Is there any reason to use the early siege units?











up vote
5
down vote

favorite












I compared the early ranged units. I'll abbreviate melee strength with MS and ranged strength with RS.



Unit             MS RS
Composite bowman 7 11
Catapult 7 8

Crossbowman 13 18
Trebuchet 12 14

Cannon 14 20


You get composite bowman and catapult about the samt time in the classical era, and the crossbowman and trebuchet is available in the medieval era. Also roughly about the same time.



The composite bowman is (as far as I can see) better in all aspects compared to the catapult. Same goes for crossbowman and trebuchet. And the catapult and the trebuchet have the huge drawback that you have to set them up before firing, which means that the enemy gets the first shot. The cannon which comes in the renaissance era is slightly better than the crossbowman, but not by much.



I know that the siege units (catapult, trebuchet, cannon) gets a bonus when attacking cities, but apart from that, is there any reason to use them? The only reason I can think of is that when you upgrade a crossbowman you get a unit with less range, which is a huge drawback, while the cannon upgrades to artillery that has 3 in range.










share|improve this question







New contributor




Broman is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
























    up vote
    5
    down vote

    favorite












    I compared the early ranged units. I'll abbreviate melee strength with MS and ranged strength with RS.



    Unit             MS RS
    Composite bowman 7 11
    Catapult 7 8

    Crossbowman 13 18
    Trebuchet 12 14

    Cannon 14 20


    You get composite bowman and catapult about the samt time in the classical era, and the crossbowman and trebuchet is available in the medieval era. Also roughly about the same time.



    The composite bowman is (as far as I can see) better in all aspects compared to the catapult. Same goes for crossbowman and trebuchet. And the catapult and the trebuchet have the huge drawback that you have to set them up before firing, which means that the enemy gets the first shot. The cannon which comes in the renaissance era is slightly better than the crossbowman, but not by much.



    I know that the siege units (catapult, trebuchet, cannon) gets a bonus when attacking cities, but apart from that, is there any reason to use them? The only reason I can think of is that when you upgrade a crossbowman you get a unit with less range, which is a huge drawback, while the cannon upgrades to artillery that has 3 in range.










    share|improve this question







    New contributor




    Broman is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.






















      up vote
      5
      down vote

      favorite









      up vote
      5
      down vote

      favorite











      I compared the early ranged units. I'll abbreviate melee strength with MS and ranged strength with RS.



      Unit             MS RS
      Composite bowman 7 11
      Catapult 7 8

      Crossbowman 13 18
      Trebuchet 12 14

      Cannon 14 20


      You get composite bowman and catapult about the samt time in the classical era, and the crossbowman and trebuchet is available in the medieval era. Also roughly about the same time.



      The composite bowman is (as far as I can see) better in all aspects compared to the catapult. Same goes for crossbowman and trebuchet. And the catapult and the trebuchet have the huge drawback that you have to set them up before firing, which means that the enemy gets the first shot. The cannon which comes in the renaissance era is slightly better than the crossbowman, but not by much.



      I know that the siege units (catapult, trebuchet, cannon) gets a bonus when attacking cities, but apart from that, is there any reason to use them? The only reason I can think of is that when you upgrade a crossbowman you get a unit with less range, which is a huge drawback, while the cannon upgrades to artillery that has 3 in range.










      share|improve this question







      New contributor




      Broman is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.











      I compared the early ranged units. I'll abbreviate melee strength with MS and ranged strength with RS.



      Unit             MS RS
      Composite bowman 7 11
      Catapult 7 8

      Crossbowman 13 18
      Trebuchet 12 14

      Cannon 14 20


      You get composite bowman and catapult about the samt time in the classical era, and the crossbowman and trebuchet is available in the medieval era. Also roughly about the same time.



      The composite bowman is (as far as I can see) better in all aspects compared to the catapult. Same goes for crossbowman and trebuchet. And the catapult and the trebuchet have the huge drawback that you have to set them up before firing, which means that the enemy gets the first shot. The cannon which comes in the renaissance era is slightly better than the crossbowman, but not by much.



