Custom file type parsing
What is the best way of reading a custom file type and parsing over it to my custom Java object types?
Working on a IWMap file parser as i have a system in which i can generate Entities and Brushes using Java code and write to a .MAP perfectly fine, what im wanting to finalise this project is the ability to read in a .MAP file and have all my brushes entities parsed and accessible from the Java code
If you have modded Call of Duty in the past you may recognise the syntax of this file as this is the file type Call of Duty uses for its maps (as it uses a fork of GtkRadiant)
Basic .MAP file syntax
java parsing tokenize
add a comment |
What is the best way of reading a custom file type and parsing over it to my custom Java object types?
Working on a IWMap file parser as i have a system in which i can generate Entities and Brushes using Java code and write to a .MAP perfectly fine, what im wanting to finalise this project is the ability to read in a .MAP file and have all my brushes entities parsed and accessible from the Java code
If you have modded Call of Duty in the past you may recognise the syntax of this file as this is the file type Call of Duty uses for its maps (as it uses a fork of GtkRadiant)
Basic .MAP file syntax
java parsing tokenize
add a comment |
What is the best way of reading a custom file type and parsing over it to my custom Java object types?
Working on a IWMap file parser as i have a system in which i can generate Entities and Brushes using Java code and write to a .MAP perfectly fine, what im wanting to finalise this project is the ability to read in a .MAP file and have all my brushes entities parsed and accessible from the Java code
If you have modded Call of Duty in the past you may recognise the syntax of this file as this is the file type Call of Duty uses for its maps (as it uses a fork of GtkRadiant)
Basic .MAP file syntax
java parsing tokenize
What is the best way of reading a custom file type and parsing over it to my custom Java object types?
Working on a IWMap file parser as i have a system in which i can generate Entities and Brushes using Java code and write to a .MAP perfectly fine, what im wanting to finalise this project is the ability to read in a .MAP file and have all my brushes entities parsed and accessible from the Java code
If you have modded Call of Duty in the past you may recognise the syntax of this file as this is the file type Call of Duty uses for its maps (as it uses a fork of GtkRadiant)
Basic .MAP file syntax
java parsing tokenize
java parsing tokenize
asked Nov 22 at 17:39
ApexModder
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add a comment |
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