answers.




draft saved


draft discarded














StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53422916%2fhow-to-draw-transparent-background-in-webgl-on-canvas%23new-answer', 'question_page');
}
);

Post as a guest















Required, but never shown





















































Required, but never shown














Required, but never shown












Required, but never shown







Required, but never shown

































Required, but never shown














Required, but never shown












Required, but never shown







Required, but never shown







Popular posts from this blog

What visual should I use to simply compare current year value vs last year in Power BI desktop

Alexandru Averescu

Trompette piccolo