      I know that the siege units (catapult, trebuchet, cannon) gets a bonus when attacking cities, but apart from that, is there any reason to use them? The only reason I can think of is that when you upgrade a crossbowman you get a unit with less range, which is a huge drawback, while the cannon upgrades to artillery that has 3 in range.







      civilization-5 civilization-5-brave-new-world






      share|improve this question







      New contributor




      Broman is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.











      share|improve this question







      New contributor




      Broman is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.









      share|improve this question




      share|improve this question






      New contributor




      Broman is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.









      asked 2 hours ago









      Broman

      1697




      1697




      New contributor




      Broman is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.





      New contributor





      Broman is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.






      Broman is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.






















          2 Answers
          2






          active

          oldest

          votes

















          up vote
          10
          down vote



          accepted










          As you have noted, the main difference between the "seige" units (Catapult, Trebuchet, Cannon) and other ranged units (Composite Bowmen, Crossbows), is that the seige units have a bonus against cities.



          However, it is not a small amount - each of them has:




          Bonus vs Cities (200)






          As such, your table against cities will look like this:



          Unit             MS RS
          Composite bowman 7 11
          Catapult 7 24

          Crossbowman 13 18
          Trebuchet 12 42

          Cannon 14 60




          Whether you value this benefit enough to warrant their deployment, compared with the more mobile and higher base-damage units such as Composite Bowmen - is entirely up to your strategy.



          However, the Bonus Vs. City is the main advantage of these units, and should be considered the main differentiating factor between them and the other ranged units.






          share|improve this answer










          New contributor




          Bilkokuya is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
          Check out our Code of Conduct.














          • 2




            Just a correction here- the (200) doesn't mean double strength, it means a 200% increase, ie triple strength.
            – Studoku
            2 hours ago










          • @Studoku oops, thanks very much for the correction - numbers updated.
            – Bilkokuya
            2 hours ago


















          up vote
          6
          down vote













          As you said, they get a bonus when attacking cities. This is not a small bonus- it's a 200% increase. That's 24 strength for the catapult (vs 11) and 42 (vs 18) for the trebuchet. When you're dealing with the high strength, health, and regeneration of fortified cities, you'll need that strength.






          share|improve this answer





















            Your Answer








            StackExchange.ready(function() {
            var channelOptions = {
            tags: "".split(" "),
            id: "41"
            };
            initTagRenderer("".split(" "), "".split(" "), channelOptions);

            StackExchange.using("externalEditor", function() {
            // Have to fire editor after snippets, if snippets enabled
            if (StackExchange.settings.snippets.snippetsEnabled) {
            StackExchange.using("snippets", function() {
            createEditor();
            });
            }
            else {
            createEditor();
            }
            });

            function createEditor() {
            StackExchange.prepareEditor({
            heartbeatType: 'answer',
            convertImagesToLinks: false,
            noModals: true,
            showLowRepImageUploadWarning: true,
            reputationToPostImages: null,
            bindNavPrevention: true,
            postfix: "",
            imageUploader: {
            brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
            contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
            allowUrls: true
            },
            noCode: true, onDemand: true,
            discardSelector: ".discard-answer"
            ,immediatelyShowMarkdownHelp:true
            });


            }
            });






            Broman is a new contributor. Be nice, and check out our Code of Conduct.










            draft saved

            draft discarded


















            StackExchange.ready(
            function () {
            StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fgaming.stackexchange.com%2fquestions%2f342306%2fis-there-any-reason-to-use-the-early-siege-units%23new-answer', 'question_page');
            }
            );

            Post as a guest















            Required, but never shown

























            2 Answers
            2






            active

            oldest

            votes








            2 Answers
            2






            active

            oldest

            votes









            active

            oldest

            votes






            active

            oldest

            votes








            up vote
            10
            down vote



            accepted










            As you have noted, the main difference between the "seige" units (Catapult, Trebuchet, Cannon) and other ranged units (Composite Bowmen, Crossbows), is that the seige units have a bonus against cities.



