How could I get shader kind (vertex/pixel, etc.) from ID3D11ShaderReflection?











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I want to extract shader program type informantion from shader byte code. I tried D3D11Reflect first, and I found the _D3D11_SHADER_DESC structure. But I couldn't identify which field stores program type information...










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    I want to extract shader program type informantion from shader byte code. I tried D3D11Reflect first, and I found the _D3D11_SHADER_DESC structure. But I couldn't identify which field stores program type information...










    share|improve this question
























      up vote
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      down vote

      favorite









      up vote
      0
      down vote

      favorite











      I want to extract shader program type informantion from shader byte code. I tried D3D11Reflect first, and I found the _D3D11_SHADER_DESC structure. But I couldn't identify which field stores program type information...










      share|improve this question













      I want to extract shader program type informantion from shader byte code. I tried D3D11Reflect first, and I found the _D3D11_SHADER_DESC structure. But I couldn't identify which field stores program type information...







      shader direct3d direct3d11






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      asked Nov 22 at 15:44









      Cu2S

      343315




      343315
























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          If you look in the d3d11shader.h header, you'll see it's encoded into the Version field in the 16-bit upper word:



          typedef enum D3D11_SHADER_VERSION_TYPE
          {
          D3D11_SHVER_PIXEL_SHADER = 0,
          D3D11_SHVER_VERTEX_SHADER = 1,
          D3D11_SHVER_GEOMETRY_SHADER = 2,

          // D3D11 Shaders
          D3D11_SHVER_HULL_SHADER = 3,
          D3D11_SHVER_DOMAIN_SHADER = 4,
          D3D11_SHVER_COMPUTE_SHADER = 5,

          D3D11_SHVER_RESERVED0 = 0xFFF0,
          } D3D11_SHADER_VERSION_TYPE;

          #define D3D11_SHVER_GET_TYPE(_Version)
          (((_Version) >> 16) & 0xffff)
          #define D3D11_SHVER_GET_MAJOR(_Version)
          (((_Version) >> 4) & 0xf)
          #define D3D11_SHVER_GET_MINOR(_Version)
          (((_Version) >> 0) & 0xf)

          typedef struct _D3D11_SHADER_DESC
          {
          UINT Version; // Shader version
          ...
          } D3D11_SIGNATURE_PARAMETER_DESC;





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            1 Answer
            1






            active

            oldest

            votes








            1 Answer
            1






            active

            oldest

            votes









            active

            oldest

            votes






            active

            oldest

            votes








            up vote
            2
            down vote



            accepted










            If you look in the d3d11shader.h header, you'll see it's encoded into the Version field in the 16-bit upper word:



            typedef enum D3D11_SHADER_VERSION_TYPE
            {
            D3D11_SHVER_PIXEL_SHADER = 0,
            D3D11_SHVER_VERTEX_SHADER = 1,
            D3D11_SHVER_GEOMETRY_SHADER = 2,

            // D3D11 Shaders
            D3D11_SHVER_HULL_SHADER = 3,
            D3D11_SHVER_DOMAIN_SHADER = 4,
            D3D11_SHVER_COMPUTE_SHADER = 5,

            D3D11_SHVER_RESERVED0 = 0xFFF0,
            } D3D11_SHADER_VERSION_TYPE;

            #define D3D11_SHVER_GET_TYPE(_Version)
            (((_Version) >> 16) & 0xffff)
            #define D3D11_SHVER_GET_MAJOR(_Version)
            (((_Version) >> 4) & 0xf)
            #define D3D11_SHVER_GET_MINOR(_Version)
            (((_Version) >> 0) & 0xf)

            typedef struct _D3D11_SHADER_DESC
            {
            UINT Version; // Shader version
            ...
            } D3D11_SIGNATURE_PARAMETER_DESC;





            share|improve this answer

























              up vote
              2
              down vote



              accepted










              If you look in the d3d11shader.h header, you'll see it's encoded into the Version field in the 16-bit upper word:



              typedef enum D3D11_SHADER_VERSION_TYPE
              {
              D3D11_SHVER_PIXEL_SHADER = 0,
              D3D11_SHVER_VERTEX_SHADER = 1,
              D3D11_SHVER_GEOMETRY_SHADER = 2,

