How do the activity limitations for a long rest work in the Gritty Realism variant?











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In my current campaign (in which I am a player) we are considering switching over to the Gritty Realism rest variant in the DMG so that the party would have to expend more resources between resting. The variant says:




This variant uses a short rest of 8 hours and a long rest of 7 days.




But we are confused at how this variant interacts with the normal rules for resting.



A normal long rest has this description:




A long rest is a period of extended downtime, at least 8 hours long, during which a character sleeps for at least 6 hours and performs no more than 2 hours of light activity, such as reading, talking, eating, or standing watch. If the rest is interrupted by a period of strenuous activity - at least 1 hour of walking, fighting, casting spells, or similar adventuring activity - the characters must begin the rest again to gain any benefit from it.




How do these rules transfer over to the variant? Is it true that you must spend 7 full days only in a single long rest and that you may not perform more than 2 hours of light activities over the entire 7 day (168 hour) period? It seems like over 7 days you could easily spend at least 2 hours eating and talking.



Would the long rest be invalidated if they take are interrupted by a single hour of strenuous activity over the entire 7 days? Even for a "gritty" variant that seems really extreme.



How are the activity limitations supposed to work in this variant?










share|improve this question




























    up vote
    10
    down vote

    favorite
    1












    In my current campaign (in which I am a player) we are considering switching over to the Gritty Realism rest variant in the DMG so that the party would have to expend more resources between resting. The variant says:




    This variant uses a short rest of 8 hours and a long rest of 7 days.




    But we are confused at how this variant interacts with the normal rules for resting.



    A normal long rest has this description:




    A long rest is a period of extended downtime, at least 8 hours long, during which a character sleeps for at least 6 hours and performs no more than 2 hours of light activity, such as reading, talking, eating, or standing watch. If the rest is interrupted by a period of strenuous activity - at least 1 hour of walking, fighting, casting spells, or similar adventuring activity - the characters must begin the rest again to gain any benefit from it.




    How do these rules transfer over to the variant? Is it true that you must spend 7 full days only in a single long rest and that you may not perform more than 2 hours of light activities over the entire 7 day (168 hour) period? It seems like over 7 days you could easily spend at least 2 hours eating and talking.



    Would the long rest be invalidated if they take are interrupted by a single hour of strenuous activity over the entire 7 days? Even for a "gritty" variant that seems really extreme.



    How are the activity limitations supposed to work in this variant?










    share|improve this question


























      up vote
      10
      down vote

      favorite
      1









      up vote
      10
      down vote

      favorite
      1






      1





      In my current campaign (in which I am a player) we are considering switching over to the Gritty Realism rest variant in the DMG so that the party would have to expend more resources between resting. The variant says:




      This variant uses a short rest of 8 hours and a long rest of 7 days.




      But we are confused at how this variant interacts with the normal rules for resting.



      A normal long rest has this description:




      A long rest is a period of extended downtime, at least 8 hours long, during which a character sleeps for at least 6 hours and performs no more than 2 hours of light activity, such as reading, talking, eating, or standing watch. If the rest is interrupted by a period of strenuous activity - at least 1 hour of walking, fighting, casting spells, or similar adventuring activity - the characters must begin the rest again to gain any benefit from it.




      How do these rules transfer over to the variant? Is it true that you must spend 7 full days only in a single long rest and that you may not perform more than 2 hours of light activities over the entire 7 day (168 hour) period? It seems like over 7 days you could easily spend at least 2 hours eating and talking.



      Would the long rest be invalidated if they take are interrupted by a single hour of strenuous activity over the entire 7 days? Even for a "gritty" variant that seems really extreme.



      How are the activity limitations supposed to work in this variant?










      share|improve this question















      In my current campaign (in which I am a player) we are considering switching over to the Gritty Realism rest variant in the DMG so that the party would have to expend more resources between resting. The variant says:




      This variant uses a short rest of 8 hours and a long rest of 7 days.




      But we are confused at how this variant interacts with the normal rules for resting.



      A normal long rest has this description:




      A long rest is a period of extended downtime, at least 8 hours long, during which a character sleeps for at least 6 hours and performs no more than 2 hours of light activity, such as reading, talking, eating, or standing watch. If the rest is interrupted by a period of strenuous activity - at least 1 hour of walking, fighting, casting spells, or similar adventuring activity - the characters must begin the rest again to gain any benefit from it.