            However, it is not a small amount - each of them has:




            Bonus vs Cities (200)






            As such, your table against cities will look like this:



            Unit             MS RS
            Composite bowman 7 11
            Catapult 7 24

            Crossbowman 13 18
            Trebuchet 12 42

            Cannon 14 60




            Whether you value this benefit enough to warrant their deployment, compared with the more mobile and higher base-damage units such as Composite Bowmen - is entirely up to your strategy.



            However, the Bonus Vs. City is the main advantage of these units, and should be considered the main differentiating factor between them and the other ranged units.






            share|improve this answer










            New contributor




            Bilkokuya is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
            Check out our Code of Conduct.














            • 2




              Just a correction here- the (200) doesn't mean double strength, it means a 200% increase, ie triple strength.
              – Studoku
              2 hours ago










            • @Studoku oops, thanks very much for the correction - numbers updated.
              – Bilkokuya
              2 hours ago















            up vote
            10
            down vote



            accepted










            As you have noted, the main difference between the "seige" units (Catapult, Trebuchet, Cannon) and other ranged units (Composite Bowmen, Crossbows), is that the seige units have a bonus against cities.



            However, it is not a small amount - each of them has:




            Bonus vs Cities (200)






            As such, your table against cities will look like this:



            Unit             MS RS
            Composite bowman 7 11
            Catapult 7 24

            Crossbowman 13 18
            Trebuchet 12 42

            Cannon 14 60




            Whether you value this benefit enough to warrant their deployment, compared with the more mobile and higher base-damage units such as Composite Bowmen - is entirely up to your strategy.



            However, the Bonus Vs. City is the main advantage of these units, and should be considered the main differentiating factor between them and the other ranged units.






            share|improve this answer










            New contributor




            Bilkokuya is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
            Check out our Code of Conduct.














            • 2




              Just a correction here- the (200) doesn't mean double strength, it means a 200% increase, ie triple strength.
              – Studoku
              2 hours ago










            • @Studoku oops, thanks very much for the correction - numbers updated.
              – Bilkokuya
              2 hours ago













            up vote
            10
            down vote



            accepted







            up vote
            10
            down vote



            accepted






            As you have noted, the main difference between the "seige" units (Catapult, Trebuchet, Cannon) and other ranged units (Composite Bowmen, Crossbows), is that the seige units have a bonus against cities.



            However, it is not a small amount - each of them has:




            Bonus vs Cities (200)






            As such, your table against cities will look like this:



            Unit             MS RS
            Composite bowman 7 11
            Catapult 7 24

            Crossbowman 13 18
            Trebuchet 12 42

            Cannon 14 60




            Whether you value this benefit enough to warrant their deployment, compared with the more mobile and higher base-damage units such as Composite Bowmen - is entirely up to your strategy.



            However, the Bonus Vs. City is the main advantage of these units, and should be considered the main differentiating factor between them and the other ranged units.






            share|improve this answer










            New contributor




            Bilkokuya is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
            Check out our Code of Conduct.









            As you have noted, the main difference between the "seige" units (Catapult, Trebuchet, Cannon) and other ranged units (Composite Bowmen, Crossbows), is that the seige units have a bonus against cities.



            However, it is not a small amount - each of them has:




            Bonus vs Cities (200)






            As such, your table against cities will look like this:



            Unit             MS RS
            Composite bowman 7 11
            Catapult 7 24

            Crossbowman 13 18
            Trebuchet 12 42

            Cannon 14 60




            Whether you value this benefit enough to warrant their deployment, compared with the more mobile and higher base-damage units such as Composite Bowmen - is entirely up to your strategy.



            However, the Bonus Vs. City is the main advantage of these units, and should be considered the main differentiating factor between them and the other ranged units.







            share|improve this answer










            New contributor




            Bilkokuya is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
            Check out our Code of Conduct.









            share|improve this answer



            share|improve this answer








            edited 2 hours ago





















            New contributor




            Bilkokuya is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
            Check out our Code of Conduct.









            answered 2 hours ago









            Bilkokuya

            33128




            33128




            New contributor




            Bilkokuya is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
            Check out our Code of Conduct.





            New contributor





            Bilkokuya is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
            Check out our Code of Conduct.






            Bilkokuya is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
            Check out our Code of Conduct.








