Is there any reason to use the early siege units?
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I compared the early ranged units. I'll abbreviate melee strength with MS and ranged strength with RS.
Unit MS RS
Composite bowman 7 11
Catapult 7 8
Crossbowman 13 18
Trebuchet 12 14
Cannon 14 20
You get composite bowman and catapult about the samt time in the classical era, and the crossbowman and trebuchet is available in the medieval era. Also roughly about the same time.
The composite bowman is (as far as I can see) better in all aspects compared to the catapult. Same goes for crossbowman and trebuchet. And the catapult and the trebuchet have the huge drawback that you have to set them up before firing, which means that the enemy gets the first shot. The cannon which comes in the renaissance era is slightly better than the crossbowman, but not by much.
I know that the siege units (catapult, trebuchet, cannon) gets a bonus when attacking cities, but apart from that, is there any reason to use them? The only reason I can think of is that when you upgrade a crossbowman you get a unit with less range, which is a huge drawback, while the cannon upgrades to artillery that has 3 in range.
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up vote
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I compared the early ranged units. I'll abbreviate melee strength with MS and ranged strength with RS.
Unit MS RS
Composite bowman 7 11
Catapult 7 8
Crossbowman 13 18
Trebuchet 12 14
Cannon 14 20
You get composite bowman and catapult about the samt time in the classical era, and the crossbowman and trebuchet is available in the medieval era. Also roughly about the same time.
The composite bowman is (as far as I can see) better in all aspects compared to the catapult. Same goes for crossbowman and trebuchet. And the catapult and the trebuchet have the huge drawback that you have to set them up before firing, which means that the enemy gets the first shot. The cannon which comes in the renaissance era is slightly better than the crossbowman, but not by much.
I know that the siege units (catapult, trebuchet, cannon) gets a bonus when attacking cities, but apart from that, is there any reason to use them? The only reason I can think of is that when you upgrade a crossbowman you get a unit with less range, which is a huge drawback, while the cannon upgrades to artillery that has 3 in range.
civilization-5 civilization-5-brave-new-world
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add a comment |
up vote
5
down vote
favorite
up vote
5
down vote
favorite
I compared the early ranged units. I'll abbreviate melee strength with MS and ranged strength with RS.
Unit MS RS
Composite bowman 7 11
Catapult 7 8
Crossbowman 13 18
Trebuchet 12 14
Cannon 14 20
You get composite bowman and catapult about the samt time in the classical era, and the crossbowman and trebuchet is available in the medieval era. Also roughly about the same time.
The composite bowman is (as far as I can see) better in all aspects compared to the catapult. Same goes for crossbowman and trebuchet. And the catapult and the trebuchet have the huge drawback that you have to set them up before firing, which means that the enemy gets the first shot. The cannon which comes in the renaissance era is slightly better than the crossbowman, but not by much.
I know that the siege units (catapult, trebuchet, cannon) gets a bonus when attacking cities, but apart from that, is there any reason to use them? The only reason I can think of is that when you upgrade a crossbowman you get a unit with less range, which is a huge drawback, while the cannon upgrades to artillery that has 3 in range.
civilization-5 civilization-5-brave-new-world
New contributor
I compared the early ranged units. I'll abbreviate melee strength with MS and ranged strength with RS.
Unit MS RS
Composite bowman 7 11
Catapult 7 8
Crossbowman 13 18
Trebuchet 12 14
Cannon 14 20
You get composite bowman and catapult about the samt time in the classical era, and the crossbowman and trebuchet is available in the medieval era. Also roughly about the same time.
The composite bowman is (as far as I can see) better in all aspects compared to the catapult. Same goes for crossbowman and trebuchet. And the catapult and the trebuchet have the huge drawback that you have to set them up before firing, which means that the enemy gets the first shot. The cannon which comes in the renaissance era is slightly better than the crossbowman, but not by much.
I know that the siege units (catapult, trebuchet, cannon) gets a bonus when attacking cities, but apart from that, is there any reason to use them? The only reason I can think of is that when you upgrade a crossbowman you get a unit with less range, which is a huge drawback, while the cannon upgrades to artillery that has 3 in range.
civilization-5 civilization-5-brave-new-world
civilization-5 civilization-5-brave-new-world
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Broman
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2 Answers
2
active
oldest
votes
up vote
10
down vote
accepted
As you have noted, the main difference between the "seige" units (Catapult, Trebuchet, Cannon) and other ranged units (Composite Bowmen, Crossbows), is that the seige units have a bonus against cities.
However, it is not a small amount - each of them has:
Bonus vs Cities (200)
As such, your table against cities will look like this:
Unit MS RS
Composite bowman 7 11
Catapult 7 24
Crossbowman 13 18
Trebuchet 12 42
Cannon 14 60
Whether you value this benefit enough to warrant their deployment, compared with the more mobile and higher base-damage units such as Composite Bowmen - is entirely up to your strategy.
However, the Bonus Vs. City
is the main advantage of these units, and should be considered the main differentiating factor between them and the other ranged units.
New contributor
2
Just a correction here- the (200) doesn't mean double strength, it means a 200% increase, ie triple strength.
– Studoku
2 hours ago
@Studoku oops, thanks very much for the correction - numbers updated.
– Bilkokuya
2 hours ago
add a comment |
up vote
6
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As you said, they get a bonus when attacking cities. This is not a small bonus- it's a 200% increase. That's 24 strength for the catapult (vs 11) and 42 (vs 18) for the trebuchet. When you're dealing with the high strength, health, and regeneration of fortified cities, you'll need that strength.
add a comment |
2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
10
down vote
accepted
As you have noted, the main difference between the "seige" units (Catapult, Trebuchet, Cannon) and other ranged units (Composite Bowmen, Crossbows), is that the seige units have a bonus against cities.