      How do these rules transfer over to the variant? Is it true that you must spend 7 full days only in a single long rest and that you may not perform more than 2 hours of light activities over the entire 7 day (168 hour) period? It seems like over 7 days you could easily spend at least 2 hours eating and talking.



      Would the long rest be invalidated if they take are interrupted by a single hour of strenuous activity over the entire 7 days? Even for a "gritty" variant that seems really extreme.



      How are the activity limitations supposed to work in this variant?







      dnd-5e rests optional-rules






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited 1 hour ago









      SevenSidedDie

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          3 Answers
          3






          active

          oldest

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          up vote
          3
          down vote













          There is no official interpretation



          The Gritty Realism rules seem to be an afterthought, slapped on top of the usual rules.

          At least the 2 hours of light activities per long rest are hard to implement, I would go crazy with 22 hours of bed rest for 7 days.



          How we do it



          The 1 hour strenuous activity limit is per day.

          The implied 6 hours of sleep become an explicit daily minimum.






          share|improve this answer




























            up vote
            0
            down vote













            Interpretation depends on the DM (or the group).



            I would simply add "per day" in the definition of a long rest.




            A long rest is 7 days long. At least 6 hours of sleep per day. No more than 1 hour of adventuring per day.




            No more than 6 hours of light activity per day. The two hours are multiplied by 3 to account for having three 8-hour periods in a day-night cycle.

            I would also allow downtime activities (studying, researching, sparring) but limit it to 6 hours per day.



            You will notice that there are 6 hours missing. They can be distributed to sleep/light activities/downtime, or the players can come up with ideas.






            share|improve this answer








            New contributor




            ggmaster is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
            Check out our Code of Conduct.

























              up vote
              0
              down vote













              Your interpretations are correct (at least by raw, and I believe rai).



              "Gritty Realism" long rests are easily interrupted



              Nothing about the option changes the limitations for what interrupts resting. "Gritty Realism" is, honestly, a bad name; I don't have a better one, but I'm also not a publisher that gets paid to name things. "Life is hard and people don't heal so great after fighting monsters" isn't the best alternative, but you get the idea.



              Let's look at another part of that section:




              It's a good options for campaigns that emphasize intrigue, politics, and interactions among other NPCs .... [snip] ... combat is rare ... [snip]




              It's not meant to make dungeons harder, it's meant to make them all but nonviable.







              You (and your DM) likely want a different option



              Two options from the DMG are:



              Healers Kit Dependency (no hit-die healing without healers kit)



              Slow Natural Healing (no auto-healing after long rests)



              If you put those two things together, you have an inherent resource drain. Someone (or someones) has to stock up on healing kits (money and wight, if you track those sorts of things) and you're probably blowing 1-2 spells per day on just being fresh in the morning.



              There is also the Lingering Injuries system, though I don't recommend using the permanent options. I would stick to the short-term lingering injuries, such as broken rib or festering wound.







              If you're bent on using something like the Gritty Realism option...



              I would houserule one of these two things:



              • You count off "short rests" (8 hours of sleep or whatever), and every seven of those, you get to redeem them for a long rest. Like a free sub at the sandwich shop.



              • Or you multiply all of the values up to a week, which would change your long rest to:




              A long rest is a period of extended downtime, at least 7 days long, during which a character sleeps for at least 42 hours and performs no more than 14 hours of light activity, such as reading, talking, eating, or standing watch. If the rest is interrupted by a period of strenuous activity - at least 7 hours of walking, fighting, casting spells, or similar adventuring activity - the characters must begin the rest again to gain any benefit from it.







              share|improve this answer























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                3 Answers
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                3 Answers
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                active

                oldest

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                up vote
                3
                down vote













                There is no official interpretation



                The Gritty Realism rules seem to be an afterthought, slapped on top of the usual rules.

                At least the 2 hours of light activities per long rest are hard to implement, I would go crazy with 22 hours of bed rest for 7 days.



                How we do it



                The 1 hour strenuous activity limit is per day.

                The implied 6 hours of sleep become an explicit daily minimum.






                share|improve this answer

























                  up vote
                  3
                  down vote













                  There is no official interpretation



                  The Gritty Realism rules seem to be an afterthought, slapped on top of the usual rules.