            • 2




              Just a correction here- the (200) doesn't mean double strength, it means a 200% increase, ie triple strength.
              – Studoku
              2 hours ago










            • @Studoku oops, thanks very much for the correction - numbers updated.
              – Bilkokuya
              2 hours ago














            • 2




              Just a correction here- the (200) doesn't mean double strength, it means a 200% increase, ie triple strength.
              – Studoku
              2 hours ago










            • @Studoku oops, thanks very much for the correction - numbers updated.
              – Bilkokuya
              2 hours ago








            2




            2




            Just a correction here- the (200) doesn't mean double strength, it means a 200% increase, ie triple strength.
            – Studoku
            2 hours ago




            Just a correction here- the (200) doesn't mean double strength, it means a 200% increase, ie triple strength.
            – Studoku
            2 hours ago












            @Studoku oops, thanks very much for the correction - numbers updated.
            – Bilkokuya
            2 hours ago




            @Studoku oops, thanks very much for the correction - numbers updated.
            – Bilkokuya
            2 hours ago












            up vote
            6
            down vote













            As you said, they get a bonus when attacking cities. This is not a small bonus- it's a 200% increase. That's 24 strength for the catapult (vs 11) and 42 (vs 18) for the trebuchet. When you're dealing with the high strength, health, and regeneration of fortified cities, you'll need that strength.






            share|improve this answer

























              up vote
              6
              down vote













              As you said, they get a bonus when attacking cities. This is not a small bonus- it's a 200% increase. That's 24 strength for the catapult (vs 11) and 42 (vs 18) for the trebuchet. When you're dealing with the high strength, health, and regeneration of fortified cities, you'll need that strength.






              share|improve this answer























                up vote
                6
                down vote










                up vote
                6
                down vote









                As you said, they get a bonus when attacking cities. This is not a small bonus- it's a 200% increase. That's 24 strength for the catapult (vs 11) and 42 (vs 18) for the trebuchet. When you're dealing with the high strength, health, and regeneration of fortified cities, you'll need that strength.






                share|improve this answer












                As you said, they get a bonus when attacking cities. This is not a small bonus- it's a 200% increase. That's 24 strength for the catapult (vs 11) and 42 (vs 18) for the trebuchet. When you're dealing with the high strength, health, and regeneration of fortified cities, you'll need that strength.







                share|improve this answer












                share|improve this answer



                share|improve this answer










                answered 2 hours ago









                Studoku

                36.6k14108166




                36.6k14108166






















                    Broman is a new contributor. Be nice, and check out our Code of Conduct.










                    draft saved

                    draft discarded


















                    Broman is a new contributor. Be nice, and check out our Code of Conduct.













                    Broman is a new contributor. Be nice, and check out our Code of Conduct.












                    Broman is a new contributor. Be nice, and check out our Code of Conduct.
















                    Thanks for contributing an answer to Arqade!


                    • Please be sure to answer the question. Provide details and share your research!

                    But avoid



                    • Asking for help, clarification, or responding to other answers.

                    • Making statements based on opinion; back them up with references or personal experience.


                    To learn more, see our tips on writing great answers.





                    Some of your past answers have not been well-received, and you're in danger of being blocked from answering.


                    Please pay close attention to the following guidance:


                    • Please be sure to answer the question. Provide details and share your research!

                    But avoid



                    • Asking for help, clarification, or responding to other answers.

                    • Making statements based on opinion; back them up with references or personal experience.


                    To learn more, see our tips on writing great answers.




                    draft saved


                    draft discarded














                    StackExchange.ready(
                    function () {
                    StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fgaming.stackexchange.com%2fquestions%2f342306%2fis-there-any-reason-to-use-the-early-siege-units%23new-answer', 'question_page');
                    }
                    );

                    Post as a guest















                    Required, but never shown





















































                    Required, but never shown














                    Required, but never shown












                    Required, but never shown







                    Required, but never shown

































                    Required, but never shown














                    Required, but never shown












                    Required, but never shown







                    Required, but never shown







                    Popular posts from this blog

                    What visual should I use to simply compare current year value vs last year in Power BI desktop

                    How to ignore python UserWarning in pytest?

                    Alexandru Averescu