Repeated request for microphone permission on iPhone Simulator











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I'm working with Xcode 10.1 (10B61) on an app that needs permission to use the microphone.
(Almost) Every time I start the app from Xcode (in simulator) I get a system popup:




"Appname" would like to access the microphone
"Privacy - Microphone Usage Description"">




It doesn't matter if I select "Don't Allow" or "OK". This message keeps popping up.
How can I fix it?










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  • I'm having the same problem after updating to Xcode 10.1 (10B61). It's driving me batty.
    – cmilr
    Nov 23 at 5:08










  • More specifically, the Simulator doesn't remember that you once granted access to these resources (not just the Microphone, but Photos, network, etc.) This is tedious.
    – jhhl
    Nov 29 at 17:59















up vote
5
down vote

favorite
1












I'm working with Xcode 10.1 (10B61) on an app that needs permission to use the microphone.
(Almost) Every time I start the app from Xcode (in simulator) I get a system popup:




"Appname" would like to access the microphone
"Privacy - Microphone Usage Description"">




It doesn't matter if I select "Don't Allow" or "OK". This message keeps popping up.
How can I fix it?










share|improve this question






















  • I'm having the same problem after updating to Xcode 10.1 (10B61). It's driving me batty.
    – cmilr
    Nov 23 at 5:08










  • More specifically, the Simulator doesn't remember that you once granted access to these resources (not just the Microphone, but Photos, network, etc.) This is tedious.
    – jhhl
    Nov 29 at 17:59













up vote
5
down vote

favorite
1









up vote
5
down vote

favorite
1






1





I'm working with Xcode 10.1 (10B61) on an app that needs permission to use the microphone.
(Almost) Every time I start the app from Xcode (in simulator) I get a system popup:




"Appname" would like to access the microphone
"Privacy - Microphone Usage Description"">




It doesn't matter if I select "Don't Allow" or "OK". This message keeps popping up.
How can I fix it?










share|improve this question













I'm working with Xcode 10.1 (10B61) on an app that needs permission to use the microphone.
(Almost) Every time I start the app from Xcode (in simulator) I get a system popup:




"Appname" would like to access the microphone
"Privacy - Microphone Usage Description"">




It doesn't matter if I select "Don't Allow" or "OK". This message keeps popping up.
How can I fix it?







xcode ios-simulator






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share|improve this question











share|improve this question




share|improve this question










asked Nov 22 at 14:08









benrudhart

3731315




3731315












  • I'm having the same problem after updating to Xcode 10.1 (10B61). It's driving me batty.
    – cmilr
    Nov 23 at 5:08










  • More specifically, the Simulator doesn't remember that you once granted access to these resources (not just the Microphone, but Photos, network, etc.) This is tedious.
    – jhhl
    Nov 29 at 17:59


















  • I'm having the same problem after updating to Xcode 10.1 (10B61). It's driving me batty.
    – cmilr
    Nov 23 at 5:08










  • More specifically, the Simulator doesn't remember that you once granted access to these resources (not just the Microphone, but Photos, network, etc.) This is tedious.
    – jhhl
    Nov 29 at 17:59
















I'm having the same problem after updating to Xcode 10.1 (10B61). It's driving me batty.
– cmilr
Nov 23 at 5:08




I'm having the same problem after updating to Xcode 10.1 (10B61). It's driving me batty.
– cmilr
Nov 23 at 5:08












More specifically, the Simulator doesn't remember that you once granted access to these resources (not just the Microphone, but Photos, network, etc.) This is tedious.
– jhhl
Nov 29 at 17:59




More specifically, the Simulator doesn't remember that you once granted access to these resources (not just the Microphone, but Photos, network, etc.) This is tedious.
– jhhl
Nov 29 at 17:59












2 Answers
2






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up vote
0
down vote













After looking for a workaround this one seems to fix it for me:
In Simulator go to Settings > Your App > Disable the Microphone Access






share|improve this answer




























    up vote
    0
    down vote













    Another work around is to check if the app is running in the simulator and disable the audio code:



    struct Platform {
    static var isSimulator: Bool {
    return TARGET_OS_SIMULATOR != 0
    }
    }





    share|improve this answer





















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      2 Answers
      2






      active

      oldest

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      2 Answers
      2






      active

      oldest

      votes









      active

      oldest

      votes






      active

      oldest

      votes








      up vote
      0
      down vote













      After looking for a workaround this one seems to fix it for me:
      In Simulator go to Settings > Your App > Disable the Microphone Access






      share|improve this answer

























        up vote
        0
        down vote













        After looking for a workaround this one seems to fix it for me:
        In Simulator go to Settings > Your App > Disable the Microphone Access






        share|improve this answer























          up vote
          0
          down vote










          up vote
          0
          down vote









          After looking for a workaround this one seems to fix it for me:
          In Simulator go to Settings > Your App > Disable the Microphone Access






          share|improve this answer












          After looking for a workaround this one seems to fix it for me:
          In Simulator go to Settings > Your App > Disable the Microphone Access







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered Nov 26 at 14:54









          benrudhart

          3731315




          3731315
























              up vote
              0
              down vote













              Another work around is to check if the app is running in the simulator and disable the audio code:



              struct Platform {
              static var isSimulator: Bool {
              return TARGET_OS_SIMULATOR != 0
              }
              }





              share|improve this answer

























                up vote
                0
                down vote













                Another work around is to check if the app is running in the simulator and disable the audio code:



                struct Platform {
                static var isSimulator: Bool {
                return TARGET_OS_SIMULATOR != 0
                }
                }





                share|improve this answer























                  up vote
                  0
                  down vote










                  up vote
                  0
                  down vote









                  Another work around is to check if the app is running in the simulator and disable the audio code:



                  struct Platform {
                  static var isSimulator: Bool {
                  return TARGET_OS_SIMULATOR != 0
                  }
                  }





                  share|improve this answer












                  Another work around is to check if the app is running in the simulator and disable the audio code:



                  struct Platform {
                  static var isSimulator: Bool {
                  return TARGET_OS_SIMULATOR != 0
                  }
                  }






                  share|improve this answer












                  share|improve this answer



                  share|improve this answer










                  answered Nov 30 at 23:23









                  richy

                  1,81712135




                  1,81712135






























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