                  At least the 2 hours of light activities per long rest are hard to implement, I would go crazy with 22 hours of bed rest for 7 days.



                  How we do it



                  The 1 hour strenuous activity limit is per day.

                  The implied 6 hours of sleep become an explicit daily minimum.






                  share|improve this answer























                    up vote
                    3
                    down vote










                    up vote
                    3
                    down vote









                    There is no official interpretation



                    The Gritty Realism rules seem to be an afterthought, slapped on top of the usual rules.

                    At least the 2 hours of light activities per long rest are hard to implement, I would go crazy with 22 hours of bed rest for 7 days.



                    How we do it



                    The 1 hour strenuous activity limit is per day.

                    The implied 6 hours of sleep become an explicit daily minimum.






                    share|improve this answer












                    There is no official interpretation



                    The Gritty Realism rules seem to be an afterthought, slapped on top of the usual rules.

                    At least the 2 hours of light activities per long rest are hard to implement, I would go crazy with 22 hours of bed rest for 7 days.



                    How we do it



                    The 1 hour strenuous activity limit is per day.

                    The implied 6 hours of sleep become an explicit daily minimum.







                    share|improve this answer












                    share|improve this answer



                    share|improve this answer










                    answered 1 hour ago









                    András

                    25.5k1091184




                    25.5k1091184
























                        up vote
                        0
                        down vote













                        Interpretation depends on the DM (or the group).



                        I would simply add "per day" in the definition of a long rest.




                        A long rest is 7 days long. At least 6 hours of sleep per day. No more than 1 hour of adventuring per day.




                        No more than 6 hours of light activity per day. The two hours are multiplied by 3 to account for having three 8-hour periods in a day-night cycle.

                        I would also allow downtime activities (studying, researching, sparring) but limit it to 6 hours per day.



                        You will notice that there are 6 hours missing. They can be distributed to sleep/light activities/downtime, or the players can come up with ideas.






                        share|improve this answer








                        New contributor




                        ggmaster is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                        Check out our Code of Conduct.






















                          up vote
                          0
                          down vote













                          Interpretation depends on the DM (or the group).



                          I would simply add "per day" in the definition of a long rest.




                          A long rest is 7 days long. At least 6 hours of sleep per day. No more than 1 hour of adventuring per day.




                          No more than 6 hours of light activity per day. The two hours are multiplied by 3 to account for having three 8-hour periods in a day-night cycle.

                          I would also allow downtime activities (studying, researching, sparring) but limit it to 6 hours per day.



                          You will notice that there are 6 hours missing. They can be distributed to sleep/light activities/downtime, or the players can come up with ideas.






                          share|improve this answer








                          New contributor




                          ggmaster is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                          Check out our Code of Conduct.




















                            up vote
                            0
                            down vote










                            up vote
                            0
                            down vote









                            Interpretation depends on the DM (or the group).



                            I would simply add "per day" in the definition of a long rest.




                            A long rest is 7 days long. At least 6 hours of sleep per day. No more than 1 hour of adventuring per day.




                            No more than 6 hours of light activity per day. The two hours are multiplied by 3 to account for having three 8-hour periods in a day-night cycle.

                            I would also allow downtime activities (studying, researching, sparring) but limit it to 6 hours per day.



                            You will notice that there are 6 hours missing. They can be distributed to sleep/light activities/downtime, or the players can come up with ideas.






                            share|improve this answer








                            New contributor




                            ggmaster is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                            Check out our Code of Conduct.









                            Interpretation depends on the DM (or the group).



                            I would simply add "per day" in the definition of a long rest.




                            A long rest is 7 days long. At least 6 hours of sleep per day. No more than 1 hour of adventuring per day.




                            No more than 6 hours of light activity per day. The two hours are multiplied by 3 to account for having three 8-hour periods in a day-night cycle.

                            I would also allow downtime activities (studying, researching, sparring) but limit it to 6 hours per day.



                            You will notice that there are 6 hours missing. They can be distributed to sleep/light activities/downtime, or the players can come up with ideas.







                            share|improve this answer








                            New contributor




                            ggmaster is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                            Check out our Code of Conduct.









                            share|improve this answer



                            share|improve this answer






                            New contributor




                            ggmaster is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                            Check out our Code of Conduct.









