Get frame width/height from .ts file in Unity
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Is there a way to read the properties of a .ts file to get the frame width/height from the file properties?
I've found how to do it using Shell32.Shell here. But unfortunately it seems like Unity does not support the usage of Shell32.Shell.
alternatively I've looked at TagLib# but they do not support the .ts file format.
I tried getting the data using the FileInfo
class but this doens't yield any useful information either. As it only gives basic information like the filename, extension and Attributes .
FileInfo fileInfo = new FileInfo(dataPAth);
Or is there an alternative way to expose Shell32 in Unity to use it?
c# unity3d hls fileinfo
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up vote
0
down vote
favorite
Is there a way to read the properties of a .ts file to get the frame width/height from the file properties?
I've found how to do it using Shell32.Shell here. But unfortunately it seems like Unity does not support the usage of Shell32.Shell.
alternatively I've looked at TagLib# but they do not support the .ts file format.
I tried getting the data using the FileInfo
class but this doens't yield any useful information either. As it only gives basic information like the filename, extension and Attributes .
FileInfo fileInfo = new FileInfo(dataPAth);
Or is there an alternative way to expose Shell32 in Unity to use it?
c# unity3d hls fileinfo
add a comment |
up vote
0
down vote
favorite
up vote
0
down vote
favorite
Is there a way to read the properties of a .ts file to get the frame width/height from the file properties?
I've found how to do it using Shell32.Shell here. But unfortunately it seems like Unity does not support the usage of Shell32.Shell.
alternatively I've looked at TagLib# but they do not support the .ts file format.
I tried getting the data using the FileInfo
class but this doens't yield any useful information either. As it only gives basic information like the filename, extension and Attributes .
FileInfo fileInfo = new FileInfo(dataPAth);
Or is there an alternative way to expose Shell32 in Unity to use it?
c# unity3d hls fileinfo
Is there a way to read the properties of a .ts file to get the frame width/height from the file properties?
I've found how to do it using Shell32.Shell here. But unfortunately it seems like Unity does not support the usage of Shell32.Shell.
alternatively I've looked at TagLib# but they do not support the .ts file format.
I tried getting the data using the FileInfo
class but this doens't yield any useful information either. As it only gives basic information like the filename, extension and Attributes .
FileInfo fileInfo = new FileInfo(dataPAth);
Or is there an alternative way to expose Shell32 in Unity to use it?
c# unity3d hls fileinfo
c# unity3d hls fileinfo
asked Nov 22 at 15:20
remy_rm
611114
611114
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