ARcore - How to get distance of one node from other Node?
I am looking for the method to find the distance of one Node from other Node in ARCore sceneform SDK. I have looked into overlapTestAll()
and overlapTest()
which only returns a list node that are colliding with each other. I am assuming this method is returning list by calculation of distance between the nodes.
java android augmented-reality arcore sceneform
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I am looking for the method to find the distance of one Node from other Node in ARCore sceneform SDK. I have looked into overlapTestAll()
and overlapTest()
which only returns a list node that are colliding with each other. I am assuming this method is returning list by calculation of distance between the nodes.
java android augmented-reality arcore sceneform
add a comment |
I am looking for the method to find the distance of one Node from other Node in ARCore sceneform SDK. I have looked into overlapTestAll()
and overlapTest()
which only returns a list node that are colliding with each other. I am assuming this method is returning list by calculation of distance between the nodes.
java android augmented-reality arcore sceneform
I am looking for the method to find the distance of one Node from other Node in ARCore sceneform SDK. I have looked into overlapTestAll()
and overlapTest()
which only returns a list node that are colliding with each other. I am assuming this method is returning list by calculation of distance between the nodes.
java android augmented-reality arcore sceneform
java android augmented-reality arcore sceneform
edited Nov 17 at 1:46
Jonathan Leffler
560k896651016
560k896651016
asked Oct 27 at 8:01
Muhammad Aasharib Nawshad
465
465
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3 Answers
3
active
oldest
votes
I have created an app to measure distance and height both in Kotlin and Java:
For java, use master
branch
https://github.com/shubh261096/measurementapp
For kotlin, use code_kotlin
branch
Hope, this works!
add a comment |
use getWorldPosition() and then you can calculate the difference between the two x/y/z positions.
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Get distance between vectors in meters:
private float getDistanceBetweenVectorsInMeters(Vector3 to, Vector3 from)
// Compute the difference vector between the two hit locations.
float dx = to.x - from.x;
float dy = to.y - from.y;
float dz = to.z - from.z;
// Compute the straight-line distance (distanceMeters)
return (float) Math.sqrt(dx * dx + dy * dy + dz * dz);
}
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3 Answers
3
active
oldest
votes
3 Answers
3
active
oldest
votes
active
oldest
votes
active
oldest
votes
I have created an app to measure distance and height both in Kotlin and Java:
For java, use master
branch
https://github.com/shubh261096/measurementapp
For kotlin, use code_kotlin
branch
Hope, this works!
add a comment |
I have created an app to measure distance and height both in Kotlin and Java:
For java, use master
branch
https://github.com/shubh261096/measurementapp
For kotlin, use code_kotlin
branch
Hope, this works!
add a comment |
I have created an app to measure distance and height both in Kotlin and Java:
For java, use master
branch
https://github.com/shubh261096/measurementapp
For kotlin, use code_kotlin
branch
Hope, this works!
I have created an app to measure distance and height both in Kotlin and Java:
For java, use master
branch
https://github.com/shubh261096/measurementapp
For kotlin, use code_kotlin
branch
Hope, this works!
answered Oct 30 at 12:09
Shubham Agrawal
171212
171212
add a comment |
add a comment |
use getWorldPosition() and then you can calculate the difference between the two x/y/z positions.
add a comment |
use getWorldPosition() and then you can calculate the difference between the two x/y/z positions.
add a comment |
use getWorldPosition() and then you can calculate the difference between the two x/y/z positions.
use getWorldPosition() and then you can calculate the difference between the two x/y/z positions.
answered Nov 17 at 2:10
Martin Zeitler
14.1k33863
14.1k33863
add a comment |
add a comment |
Get distance between vectors in meters:
private float getDistanceBetweenVectorsInMeters(Vector3 to, Vector3 from)
// Compute the difference vector between the two hit locations.
float dx = to.x - from.x;
float dy = to.y - from.y;
float dz = to.z - from.z;
// Compute the straight-line distance (distanceMeters)
return (float) Math.sqrt(dx * dx + dy * dy + dz * dz);
}
add a comment |
Get distance between vectors in meters:
private float getDistanceBetweenVectorsInMeters(Vector3 to, Vector3 from)
// Compute the difference vector between the two hit locations.
float dx = to.x - from.x;
float dy = to.y - from.y;
float dz = to.z - from.z;
// Compute the straight-line distance (distanceMeters)
return (float) Math.sqrt(dx * dx + dy * dy + dz * dz);
}
add a comment |
Get distance between vectors in meters:
private float getDistanceBetweenVectorsInMeters(Vector3 to, Vector3 from)
// Compute the difference vector between the two hit locations.
float dx = to.x - from.x;
float dy = to.y - from.y;
float dz = to.z - from.z;
// Compute the straight-line distance (distanceMeters)
return (float) Math.sqrt(dx * dx + dy * dy + dz * dz);
}
Get distance between vectors in meters:
private float getDistanceBetweenVectorsInMeters(Vector3 to, Vector3 from)
// Compute the difference vector between the two hit locations.
float dx = to.x - from.x;
float dy = to.y - from.y;
float dz = to.z - from.z;
// Compute the straight-line distance (distanceMeters)
return (float) Math.sqrt(dx * dx + dy * dy + dz * dz);
}
answered Nov 22 at 20:34
Andrew Grow
20638
20638
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add a comment |
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