                            answered 47 mins ago









                            ggmaster

                            1




                            1




                            New contributor




                            ggmaster is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                            Check out our Code of Conduct.





                            New contributor





                            ggmaster is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                            Check out our Code of Conduct.






                            ggmaster is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                            Check out our Code of Conduct.






















                                up vote
                                0
                                down vote













                                Your interpretations are correct (at least by raw, and I believe rai).



                                "Gritty Realism" long rests are easily interrupted



                                Nothing about the option changes the limitations for what interrupts resting. "Gritty Realism" is, honestly, a bad name; I don't have a better one, but I'm also not a publisher that gets paid to name things. "Life is hard and people don't heal so great after fighting monsters" isn't the best alternative, but you get the idea.



                                Let's look at another part of that section:




                                It's a good options for campaigns that emphasize intrigue, politics, and interactions among other NPCs .... [snip] ... combat is rare ... [snip]




                                It's not meant to make dungeons harder, it's meant to make them all but nonviable.







                                You (and your DM) likely want a different option



                                Two options from the DMG are:



                                Healers Kit Dependency (no hit-die healing without healers kit)



                                Slow Natural Healing (no auto-healing after long rests)



                                If you put those two things together, you have an inherent resource drain. Someone (or someones) has to stock up on healing kits (money and wight, if you track those sorts of things) and you're probably blowing 1-2 spells per day on just being fresh in the morning.



                                There is also the Lingering Injuries system, though I don't recommend using the permanent options. I would stick to the short-term lingering injuries, such as broken rib or festering wound.







                                If you're bent on using something like the Gritty Realism option...



                                I would houserule one of these two things:



                                • You count off "short rests" (8 hours of sleep or whatever), and every seven of those, you get to redeem them for a long rest. Like a free sub at the sandwich shop.



                                • Or you multiply all of the values up to a week, which would change your long rest to:




                                A long rest is a period of extended downtime, at least 7 days long, during which a character sleeps for at least 42 hours and performs no more than 14 hours of light activity, such as reading, talking, eating, or standing watch. If the rest is interrupted by a period of strenuous activity - at least 7 hours of walking, fighting, casting spells, or similar adventuring activity - the characters must begin the rest again to gain any benefit from it.







                                share|improve this answer



























                                  up vote
                                  0
                                  down vote













                                  Your interpretations are correct (at least by raw, and I believe rai).



                                  "Gritty Realism" long rests are easily interrupted



                                  Nothing about the option changes the limitations for what interrupts resting. "Gritty Realism" is, honestly, a bad name; I don't have a better one, but I'm also not a publisher that gets paid to name things. "Life is hard and people don't heal so great after fighting monsters" isn't the best alternative, but you get the idea.



                                  Let's look at another part of that section:




                                  It's a good options for campaigns that emphasize intrigue, politics, and interactions among other NPCs .... [snip] ... combat is rare ... [snip]




                                  It's not meant to make dungeons harder, it's meant to make them all but nonviable.







                                  You (and your DM) likely want a different option



                                  Two options from the DMG are:



                                  Healers Kit Dependency (no hit-die healing without healers kit)



                                  Slow Natural Healing (no auto-healing after long rests)



                                  If you put those two things together, you have an inherent resource drain. Someone (or someones) has to stock up on healing kits (money and wight, if you track those sorts of things) and you're probably blowing 1-2 spells per day on just being fresh in the morning.



                                  There is also the Lingering Injuries system, though I don't recommend using the permanent options. I would stick to the short-term lingering injuries, such as broken rib or festering wound.







                                  If you're bent on using something like the Gritty Realism option...



                                  I would houserule one of these two things:



                                  • You count off "short rests" (8 hours of sleep or whatever), and every seven of those, you get to redeem them for a long rest. Like a free sub at the sandwich shop.



                                  • Or you multiply all of the values up to a week, which would change your long rest to:




                                  A long rest is a period of extended downtime, at least 7 days long, during which a character sleeps for at least 42 hours and performs no more than 14 hours of light activity, such as reading, talking, eating, or standing watch. If the rest is interrupted by a period of strenuous activity - at least 7 hours of walking, fighting, casting spells, or similar adventuring activity - the characters must begin the rest again to gain any benefit from it.







