Bending an Object into a Sphere
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Im using polyhedrons created only from hexa- and pentagons to simulate tiles on a planetlike gameboard, to make my board look like a planet and not an polyhedron. I want to make it spherical while still keeping the tiles mostly intact, what would a good approch be?
I cant use subdivision surface or bevel because that only rounds out the edges and leaves the faces mostly flat. The Solution probably involes subdividing the faces and then telling the object to try to become a sphere, which is the part i dont know how to do.
The polyhedron i use looks like this
objects
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up vote
1
down vote
favorite
Im using polyhedrons created only from hexa- and pentagons to simulate tiles on a planetlike gameboard, to make my board look like a planet and not an polyhedron. I want to make it spherical while still keeping the tiles mostly intact, what would a good approch be?
I cant use subdivision surface or bevel because that only rounds out the edges and leaves the faces mostly flat. The Solution probably involes subdividing the faces and then telling the object to try to become a sphere, which is the part i dont know how to do.
The polyhedron i use looks like this
objects
New contributor
add a comment |
up vote
1
down vote
favorite
up vote
1
down vote
favorite
Im using polyhedrons created only from hexa- and pentagons to simulate tiles on a planetlike gameboard, to make my board look like a planet and not an polyhedron. I want to make it spherical while still keeping the tiles mostly intact, what would a good approch be?
I cant use subdivision surface or bevel because that only rounds out the edges and leaves the faces mostly flat. The Solution probably involes subdividing the faces and then telling the object to try to become a sphere, which is the part i dont know how to do.
The polyhedron i use looks like this
objects
New contributor
Im using polyhedrons created only from hexa- and pentagons to simulate tiles on a planetlike gameboard, to make my board look like a planet and not an polyhedron. I want to make it spherical while still keeping the tiles mostly intact, what would a good approch be?
I cant use subdivision surface or bevel because that only rounds out the edges and leaves the faces mostly flat. The Solution probably involes subdividing the faces and then telling the object to try to become a sphere, which is the part i dont know how to do.
The polyhedron i use looks like this
objects
objects
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New contributor
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asked 2 hours ago
Peter Krüger
61
61
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2 Answers
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Another approach:
- Just to tidy up, select all edges, CtrlE > Edge Data > 'Clear Sharp'
- Assign a Subdivision Surface modifier with the 'Simple' option (1 or 2 levels)
- Assign a Cast modifier, 'Sphere' option, Factor: 1
You can apply the modifiers to bake them into the mesh, if/when you need to, (in order, top to bottom)..
You can assign an 'Edge Split' modifier above the others, if you need to split out the surface tiles,
and apply it followed by P > separate by Loose Parts if you need the tiles to be separate objects
add a comment |
up vote
1
down vote
You need more geometry to have something to deform first so Subsurf modifier will be needed. You will need a few subdivisions. Once it is applied, you can go into Edit Mode(Tab), select all(a) and transform it to sphere(Shift+Alt+S).
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2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
3
down vote
Another approach:
- Just to tidy up, select all edges, CtrlE > Edge Data > 'Clear Sharp'
- Assign a Subdivision Surface modifier with the 'Simple' option (1 or 2 levels)
- Assign a Cast modifier, 'Sphere' option, Factor: 1
You can apply the modifiers to bake them into the mesh, if/when you need to, (in order, top to bottom)..
You can assign an 'Edge Split' modifier above the others, if you need to split out the surface tiles,
and apply it followed by P > separate by Loose Parts if you need the tiles to be separate objects
add a comment |
up vote
3
down vote
Another approach:
- Just to tidy up, select all edges, CtrlE > Edge Data > 'Clear Sharp'
- Assign a Subdivision Surface modifier with the 'Simple' option (1 or 2 levels)
- Assign a Cast modifier, 'Sphere' option, Factor: 1
You can apply the modifiers to bake them into the mesh, if/when you need to, (in order, top to bottom)..
You can assign an 'Edge Split' modifier above the others, if you need to split out the surface tiles,
and apply it followed by P > separate by Loose Parts if you need the tiles to be separate objects
add a comment |
up vote
3
down vote
up vote
3
down vote
Another approach:
- Just to tidy up, select all edges, CtrlE > Edge Data > 'Clear Sharp'
- Assign a Subdivision Surface modifier with the 'Simple' option (1 or 2 levels)
- Assign a Cast modifier, 'Sphere' option, Factor: 1
You can apply the modifiers to bake them into the mesh, if/when you need to, (in order, top to bottom)..
You can assign an 'Edge Split' modifier above the others, if you need to split out the surface tiles,
and apply it followed by P > separate by Loose Parts if you need the tiles to be separate objects
Another approach:
- Just to tidy up, select all edges, CtrlE > Edge Data > 'Clear Sharp'
- Assign a Subdivision Surface modifier with the 'Simple' option (1 or 2 levels)
- Assign a Cast modifier, 'Sphere' option, Factor: 1
You can apply the modifiers to bake them into the mesh, if/when you need to, (in order, top to bottom)..
You can assign an 'Edge Split' modifier above the others, if you need to split out the surface tiles,
and apply it followed by P > separate by Loose Parts if you need the tiles to be separate objects
edited 57 mins ago
answered 1 hour ago
Robin Betts
5,7851627
5,7851627
add a comment |
add a comment |
up vote
1
down vote
You need more geometry to have something to deform first so Subsurf modifier will be needed. You will need a few subdivisions. Once it is applied, you can go into Edit Mode(Tab), select all(a) and transform it to sphere(Shift+Alt+S).
add a comment |
up vote
1
down vote
You need more geometry to have something to deform first so Subsurf modifier will be needed. You will need a few subdivisions. Once it is applied, you can go into Edit Mode(Tab), select all(a) and transform it to sphere(Shift+Alt+S).
add a comment |
up vote
1
down vote
up vote
1
down vote
You need more geometry to have something to deform first so Subsurf modifier will be needed. You will need a few subdivisions. Once it is applied, you can go into Edit Mode(Tab), select all(a) and transform it to sphere(Shift+Alt+S).
You need more geometry to have something to deform first so Subsurf modifier will be needed. You will need a few subdivisions. Once it is applied, you can go into Edit Mode(Tab), select all(a) and transform it to sphere(Shift+Alt+S).
answered 1 hour ago
Martin Z
3,5331425
3,5331425
add a comment |
add a comment |
Peter Krüger is a new contributor. Be nice, and check out our Code of Conduct.
Peter Krüger is a new contributor. Be nice, and check out our Code of Conduct.
Peter Krüger is a new contributor. Be nice, and check out our Code of Conduct.
Peter Krüger is a new contributor. Be nice, and check out our Code of Conduct.
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