How to determine performance of heuristics for 16-puzzle?











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For 16-Puzzle, let's say I have 3 heuristics: h1, h2, h3



h1 returns number of misplaced tiles

h2 returns sum of manhattan distances

h3 returns sum of inverted pairs



The cost of each action is set so that all of them are inadmissible (it is not the case that for all n, h(n) <= h*(n)). I'd like to know how to rank them based on speed for any node/state.



I tried testing my code. My results were (predictably): h3 > h2 > h1



Since they are not optimal, speed seems to depend on descending order of the size of h return values. However, I cannot know for sure that this pattern holds for ALL nodes/states. I'd like know if someone can help me know for certain. I've tried browsing for resources in search of a general rule for this type of pattern, but I couldn't find anything.



I would also like to know how to compare the performances of admissible and inadmissible heuristics.










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    up vote
    1
    down vote

    favorite












    For 16-Puzzle, let's say I have 3 heuristics: h1, h2, h3



    h1 returns number of misplaced tiles

    h2 returns sum of manhattan distances

    h3 returns sum of inverted pairs



    The cost of each action is set so that all of them are inadmissible (it is not the case that for all n, h(n) <= h*(n)). I'd like to know how to rank them based on speed for any node/state.



    I tried testing my code. My results were (predictably): h3 > h2 > h1



    Since they are not optimal, speed seems to depend on descending order of the size of h return values. However, I cannot know for sure that this pattern holds for ALL nodes/states. I'd like know if someone can help me know for certain. I've tried browsing for resources in search of a general rule for this type of pattern, but I couldn't find anything.



    I would also like to know how to compare the performances of admissible and inadmissible heuristics.










    share|improve this question


























      up vote
      1
      down vote

      favorite









      up vote
      1
      down vote

      favorite











      For 16-Puzzle, let's say I have 3 heuristics: h1, h2, h3



      h1 returns number of misplaced tiles

      h2 returns sum of manhattan distances

      h3 returns sum of inverted pairs



      The cost of each action is set so that all of them are inadmissible (it is not the case that for all n, h(n) <= h*(n)). I'd like to know how to rank them based on speed for any node/state.



      I tried testing my code. My results were (predictably): h3 > h2 > h1



      Since they are not optimal, speed seems to depend on descending order of the size of h return values. However, I cannot know for sure that this pattern holds for ALL nodes/states. I'd like know if someone can help me know for certain. I've tried browsing for resources in search of a general rule for this type of pattern, but I couldn't find anything.



      I would also like to know how to compare the performances of admissible and inadmissible heuristics.










      share|improve this question















      For 16-Puzzle, let's say I have 3 heuristics: h1, h2, h3



      h1 returns number of misplaced tiles

      h2 returns sum of manhattan distances

      h3 returns sum of inverted pairs



      The cost of each action is set so that all of them are inadmissible (it is not the case that for all n, h(n) <= h*(n)). I'd like to know how to rank them based on speed for any node/state.



      I tried testing my code. My results were (predictably): h3 > h2 > h1



      Since they are not optimal, speed seems to depend on descending order of the size of h return values. However, I cannot know for sure that this pattern holds for ALL nodes/states. I'd like know if someone can help me know for certain. I've tried browsing for resources in search of a general rule for this type of pattern, but I couldn't find anything.



      I would also like to know how to compare the performances of admissible and inadmissible heuristics.







      prolog heuristics






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      edited Nov 22 at 19:07









      false

      11k769141




      11k769141










      asked Nov 22 at 3:32









      Charlie Baker

      2514




      2514
























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          In the Logtalk distribution, I have a state-space search example where I use events to compare search method (e.g. hill-climbing vs best-first) and heuristics performance. For the 8-puzzle, an example of output that includes heuristics stats is:



          solution length: 6
          number of state transitions: 15
          ratio solution length / state transitions: 0.4
          minimum branching degree: 2
          average branching degree: 3.13333
          maximum branching degree: 4
          time: 0.02


          The stats are collected using a performance monitor for the events (read, messages for public predicate) that make use of heuristics (notably, the predicate that computes the next candidate state(s) for a given state). The full source code of the example can be browsed at:



          https://github.com/LogtalkDotOrg/logtalk3/tree/master/examples/searching



          A similar solution should be possible in your case.






          share|improve this answer























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            up vote
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            In the Logtalk distribution, I have a state-space search example where I use events to compare search method (e.g. hill-climbing vs best-first) and heuristics performance. For the 8-puzzle, an example of output that includes heuristics stats is:



            solution length: 6
            number of state transitions: 15
            ratio solution length / state transitions: 0.4
            minimum branching degree: 2
            average branching degree: 3.13333
            maximum branching degree: 4
            time: 0.02


            The stats are collected using a performance monitor for the events (read, messages for public predicate) that make use of heuristics (notably, the predicate that computes the next candidate state(s) for a given state). The full source code of the example can be browsed at:



            https://github.com/LogtalkDotOrg/logtalk3/tree/master/examples/searching



            A similar solution should be possible in your case.






            share|improve this answer



























              up vote
              0
              down vote













              In the Logtalk distribution, I have a state-space search example where I use events to compare search method (e.g. hill-climbing vs best-first) and heuristics performance. For the 8-puzzle, an example of output that includes heuristics stats is:



              solution length: 6
              number of state transitions: 15
              ratio solution length / state transitions: 0.4
              minimum branching degree: 2
              average branching degree: 3.13333
              maximum branching degree: 4
              time: 0.02


              The stats are collected using a performance monitor for the events (read, messages for public predicate) that make use of heuristics (notably, the predicate that computes the next candidate state(s) for a given state). The full source code of the example can be browsed at:



              https://github.com/LogtalkDotOrg/logtalk3/tree/master/examples/searching



              A similar solution should be possible in your case.






              share|improve this answer

























                up vote
                0
                down vote










                up vote
                0
                down vote









                In the Logtalk distribution, I have a state-space search example where I use events to compare search method (e.g. hill-climbing vs best-first) and heuristics performance. For the 8-puzzle, an example of output that includes heuristics stats is:



                solution length: 6
                number of state transitions: 15
                ratio solution length / state transitions: 0.4
                minimum branching degree: 2
                average branching degree: 3.13333
                maximum branching degree: 4
                time: 0.02


                The stats are collected using a performance monitor for the events (read, messages for public predicate) that make use of heuristics (notably, the predicate that computes the next candidate state(s) for a given state). The full source code of the example can be browsed at:



                https://github.com/LogtalkDotOrg/logtalk3/tree/master/examples/searching



                A similar solution should be possible in your case.






                share|improve this answer














                In the Logtalk distribution, I have a state-space search example where I use events to compare search method (e.g. hill-climbing vs best-first) and heuristics performance. For the 8-puzzle, an example of output that includes heuristics stats is:



                solution length: 6
                number of state transitions: 15
                ratio solution length / state transitions: 0.4
                minimum branching degree: 2
                average branching degree: 3.13333
                maximum branching degree: 4
                time: 0.02


                The stats are collected using a performance monitor for the events (read, messages for public predicate) that make use of heuristics (notably, the predicate that computes the next candidate state(s) for a given state). The full source code of the example can be browsed at:



                https://github.com/LogtalkDotOrg/logtalk3/tree/master/examples/searching



                A similar solution should be possible in your case.







                share|improve this answer














                share|improve this answer



                share|improve this answer








                edited Nov 22 at 9:36

























                answered Nov 22 at 9:27









                Paulo Moura

                10.8k21325




                10.8k21325






























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