                                  share|improve this answer

























                                    up vote
                                    0
                                    down vote










                                    up vote
                                    0
                                    down vote









                                    Your interpretations are correct (at least by raw, and I believe rai).



                                    "Gritty Realism" long rests are easily interrupted



                                    Nothing about the option changes the limitations for what interrupts resting. "Gritty Realism" is, honestly, a bad name; I don't have a better one, but I'm also not a publisher that gets paid to name things. "Life is hard and people don't heal so great after fighting monsters" isn't the best alternative, but you get the idea.



                                    Let's look at another part of that section:




                                    It's a good options for campaigns that emphasize intrigue, politics, and interactions among other NPCs .... [snip] ... combat is rare ... [snip]




                                    It's not meant to make dungeons harder, it's meant to make them all but nonviable.







                                    You (and your DM) likely want a different option



                                    Two options from the DMG are:



                                    Healers Kit Dependency (no hit-die healing without healers kit)



                                    Slow Natural Healing (no auto-healing after long rests)



                                    If you put those two things together, you have an inherent resource drain. Someone (or someones) has to stock up on healing kits (money and wight, if you track those sorts of things) and you're probably blowing 1-2 spells per day on just being fresh in the morning.



                                    There is also the Lingering Injuries system, though I don't recommend using the permanent options. I would stick to the short-term lingering injuries, such as broken rib or festering wound.







                                    If you're bent on using something like the Gritty Realism option...



                                    I would houserule one of these two things:



                                    • You count off "short rests" (8 hours of sleep or whatever), and every seven of those, you get to redeem them for a long rest. Like a free sub at the sandwich shop.



                                    • Or you multiply all of the values up to a week, which would change your long rest to:




                                    A long rest is a period of extended downtime, at least 7 days long, during which a character sleeps for at least 42 hours and performs no more than 14 hours of light activity, such as reading, talking, eating, or standing watch. If the rest is interrupted by a period of strenuous activity - at least 7 hours of walking, fighting, casting spells, or similar adventuring activity - the characters must begin the rest again to gain any benefit from it.







                                    share|improve this answer














                                    Your interpretations are correct (at least by raw, and I believe rai).



                                    "Gritty Realism" long rests are easily interrupted



                                    Nothing about the option changes the limitations for what interrupts resting. "Gritty Realism" is, honestly, a bad name; I don't have a better one, but I'm also not a publisher that gets paid to name things. "Life is hard and people don't heal so great after fighting monsters" isn't the best alternative, but you get the idea.



                                    Let's look at another part of that section:




                                    It's a good options for campaigns that emphasize intrigue, politics, and interactions among other NPCs .... [snip] ... combat is rare ... [snip]




                                    It's not meant to make dungeons harder, it's meant to make them all but nonviable.







                                    You (and your DM) likely want a different option



                                    Two options from the DMG are:



                                    Healers Kit Dependency (no hit-die healing without healers kit)



                                    Slow Natural Healing (no auto-healing after long rests)



                                    If you put those two things together, you have an inherent resource drain. Someone (or someones) has to stock up on healing kits (money and wight, if you track those sorts of things) and you're probably blowing 1-2 spells per day on just being fresh in the morning.



                                    There is also the Lingering Injuries system, though I don't recommend using the permanent options. I would stick to the short-term lingering injuries, such as broken rib or festering wound.







                                    If you're bent on using something like the Gritty Realism option...



                                    I would houserule one of these two things:



                                    • You count off "short rests" (8 hours of sleep or whatever), and every seven of those, you get to redeem them for a long rest. Like a free sub at the sandwich shop.



                                    • Or you multiply all of the values up to a week, which would change your long rest to:




                                    A long rest is a period of extended downtime, at least 7 days long, during which a character sleeps for at least 42 hours and performs no more than 14 hours of light activity, such as reading, talking, eating, or standing watch. If the rest is interrupted by a period of strenuous activity - at least 7 hours of walking, fighting, casting spells, or similar adventuring activity - the characters must begin the rest again to gain any benefit from it.








                                    share|improve this answer














                                    share|improve this answer



                                    share|improve this answer








                                    edited 45 mins ago

























                                    answered 1 hour ago









                                    goodguy5

                                    6,42912362




                                    6,42912362






























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