ARcore - How to get distance of one node from other Node?












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I am looking for the method to find the distance of one Node from other Node in ARCore sceneform SDK. I have looked into overlapTestAll() and overlapTest() which only returns a list node that are colliding with each other. I am assuming this method is returning list by calculation of distance between the nodes.










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    I am looking for the method to find the distance of one Node from other Node in ARCore sceneform SDK. I have looked into overlapTestAll() and overlapTest() which only returns a list node that are colliding with each other. I am assuming this method is returning list by calculation of distance between the nodes.










    share|improve this question



























      0












      0








      0







      I am looking for the method to find the distance of one Node from other Node in ARCore sceneform SDK. I have looked into overlapTestAll() and overlapTest() which only returns a list node that are colliding with each other. I am assuming this method is returning list by calculation of distance between the nodes.










      share|improve this question















      I am looking for the method to find the distance of one Node from other Node in ARCore sceneform SDK. I have looked into overlapTestAll() and overlapTest() which only returns a list node that are colliding with each other. I am assuming this method is returning list by calculation of distance between the nodes.







      java android augmented-reality arcore sceneform






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      edited Nov 17 at 1:46









      Jonathan Leffler

      560k896651016




      560k896651016










      asked Oct 27 at 8:01









      Muhammad Aasharib Nawshad

      465




      465
























          3 Answers
          3






          active

          oldest

          votes


















          1














          I have created an app to measure distance and height both in Kotlin and Java:



          For java, use master branch
          https://github.com/shubh261096/measurementapp



          For kotlin, use code_kotlin branch



          Hope, this works!






          share|improve this answer





























            0














            use getWorldPosition() and then you can calculate the difference between the two x/y/z positions.






            share|improve this answer





























              0














              Get distance between vectors in meters:



              private float getDistanceBetweenVectorsInMeters(Vector3 to, Vector3 from) 
              // Compute the difference vector between the two hit locations.
              float dx = to.x - from.x;
              float dy = to.y - from.y;
              float dz = to.z - from.z;

              // Compute the straight-line distance (distanceMeters)
              return (float) Math.sqrt(dx * dx + dy * dy + dz * dz);
              }





              share|improve this answer





















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                3 Answers
                3






                active

                oldest

                votes








                3 Answers
                3






                active

                oldest

                votes









                active

                oldest

                votes






                active

                oldest

                votes









                1














                I have created an app to measure distance and height both in Kotlin and Java:



                For java, use master branch
                https://github.com/shubh261096/measurementapp



                For kotlin, use code_kotlin branch



                Hope, this works!






                share|improve this answer


























                  1














                  I have created an app to measure distance and height both in Kotlin and Java:



                  For java, use master branch
                  https://github.com/shubh261096/measurementapp



                  For kotlin, use code_kotlin branch



                  Hope, this works!






                  share|improve this answer
























                    1












                    1








                    1






                    I have created an app to measure distance and height both in Kotlin and Java:



                    For java, use master branch
                    https://github.com/shubh261096/measurementapp



                    For kotlin, use code_kotlin branch



                    Hope, this works!






                    share|improve this answer












                    I have created an app to measure distance and height both in Kotlin and Java:



                    For java, use master branch
                    https://github.com/shubh261096/measurementapp



                    For kotlin, use code_kotlin branch



                    Hope, this works!







                    share|improve this answer












                    share|improve this answer



                    share|improve this answer










                    answered Oct 30 at 12:09









                    Shubham Agrawal

                    171212




                    171212

























                        0














                        use getWorldPosition() and then you can calculate the difference between the two x/y/z positions.






                        share|improve this answer


























                          0














                          use getWorldPosition() and then you can calculate the difference between the two x/y/z positions.






                          share|improve this answer
























                            0












                            0








                            0






                            use getWorldPosition() and then you can calculate the difference between the two x/y/z positions.






                            share|improve this answer












                            use getWorldPosition() and then you can calculate the difference between the two x/y/z positions.







                            share|improve this answer












                            share|improve this answer



                            share|improve this answer










                            answered Nov 17 at 2:10









                            Martin Zeitler

                            14.1k33863




                            14.1k33863























                                0














                                Get distance between vectors in meters:



                                private float getDistanceBetweenVectorsInMeters(Vector3 to, Vector3 from) 
                                // Compute the difference vector between the two hit locations.
                                float dx = to.x - from.x;
                                float dy = to.y - from.y;
                                float dz = to.z - from.z;

                                // Compute the straight-line distance (distanceMeters)
                                return (float) Math.sqrt(dx * dx + dy * dy + dz * dz);
                                }





                                share|improve this answer


























                                  0














                                  Get distance between vectors in meters:



                                  private float getDistanceBetweenVectorsInMeters(Vector3 to, Vector3 from) 
                                  // Compute the difference vector between the two hit locations.
                                  float dx = to.x - from.x;
                                  float dy = to.y - from.y;
                                  float dz = to.z - from.z;

                                  // Compute the straight-line distance (distanceMeters)
                                  return (float) Math.sqrt(dx * dx + dy * dy + dz * dz);
                                  }





                                  share|improve this answer
























                                    0












                                    0








                                    0






                                    Get distance between vectors in meters:



                                    private float getDistanceBetweenVectorsInMeters(Vector3 to, Vector3 from) 
                                    // Compute the difference vector between the two hit locations.
                                    float dx = to.x - from.x;
                                    float dy = to.y - from.y;
                                    float dz = to.z - from.z;

                                    // Compute the straight-line distance (distanceMeters)
                                    return (float) Math.sqrt(dx * dx + dy * dy + dz * dz);
                                    }





                                    share|improve this answer












                                    Get distance between vectors in meters:



                                    private float getDistanceBetweenVectorsInMeters(Vector3 to, Vector3 from) 
                                    // Compute the difference vector between the two hit locations.
                                    float dx = to.x - from.x;
                                    float dy = to.y - from.y;
                                    float dz = to.z - from.z;

                                    // Compute the straight-line distance (distanceMeters)
                                    return (float) Math.sqrt(dx * dx + dy * dy + dz * dz);
                                    }






                                    share|improve this answer












                                    share|improve this answer



                                    share|improve this answer










                                    answered Nov 22 at 20:34









                                    Andrew Grow

                                    20638




                                    20638






























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