Cancel UIview.animation with user interaction












1














We have a horizontal animation like such:



UIView.animate(
withDuration: 400.millisecond,
delay: 600.milliseconds,
options: [.autoreverse, .beginFromCurrentState, .allowUserInteraction],
animations: {
UIView.setAnimationRepeatCount(5)
self.collectionView.transform = CGAffineTransform(a: 1, b: 0, c: 0, d: 1, tx: -30, ty: 0)
}, completion: { _ in
self.collectionView.transform = CGAffineTransform(a: 1, b: 0, c: 0, d: 1, tx: 0, ty: 0)
})


We are doing so that the entire view content moved to the left a little bit (repeating twice) as an indication to the users that they can interact with our horizontal carousel (built with collection view).



However though, is there a way to cancel this animation if the user has interacted with the view?



There is a similar question asked: UIView animations canceling any touch input?. But it is not the same. What we are interested in is not only allowing user interaction but also cancel the animation immediately since we know that the user understands the UI already.










share|improve this question


















  • 1




    Use UIViewPropertyAnimator.. then you can set the value back to 0 to reverse the animation if you want.. Depends how you define cancel.. Does it just stop completely? Does it go back to how it was, etc.. In any case, UIViewPropertyAnimator should be the way to go imo..
    – Brandon
    Nov 22 at 18:33


















1














We have a horizontal animation like such:



UIView.animate(
withDuration: 400.millisecond,
delay: 600.milliseconds,
options: [.autoreverse, .beginFromCurrentState, .allowUserInteraction],
animations: {
UIView.setAnimationRepeatCount(5)
self.collectionView.transform = CGAffineTransform(a: 1, b: 0, c: 0, d: 1, tx: -30, ty: 0)
}, completion: { _ in
self.collectionView.transform = CGAffineTransform(a: 1, b: 0, c: 0, d: 1, tx: 0, ty: 0)
})


We are doing so that the entire view content moved to the left a little bit (repeating twice) as an indication to the users that they can interact with our horizontal carousel (built with collection view).



However though, is there a way to cancel this animation if the user has interacted with the view?



There is a similar question asked: UIView animations canceling any touch input?. But it is not the same. What we are interested in is not only allowing user interaction but also cancel the animation immediately since we know that the user understands the UI already.










share|improve this question


















  • 1




    Use UIViewPropertyAnimator.. then you can set the value back to 0 to reverse the animation if you want.. Depends how you define cancel.. Does it just stop completely? Does it go back to how it was, etc.. In any case, UIViewPropertyAnimator should be the way to go imo..
    – Brandon
    Nov 22 at 18:33
















1












1








1


1





We have a horizontal animation like such:



UIView.animate(
withDuration: 400.millisecond,
delay: 600.milliseconds,
options: [.autoreverse, .beginFromCurrentState, .allowUserInteraction],
animations: {
UIView.setAnimationRepeatCount(5)
self.collectionView.transform = CGAffineTransform(a: 1, b: 0, c: 0, d: 1, tx: -30, ty: 0)
}, completion: { _ in
self.collectionView.transform = CGAffineTransform(a: 1, b: 0, c: 0, d: 1, tx: 0, ty: 0)
})


We are doing so that the entire view content moved to the left a little bit (repeating twice) as an indication to the users that they can interact with our horizontal carousel (built with collection view).



However though, is there a way to cancel this animation if the user has interacted with the view?



There is a similar question asked: UIView animations canceling any touch input?. But it is not the same. What we are interested in is not only allowing user interaction but also cancel the animation immediately since we know that the user understands the UI already.










share|improve this question













We have a horizontal animation like such:



UIView.animate(
withDuration: 400.millisecond,
delay: 600.milliseconds,
options: [.autoreverse, .beginFromCurrentState, .allowUserInteraction],
animations: {
UIView.setAnimationRepeatCount(5)
self.collectionView.transform = CGAffineTransform(a: 1, b: 0, c: 0, d: 1, tx: -30, ty: 0)
}, completion: { _ in
self.collectionView.transform = CGAffineTransform(a: 1, b: 0, c: 0, d: 1, tx: 0, ty: 0)
})


We are doing so that the entire view content moved to the left a little bit (repeating twice) as an indication to the users that they can interact with our horizontal carousel (built with collection view).



However though, is there a way to cancel this animation if the user has interacted with the view?



There is a similar question asked: UIView animations canceling any touch input?. But it is not the same. What we are interested in is not only allowing user interaction but also cancel the animation immediately since we know that the user understands the UI already.







ios






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asked Nov 22 at 17:53









Yuchen Zhong

11.5k779125




11.5k779125








  • 1




    Use UIViewPropertyAnimator.. then you can set the value back to 0 to reverse the animation if you want.. Depends how you define cancel.. Does it just stop completely? Does it go back to how it was, etc.. In any case, UIViewPropertyAnimator should be the way to go imo..
    – Brandon
    Nov 22 at 18:33
















  • 1




    Use UIViewPropertyAnimator.. then you can set the value back to 0 to reverse the animation if you want.. Depends how you define cancel.. Does it just stop completely? Does it go back to how it was, etc.. In any case, UIViewPropertyAnimator should be the way to go imo..
    – Brandon
    Nov 22 at 18:33










1




1




Use UIViewPropertyAnimator.. then you can set the value back to 0 to reverse the animation if you want.. Depends how you define cancel.. Does it just stop completely? Does it go back to how it was, etc.. In any case, UIViewPropertyAnimator should be the way to go imo..
– Brandon
Nov 22 at 18:33






Use UIViewPropertyAnimator.. then you can set the value back to 0 to reverse the animation if you want.. Depends how you define cancel.. Does it just stop completely? Does it go back to how it was, etc.. In any case, UIViewPropertyAnimator should be the way to go imo..
– Brandon
Nov 22 at 18:33














1 Answer
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If just cancel animation, just terminate all animations like this:



     self.collectionView.layer.removeAllAnimations()


It's not pausing but to run completion block.






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    If just cancel animation, just terminate all animations like this:



         self.collectionView.layer.removeAllAnimations()


    It's not pausing but to run completion block.






    share|improve this answer




























      1














      If just cancel animation, just terminate all animations like this:



           self.collectionView.layer.removeAllAnimations()


      It's not pausing but to run completion block.






      share|improve this answer


























        1












        1








        1






        If just cancel animation, just terminate all animations like this:



             self.collectionView.layer.removeAllAnimations()


        It's not pausing but to run completion block.






        share|improve this answer














        If just cancel animation, just terminate all animations like this:



             self.collectionView.layer.removeAllAnimations()


        It's not pausing but to run completion block.







        share|improve this answer














        share|improve this answer



        share|improve this answer








        edited Nov 22 at 18:46

























        answered Nov 22 at 18:20









        E.Coms

        1,5102412




        1,5102412






























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