              // D3D11 Shaders
              D3D11_SHVER_HULL_SHADER = 3,
              D3D11_SHVER_DOMAIN_SHADER = 4,
              D3D11_SHVER_COMPUTE_SHADER = 5,

              D3D11_SHVER_RESERVED0 = 0xFFF0,
              } D3D11_SHADER_VERSION_TYPE;

              #define D3D11_SHVER_GET_TYPE(_Version)
              (((_Version) >> 16) & 0xffff)
              #define D3D11_SHVER_GET_MAJOR(_Version)
              (((_Version) >> 4) & 0xf)
              #define D3D11_SHVER_GET_MINOR(_Version)
              (((_Version) >> 0) & 0xf)

              typedef struct _D3D11_SHADER_DESC
              {
              UINT Version; // Shader version
              ...
              } D3D11_SIGNATURE_PARAMETER_DESC;





              share|improve this answer























                up vote
                2
                down vote



                accepted







                up vote
                2
                down vote



                accepted






                If you look in the d3d11shader.h header, you'll see it's encoded into the Version field in the 16-bit upper word:



                typedef enum D3D11_SHADER_VERSION_TYPE
                {
                D3D11_SHVER_PIXEL_SHADER = 0,
                D3D11_SHVER_VERTEX_SHADER = 1,
                D3D11_SHVER_GEOMETRY_SHADER = 2,

                // D3D11 Shaders
                D3D11_SHVER_HULL_SHADER = 3,
                D3D11_SHVER_DOMAIN_SHADER = 4,
                D3D11_SHVER_COMPUTE_SHADER = 5,

                D3D11_SHVER_RESERVED0 = 0xFFF0,
                } D3D11_SHADER_VERSION_TYPE;

                #define D3D11_SHVER_GET_TYPE(_Version)
                (((_Version) >> 16) & 0xffff)
                #define D3D11_SHVER_GET_MAJOR(_Version)
                (((_Version) >> 4) & 0xf)
                #define D3D11_SHVER_GET_MINOR(_Version)
                (((_Version) >> 0) & 0xf)

                typedef struct _D3D11_SHADER_DESC
                {
                UINT Version; // Shader version
                ...
                } D3D11_SIGNATURE_PARAMETER_DESC;





                share|improve this answer












                If you look in the d3d11shader.h header, you'll see it's encoded into the Version field in the 16-bit upper word:



                typedef enum D3D11_SHADER_VERSION_TYPE
                {
                D3D11_SHVER_PIXEL_SHADER = 0,
                D3D11_SHVER_VERTEX_SHADER = 1,
                D3D11_SHVER_GEOMETRY_SHADER = 2,

                // D3D11 Shaders
                D3D11_SHVER_HULL_SHADER = 3,
                D3D11_SHVER_DOMAIN_SHADER = 4,
                D3D11_SHVER_COMPUTE_SHADER = 5,

                D3D11_SHVER_RESERVED0 = 0xFFF0,
                } D3D11_SHADER_VERSION_TYPE;

                #define D3D11_SHVER_GET_TYPE(_Version)
                (((_Version) >> 16) & 0xffff)
                #define D3D11_SHVER_GET_MAJOR(_Version)
                (((_Version) >> 4) & 0xf)
                #define D3D11_SHVER_GET_MINOR(_Version)
                (((_Version) >> 0) & 0xf)

                typedef struct _D3D11_SHADER_DESC
                {
                UINT Version; // Shader version
                ...
                } D3D11_SIGNATURE_PARAMETER_DESC;






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                answered Nov 24 at 5:25









                Chuck Walbourn

                19.5k12549




                19.5k12549






























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