However, it is not a small amount - each of them has:
Bonus vs Cities (200)
As such, your table against cities will look like this:
Unit MS RS
Composite bowman 7 11
Catapult 7 24
Crossbowman 13 18
Trebuchet 12 42
Cannon 14 60
Whether you value this benefit enough to warrant their deployment, compared with the more mobile and higher base-damage units such as Composite Bowmen - is entirely up to your strategy.
However, the Bonus Vs. City
is the main advantage of these units, and should be considered the main differentiating factor between them and the other ranged units.
New contributor
2
Just a correction here- the (200) doesn't mean double strength, it means a 200% increase, ie triple strength.
– Studoku
2 hours ago
@Studoku oops, thanks very much for the correction - numbers updated.
– Bilkokuya
2 hours ago
add a comment |
up vote
10
down vote
accepted
As you have noted, the main difference between the "seige" units (Catapult, Trebuchet, Cannon) and other ranged units (Composite Bowmen, Crossbows), is that the seige units have a bonus against cities.
However, it is not a small amount - each of them has:
Bonus vs Cities (200)
As such, your table against cities will look like this:
Unit MS RS
Composite bowman 7 11
Catapult 7 24
Crossbowman 13 18
Trebuchet 12 42
Cannon 14 60
Whether you value this benefit enough to warrant their deployment, compared with the more mobile and higher base-damage units such as Composite Bowmen - is entirely up to your strategy.
However, the Bonus Vs. City
is the main advantage of these units, and should be considered the main differentiating factor between them and the other ranged units.
New contributor
2
Just a correction here- the (200) doesn't mean double strength, it means a 200% increase, ie triple strength.
– Studoku
2 hours ago
@Studoku oops, thanks very much for the correction - numbers updated.
– Bilkokuya
2 hours ago
add a comment |
up vote
10
down vote
accepted
up vote
10
down vote
accepted
As you have noted, the main difference between the "seige" units (Catapult, Trebuchet, Cannon) and other ranged units (Composite Bowmen, Crossbows), is that the seige units have a bonus against cities.
However, it is not a small amount - each of them has:
Bonus vs Cities (200)
As such, your table against cities will look like this:
Unit MS RS
Composite bowman 7 11
Catapult 7 24
Crossbowman 13 18
Trebuchet 12 42
Cannon 14 60
Whether you value this benefit enough to warrant their deployment, compared with the more mobile and higher base-damage units such as Composite Bowmen - is entirely up to your strategy.
However, the Bonus Vs. City
is the main advantage of these units, and should be considered the main differentiating factor between them and the other ranged units.
New contributor
As you have noted, the main difference between the "seige" units (Catapult, Trebuchet, Cannon) and other ranged units (Composite Bowmen, Crossbows), is that the seige units have a bonus against cities.
However, it is not a small amount - each of them has:
Bonus vs Cities (200)
As such, your table against cities will look like this:
Unit MS RS
Composite bowman 7 11
Catapult 7 24
Crossbowman 13 18
Trebuchet 12 42
Cannon 14 60
Whether you value this benefit enough to warrant their deployment, compared with the more mobile and higher base-damage units such as Composite Bowmen - is entirely up to your strategy.
However, the Bonus Vs. City
is the main advantage of these units, and should be considered the main differentiating factor between them and the other ranged units.
New contributor
edited 2 hours ago
New contributor
answered 2 hours ago
Bilkokuya
33128
33128
New contributor
New contributor
2
Just a correction here- the (200) doesn't mean double strength, it means a 200% increase, ie triple strength.
– Studoku
2 hours ago
@Studoku oops, thanks very much for the correction - numbers updated.
– Bilkokuya
2 hours ago
add a comment |
2
Just a correction here- the (200) doesn't mean double strength, it means a 200% increase, ie triple strength.
– Studoku
2 hours ago
@Studoku oops, thanks very much for the correction - numbers updated.
– Bilkokuya
2 hours ago
2
2
Just a correction here- the (200) doesn't mean double strength, it means a 200% increase, ie triple strength.
– Studoku
2 hours ago
Just a correction here- the (200) doesn't mean double strength, it means a 200% increase, ie triple strength.
– Studoku
2 hours ago
@Studoku oops, thanks very much for the correction - numbers updated.
– Bilkokuya
2 hours ago
@Studoku oops, thanks very much for the correction - numbers updated.
– Bilkokuya
2 hours ago
add a comment |
up vote
6
down vote
As you said, they get a bonus when attacking cities. This is not a small bonus- it's a 200% increase. That's 24 strength for the catapult (vs 11) and 42 (vs 18) for the trebuchet. When you're dealing with the high strength, health, and regeneration of fortified cities, you'll need that strength.
add a comment |
up vote
6
down vote
As you said, they get a bonus when attacking cities. This is not a small bonus- it's a 200% increase. That's 24 strength for the catapult (vs 11) and 42 (vs 18) for the trebuchet. When you're dealing with the high strength, health, and regeneration of fortified cities, you'll need that strength.
add a comment |
up vote
6
down vote
up vote
6
down vote
As you said, they get a bonus when attacking cities. This is not a small bonus- it's a 200% increase. That's 24 strength for the catapult (vs 11) and 42 (vs 18) for the trebuchet. When you're dealing with the high strength, health, and regeneration of fortified cities, you'll need that strength.
As you said, they get a bonus when attacking cities. This is not a small bonus- it's a 200% increase. That's 24 strength for the catapult (vs 11) and 42 (vs 18) for the trebuchet. When you're dealing with the high strength, health, and regeneration of fortified cities, you'll need that strength.
answered 2 hours ago
Studoku
36.6k14108166
36.6k14108166
add a comment |
add a comment |
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