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How can I convey and sustain a level of realism in a given campaign?

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up vote 2 down vote favorite TL;DR: How to convey to the players, beyond explicit statements (which sometimes doesn't work), a level of realism that you as GM expect for a given campaign? How could this level of realism be sustained after the campaign has begun? Particulars: I ran a self-written, rule-agnostic adventure for several different groups of players. The adventure has a modern setting and is themed around supernatural horror. Personally, it was my belief and guiding principle that horror can only be effective if its presentation is realistic enough such that threats feel genuine, and the participants' (players') decisions seem personal and significant. In practice, I find some players to quickly immerse themselves in the realism, and behave in ways that is believable for real people in the modern world....